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Zenna
Zenna
Name: Zenna
Player: Lady Hawk
Race: Human Gender: Female Height: 5'8" Weight: 139 lbs Age: 23
Class: Cleric Level: 6 X P: 27,500 Alignment: Lawful Good Next Level: 55,000
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Ability Scores
Str: 18/51; Stamina:; 18/51; Weight Allowance: 160 lbs; Bend Bars/Lift Gates: 25%;Muscle:; 18/51; Attack Adj.: +2; Damage Adj.: +3;
Max. Press: 305 lbs; Open Doors: 13;
Dex: 10; Aim:; 10; Missile Adjustment: +0; Pick Pockets: -10%; Open Locks: -5%; Balance:; 10; Reaction Adjustment: +0; Armor Class: +0;
Move Silently: -15%; Climb Walls: -5%;
Con: 13; Health:; 13; System Shock: 85%; Poison Save: +0; itness:; 13; Hit Point Adjustment: +0; Resurrection Chance: 90%;
Int: 11; Reason:; 11; Max. Spell Level: 5th; Max. Spells Per Level: 7; Illusion Immunity: None; Knowledge:; 11; Bonus Proficiencies: 2;
Chance to Learn New Spell: 45%;
Wis: 10; Intuition:; 10; Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0; Clerical Spell Failure Chance: 15%; Willpower:; 10;
Magic Defense Adjustment: +0; Spell Immunity: None;
Cha: 14; Leadership:; 12; Loyalty Base: +0; Maximum Number of Henchmen: 5; Appearance:; 16; Initial Reaction Adjustment: +5;
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Saving Throws
PPD: 9
PP:12
RSW: 13
BW: 15
Spell: 14
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Combat
Hit Points: 37
Base THAC0: 18
Melee THAC0: 16
Missile THAC0: 18
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Armor
Natural armor class; 10;
Full armor, full plate; -9;
FINAL:; 1;
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Weapon Proficiencies
Sword, bastard;
Warhammer;
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Non-Weapon Proficiencies
Blind Fighting; 6
Cooking; 7
Etiquette; 11
Fishing; 6
Heal; 7
Herbalism; 6
Reading/Writing; 8
Set Snares; 6
Swimming; 14
Native Languages;
Human - Regional dialect
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Weapons
THAC0; Attacks/; Speed; Damage; ; ; Range; (-2); (-5); Weapon; Melee; Missile; Round; Factor; Sm-Med; Lrg; Typ; Sz; Shrt; Med; Long;
Sword, bastard; 16; ; 1; 6; 1d8+3; 1d12+3; S; M
Warhammer; 16; 18; 1; 4; 1d4+4; 1d4+3; B; M; 2; 4; 6;
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Traits
Allure
Lucky
Obscure Knowledge
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Disadvantages
Phobia: Monster SEVERE (Undead)
Powerful Enemy
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Inventory
Items Carried
Backpack
Dry rations (1 week)
Flint and steel
Holy item
Torch x3
Wineskin
Warhammer
Items Readied
Sword, bastard
Items Worn
Full armor, full plate
Spending Money
* Copper Pieces x7
* Gold Pieces x64
* Silver Pieces x6
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Movement and Encumbrance
Encumbrance:; Unencumbered; Light; Moderate; Heavy; Severe;
Weight (lbs):; 0-160; 161-199; 200-238; 239-277; 278-305;
Movement:; 14; 10; 7; 3; 1;
THAC0:; ; ; -1; -2; -4;
AC:; ; ; ; +1; +3;
Currently carrying 94.70 pounds (None Encumbrance, 14 Movement);
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Character History
Zenna is the lone survivor of her home village. When she was only 5 a vampire came to live near her village. An adventuring party came to rid the world of the vampire. The battle that insued destroyed her town as hordes of undead attacked everyone and not just the party. She survived by hiding in a cupboard. Days past and she never left her small hiding place. The adventuring party left the vampire's home and happened upon the child. They couldn't in good conscience leave her, so they took her to the next city and left her with the Temple of Odwen (god of war). She stayed and learned all she could about combat and the ways of war. She gained recognition in the city's government and they called upon her to do different jobs.
She has never got over her family and friends being brutally killed by undead and she is deathly afraid of Undead (any kind with flesh: zombies, lichs. vampires........)
Through her adventuring she has come across a very power and old vampire. She managed to stay her fears and face him in combat. While unable to defeat him, the party forced him to retreat thanks in large party to Zenna's ability with her sword. For what ever reasons, that vampire has decided that Zenna was the reasons for his woes.
===========Generated by the Advanced Dungeons & Dragons Core Rules 2.0 Expansion on 08/05/2001 10:43 AM
This is a remake of the original character since I lost the paper copy :( She is also missing some homebrew abilities from the DM's world. She also missing her magic items.
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