This method uses no sky (or sunlight), no atmosphere, no ground plane. It's made using a large sphere with a metal preset and a pano render.
Here is a series of images I made using Photoshop plugins. I used KPT 5 Fractal Explorer for the first one.
I did the reverse on this one - I took my Bryce render into another program and used a plug in on it there. This sort of looks like spun glass to me. I started with the image above.
Here I used another KPT 5 effect - the Materializer and then brought the image into Bryce.
I used the second image to make a terrain. I used the fractal "holes" as the basis for tide pools.
I fought the wall and the wall won.
I spent over 10 hours on this and still couldn't get it. I actually got worse as time went on.
My biggest problem was that I couldn't get my simlat into a squarish shape to merge with the cube.
I had trouble here, too. (sigh) I couldn't get my "*" to work. I rebooted. Same problem. Is there another way to do this?
Bryce - a class from LVSOnline.com
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