The Mithra

According to FFXI's Strategy Guide, Here are a list of jobs best suited for the Mithra. Click here to return to the Mithra Page or Click here to return to the Jobs Page.

From Best to Worst
Rating Class Summary Notes
Best Dark Knight Hits Often, Fair Magic and Quick
Best Ninja Can Dodge Anything
Best Ranger Ideal Choice
Best Red Mage Balanced MP/HP with Evasion
Best Samurai Extremely Good Skillchains
Best Thief Quickest and Fastest
Good Black Mage Best Evasion
Good Summoner Enough Magic to get by
So-So Dragoon Blend of Damage and Evasion
So-So Monk Very High Hit Rate Mithra Monks, however, are quite different from the generic line. With a higher Agility than the plodding Galka and Elvaan, the Mithra Monks have moderate Hit Points and a good measure of evasion. Their hit rate is splendid, making them almost certain to land the majority of their attacks against all but the most dire of threats. Players who prefer consistent, albeit lower, damage may have more fun with a Mithra. The real sacrifice is in the Hit Point/Vitality area, which is the most important area when soloing or fighting in parties without a second Warrior.
So-So Paladin Balanced and Quick for a Paladin
So-So Warrior Highest Evasion and Hit Rate Mithra Thief/Warrior can be frightening at very high levels with a cruel mix of extra attacks. Also, the Mithra Ninja/Warrior combo is sound. The disadvantage is that you can't tank properly, which is a duty that Warriors must often undertake.
So-So White Mage Best Evasion Mithra White Mages are a good choice for anyone interested in a balance between magic and survivability. Although they don't gain in magic as quickly as the Tarutaru, Mithra nonetheless have good magical reserves. Their speed and stamina also make up for their somewhat weaker physique, thus enabling them to dodge monster attacks.
Bad Bard Can take interesting Support Jobs
Worst Beastmaster Lower Damage and Charisma