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One of this generations most popular fantasy artists. Brom has lent his distinctive and often disturbing visions to a multitude of projects. From Dungeons & Dragons to Doom II. His powerful and dark visions have vividly brought to life entire worlds and have placed us face to face with the beautiful, the deadly, and the the bizarre. At the age of 20, Brom started working full-time as a commercial illustrator. By 21, he had two national art representatives and was doing work for such clients as Coke, Columbia Pictures, CNN, and IBM. Three years later, he made the jump from commercial art back into the fantasy field he had loved all his life. TSR hired Brom on full-time at the age of 24 and he immediately began bringing his own personal vision to the fantasy worlds of Dragonlance, Forgotten Realms, and Ravenloft. He then would spend the next three years creating the highly dramatic look and feel of TSR's best selling Dark Sun role-playing game and novel line.

In 1993, after four creative years at TSR, Brom returned to the freelance market, this time to pursue his love of the fantasy/sf/horror genre. Since that time, he has been working devilishly on hundreds of paintings for various book (Michael Moorcock's Elric), game (TSR, White Wolf, FASA), computer (Doom II, Heretic), comic (Chaos , Dark Horse), and card (FPG, Skybox, Last Unicorn's Heresy and ICE's Lord of the Rings) projects. In late 1995, Brom took on his most ambitious project to date, FPG's disturbing Dark Age collectible card game for which he not only produced over 135 new paintings but also served as co-creator and art director. He currently lives with his family in the western Pennsylvania area.