Tesla V1.1
The Tesla Gun was designed by Charles
E. Gerner, if you have any questions feel free to contact him.
A good follow-up to AP rounds. Not so good on smaller planes. Two
I think would give a pair of 70-cals a run for their money. BTW, this weapon
was designed by a joint effort of myself and my alter-ego, Dr. Evil, inventor,
Scientist and mad genius. In the works from the factories of Dr. Evil (who
operates within the Empire State) are the flame cannon, the buzz saw launcher
and the enigmatic 'magneto ray'.
Weight - 800 lbs.
Range - 2 and up
Damage - Use stress template and see below
Special Rules - You cannot overfire this weapon. Roll
a D10/2, this gives 1-5 hits. Then subtract your
range that exceeds two. A range of three would give -1 hits, four -2,
etc. Negatives do not count. You cannot shift the location of the
hits regardless of your skills. A strike in column six and seven means
a
strike in column six and seven.
Sonic Cannons
The Sonic Cannon was
designed by Me, if you have any questions
feel free to contact me at the link provided. The Sonic Cannon was
designed for a pulp style campaign that I am creating. It is a good
close range weapon, but a bit bulky. The Cannon emits a very high
carrier wave the produce stress fractures in most planes.
Weight - 900 lbs.
Range - 1 to 2, see below
Damage - Use stress template and see below
Special Rules - Due to the bulkiness of this weapon it takes
up two gun positions. Resolve To-Hit normally. For a range
of 1 roll a D10 to determine the number of stress fractures caused, roll
location individually. For a range of 2 roll a D10/2 to determine
the number of stress fractures caused, roll location individually.
Beyond the range of 2 the sound wave dissipates and causes no damage.
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