Spell Name | Mage | Ranger | Rogue | Description | |||
Level | Cost | Level | Cost | Level | Cost | ||
Confuse Monster | A spell that causes monsters not know up left from right. They can still attack they can figure out where you really are. | ||||||
Lightning Bolt |
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A good bolt spell, but the weakest of all the elemental ones. | |||||
Trap/Door Detection | Shows all of the doornd traps, even the one just around the corner that's not hidden. | ||||||
Sleep I | Cold medicine for the baddies, knocks them right out. | ||||||
Cure Poison | Does what it's name suggests. Very important to have. | ||||||
Teleport Self | A longer range teleport than phase door. Can get you all the way to the other side of the dungeon. | ||||||
Spear of Light | Basically a bolt of light. Does up to 6d8 damage against monsters hurt by light, such as orcs. | ||||||
Frost Bolt |
|
A more powerful spell than Lightning Bolt, but there are alot of monsters that are resistant to it, white dragons for example. | |||||
Turn Stone to Mud | A useful spell for those too weak to tunnel. It allows you to create a tunnel through a wall. |
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