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MURPHY’S RULES FOR AIR SIMS

  • The enemy never watches until you forgot your ass.
  • Remember, a retreating enemy is probably just falling back and regrouping.
  • If it's stupid but it works, it isn't stupid.
  • Try to be seen important, they may be low on ammo.
  • The enemy diversion you have been ignoring will be the main attack.
  • If you're short of everything but the enemy, you're in a combat zone.
  • Exceptions prove the rule, and destroy the battle plan.
  • When you are low on supplies, the enemy decides to attack that moment.
  • If the enemy is in range, so are you. Incoming fire has the right of way.
  • The enemy invariably attacks on two occasions:
  • when you're ready for them.
  • when you're not ready for them.
  • If your attack is going well, you have walked into an ambush.
  • Never draw fire, it irritates everyone around you.
  • Never share a foxhole with anyone braver than yourself.
  • Field experience is something you don't get until just after you need it.
  • The one item you need is always in short supply.
  • The important things are always simple. The simple things are always hard.
  • When both sides are convinced they are about to lose, they're both right.

 

SOME QUESTIONS FROM MURPHY…

  • Why one enemy plane is never enough, but two is entirely too many ?
  • Why everyone, who play air sims wear eye-glasses in front of the monitor but not a real Ray-Ban?
  • Have you ever thought why “cockpit” is called “cock-pit”?
  • Why none of the air sim pilots encountered an UFO, while in real world a lot of them did ?

 

 


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