Rating | Class | Summary | Notes |
Best | Dark Knight | Hits Often, Fair Magic and Quick | |
Best | Ninja | Can Dodge Anything | |
Best | Ranger | Ideal Choice | |
Best | Red Mage | Balanced MP/HP with Evasion | |
Best | Samurai | Extremely Good Skillchains | |
Best | Thief | Quickest and Fastest | |
Good | Black Mage | Best Evasion | |
Good | Summoner | Enough Magic to get by | |
So-So | Dragoon | Blend of Damage and Evasion | |
So-So | Monk | Very High Hit Rate | Mithra Monks, however, are quite different from the generic line. With a higher Agility than the plodding Galka and Elvaan, the Mithra Monks have moderate Hit Points and a good measure of evasion. Their hit rate is splendid, making them almost certain to land the majority of their attacks against all but the most dire of threats. Players who prefer consistent, albeit lower, damage may have more fun with a Mithra. The real sacrifice is in the Hit Point/Vitality area, which is the most important area when soloing or fighting in parties without a second Warrior. |
So-So | Paladin | Balanced and Quick for a Paladin | |
So-So | Warrior | Highest Evasion and Hit Rate | Mithra Thief/Warrior can be frightening at very high levels with a cruel mix of extra attacks. Also, the Mithra Ninja/Warrior combo is sound. The disadvantage is that you can't tank properly, which is a duty that Warriors must often undertake. |
So-So | White Mage | Best Evasion | Mithra White Mages are a good choice for anyone interested in a balance between magic and survivability. Although they don't gain in magic as quickly as the Tarutaru, Mithra nonetheless have good magical reserves. Their speed and stamina also make up for their somewhat weaker physique, thus enabling them to dodge monster attacks. |
Bad | Bard | Can take interesting Support Jobs | |
Worst | Beastmaster | Lower Damage and Charisma |