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1- Your conscience
- Your conscience is what you feel is right. After all, this is your life
and your adventure. Above all else, to your own self you must be true.
Finality is not worried by the path that your conscience will demand from
you, as we only invite into the guild, those that hold the same sense
of honor and being as we do. If you feel your path does go directly against
the guild, yet this is a route you must take, please inform us and remove
yourself from the guild. Other than this, feel free to follow your conscience.
We as a guild, will be held accountable, and will support you in your
decision. However, communication is important. Inform the involved parties,
including Finality, of your decision, and that the decision is made by
you. This will be respected and honored. This must be done as soon as
you reach your decision, to avoid any miscommunication and wrongful assumptions.
For example, let the parties know that you will not attack the individual,
before they engage in combat with him.
2- Finality - we as a
guild are more powerful than any one adventurer. But this is only true
if we can support, believe, and count on each other. Finality will be
responsible for your actions, and you will be responsible for the actions
of Finality. The one cannot work without the other. You must follow the
code of Finality in your actions. You must accept responsibility for what
Finality and it's members do, as you are Finality. We can discuss internally
the right and wrong of our actions, and how to change/improve the guild.
But to all others, be Finality, show the pride, and show your unity with
your guild. Uphold our Teir of Fellowship and offer aid and support the
guild as much as you can. Uphold our Teir of Retribution and join the
quest for justice when the call is made. Call on Finality if you are in
need of aid, support, or Retribution.
3- Most Favored Allies -
When we have a Most Favored Ally (MFA), their actions are to be honored,
accepted, and upheld. These are our brethren. We aid them, support them,
and defend them. Unless their actions/beliefs cause conflict with Hierarchy
levels 1 and 2, we uphold it. If there is a conflict with the higher Hierarchy
levels, then inform them immediately of your inability to support. We
will discuss internally their actions, and as a guild whether or not we
can follow them. We will not argue, debate, or judge them in a public
forum. Aid them and support them unless you are unable to reach them in
time, unable to leave your present commitments, or they are receiving
enough aid. Feel free to call on our MFA's for support and action.
4- There are two groups
on this level. You must decide which to hold higher, per incident and
decision. Inform the parties and your guild of these decisions.
a. Allies - These are our comrades in arms.
We support and defend them in actions, words, and community. Unless
their actions/beliefs cause conflict with Hierarchy levels 1, 2, and
3, we uphold it. If there is a conflict with the higher Hierarchy levels,
then inform them immediately of your inability to support. We will discuss
internally their actions, and as a guild whether or not we can follow
them. Feel free to discuss and debate all issues with them, as long
as you also communicate that we honor and respect them. Do not judge
or insult them in a public forum. Aid them and support them if you can.
Feel free to call on our Allies for support and action.
b. The Human Team - We are all that is bred
and pure from the seed of Human. We, the Barbarians, the Erudites, and
the Humans, belong to one another in an unbreakable bond. We honor our
team through support, defense, charity, and through our actions. Uphold
this team unless the higher levels of the hierarchy create conflict.
If there is conflict, inform the parties and encourage them to follow
our path. Feel free to treat them in any regards, as long as you respect
and honor them. Call on them for aid, defense, and community.
5- The 'Light Team'-
They be of different size and skin, but they be of same heart. The Light
Team is Humans, Barbarians, Erudites, Half Elves, High Elves, Wood Elves,
Halflings, Dwarves, and Gnomes. We honor the Light team through support,
defense, charity, and through our actions. Uphold the Light team unless
the higher levels of the hierarchy create conflict. If there is conflict,
inform the parties that we cannot join them on this specific event. Feel
free to treat them in any regards, as long as you respect and honor them.
If you must battle one of them, even kill one; communicate to the involved
parties your reasoning. Also inform Finality of your action. We will support
and defend your action. Call on them for aid, defense, and community.
6- The 'Weak' - The Weak
is our enemy, but with this condition because of the following circumstances.
A- They are on a corpse run. B- They are in agony due to an OOC reason.
C- special circumstance of the moment, decided by the guild at that time.
We treat the 'Weak' with honor. They can expect from us our sense of right,
our justice, and a limited amount of patience. We remember that all are
adventurers, and none deserve too severe an agony.
7- The 'Lesser Evil' -
The Lesser Evil is our enemy, but with this name because of the following
circumstances. A- There is a greater evil that we are obliged to kill
first. B- We are on a mission that does not involve them. An example of
this is that we are on a quest of Retribution, where by fighting this
foe, the enemy that we are hunting would escape our grasp and Retribution.
C- They are of the light races, but they are guilded with a dark member.
*
8- The Enemy - The Enemy
encompasses all members of the Dark team (Dark Elves, Trolls, and Ogres),
Light Guilds we have declared war on, and light players that are Killed
on Site (KOS) to us. We expect and demand honor from the enemy. They can
expect from us honor, judgment, perseverance, and attack.
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