Bryce for Beginners

Week 5: Materials and Rendering



Making New Materials

You can see the plain Bryce Terra Cotta on the cube to the left. On the right is the one that I played around with and made into a new material. Which one do you like better? As you can see, our little friend has made his choice.

week 5: material cubes



More Materials

I used the same material on all 3 primitives. However, just see how different it can look with some adjustments. On the ball it is transparent and also really reflects the torus image. The torus itself looks like it's wrapped in gathered cloth. The cone on the right becomes metallic.

To make things even more interesting, the material on the ground plane is a totally different material that I edited to make more similar to the one on the torus. It looks more like the torus material than the actual torus material that's on the cone!

week 5: primatives



And More Materials

Here I played with the water texture and got it to suit my image better than the standard one. I didn't write down exactly what I did, as I was doing a lot of playing and adjusting on all of the images for today.

The ship is a freebie I downloaded from one of the Poser sites. I changed the textures on the white sails to match the dark wood of the ship, as I wanted it silhouetted. I changed the basic hues of the ship to add more pink to go with the sunset.

week 5: ship



I redid this image to incorporate Britt's suggestions. I billowed the sails and made the sea rougher by adding terrains. I put in small terrains for the the bow and wake.

week 5: ship



My Textures in My New Materials

I worked and worked trying to figure out how to use my own seamless tiles in new materials. The good news: as you can see from the image below, I was successful. The bad news: I couldn't figure out later how I did it. (sob)

The underlying material works for tree covered mountains in the background. Not so good up close. The superimposed image is just... well... interesting.

week 5: my textures



Experiments in Rendering

A couple of things going on here. This was my first real effort at morphing a DAZ character into a new person. I was trying for a teenaged image here. The background wasn't my favorite, so I used the method we learned this week to make a mask and use it to blur the background. Found out something else - wisps of hair sticking out aren't a good thing to use for masking a mask. Either the hair got blurred or the background it was on stayed sharp.

Ran into something else interesting on my first render of this image. The boy's hair became flesh colored tentacles growing out of his head! Seeing what had happened with my tree trunks last week, I moved things around a bit and re-rendered. No tentacles!

week 5: rendering 1



Here is the same figure morphed some more to become the 10 year old brother of the first figure. Same masking technique for the background, but less blurring, as I liked it better.

week 5: rendering 2



Playing in Daz Studio

I attempted some underwater stuff here.

week 5: underwater 1

week 5: underwater 2




a class from LVSOnline.com

Bryce Lessons
Classes Index Page
NeliaNet.com Homepage


Email

webmaster@nelianet.com


Copyright © 2005 NeliaNet.com. All rights reserved.