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Abilities called Techs can be
conveniently found in this section. Techs are battle-used abilities and
are independent thus meaning that they worked automatically by
themselves. Later battles can prove hazardous so better stock up on
valuable Techs!
Note: Techs are dispensable so always
remember to restock your current supply of Techs! One Tech can only last
ONE round in battle so stock up on a lot of Techs of the same kind!
(Except for (*) 'Support' Techs & all Permanent Techs, they last one whole
mission!)
Limit per Tech: 9 (Except
Permanent Techs, limit to 1 each only) Techs sold are not refundable.
New Restriction:
-
A character can only
have max. 3 Teardrop at a time.
-
A character can only
have max. 3 Hide
at a time.
-
A character can only
have max. 3 Confusion
at a time.
-
A character can only
have max. 3 Thunder
Bolt at a time.
-
A character can only
have max. 4 Restore
at a time.
-
A character can only
have max. 5 Nullification
at a time.
Tech Name: |
Price: |
Description: |
Offensive :: |
|
|
Shockwave |
$200 |
Energy attack. (1x) |
Thunder Bolt |
$1,000 |
Thunder attack. (1x,
all, cannot be used with 'Double') |
Tidal Splash |
$650 |
Tidal attack. (1.5x) |
Meteor Strike
|
$750 |
Meteor attack. (2x) |
Explode |
$400 |
Both enemy and
user take damage. (2x) |
Defensive :: |
|
|
Teardrop |
$1,000 |
Revive user by 25% if user's HP drop to 0. |
Barrier |
$200 |
Reduce damage dealt on user by 10%. |
Nullification |
$2,000 |
Nullify an enemy attack. |
Heal |
$200 |
Heal user's HP by 500. |
Cure |
$300 |
Heal whole party's HP by 200. |
Restore |
$500 |
Heal user based on Spirit. (0.5x) |
Bless |
$1,000 |
Heal one ally or own based on Spirit. (1x) |
Counter |
$1,000 |
Might counter a Physical attack when user is hit. |
Reflect |
$1,000 |
Might counter a Tech attack when user is hit. |
Cover |
$300 |
Might auto-block an attack targeted on
ally. |
Confusion |
$1,500 |
Might cause enemy to hit itself when targeting
user. |
Support :: |
|
|
Haste* |
$500 |
Boost user's Agility by 5. |
Analyse* |
$500 |
Boost user's Accuracy by 5. |
Power Up* |
$500 |
Boost user's Strength by 5. |
Protect* |
$500 |
Boost user's Toughness by 5. |
Stealth* |
$500 |
Boost user's Evade by 5. |
Meditate* |
$500 |
Boost user's Spirit by 5. |
Rage* |
$2,000 |
For every successful hit, user's Tension
will rise by 2. |
Hide |
$1,000 |
For one round during battle, enemy can't
target user. |
Double Cut |
$1,000 |
Allow user to attack twice. |
Double |
$1,000 |
Allow user to use two offensive Techs at one time. |
Repeat |
$500 |
Allow user to use two defensive Techs at
one time. |
Chain |
$1,000 |
Allow user to use two counter/reflect at
one time. |
Permanent :: |
|
|
Exp. Plus |
$8,000 |
Boost exp. gain by user after battle. |
Money Plus |
$7,000 |
Boost money gain by user after battle. |
Kill Plus |
$6,000 |
Boost kill count gain by user after
battle. |
Credit Plus |
$5,000 |
Boost credit gain by user after
training. |
Ancient |
$5,000 |
Allows user to gain exp. from using
healing Techs. |
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