Do a 1024 by 1024 terrain with spikes and brush out your initials with Unpaint Effect. Render from a top view.
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| I used Fractal - Metamorphosis here. |
I imported a graphic for the height map. Since it's fairly flat, when I brushed out my initials, they came out higher! |
Do a scene with at least 3 terrains and a water plane. Each terrain should look very different from the others. Move the camera around using the trackball and cross controls for different perspectives. Render 2 of these different views of the same scene.
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| Here are some icebergs. While at first they don't look all that different. If you look closely, you can see they all have different terrains. The one in the front is very rounded. The one in the background is very spiky and the one on the right is in between. | ![]() |
| Here is the same scene, but a different view. | ![]() |
| To show really different terrains, I did this second scene. | ![]() |
| Different view of the above scene, but I changed the material on one of the terrains, because the other one didn't look that great closer up. | ![]() |
| This is another view with the changed material. |
Use a sphere, a cube, a cone, and a torus in a circle on the ground. From top view move the camera so it points to the sphere. Render in camera view and save. From top view move the camera so that it points to the cube. Render in camera view and save. Etc. End up with 4 renders, each pointing to a different primitive.
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| This is the original scene. |
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Bryce - a class from LVSOnline.com
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