Warhammer Fantasy Battles (WHFB) is a table-top war game using
small models to represent troops. WHFB is based on a Tolkien-like fantasy world,
where Orcs battle it out with Elves, Humans and Dwarves. There are many other
races of course, including the Skaven rats and the Lizardmen.
Below - the Warhammer boxed set is £50

You buy, assemble and paint metal or plastic models (standard
troops tend to be plastic, while more important and detailed models such as
monsters or generals are made out of metal). You then choose your army from your
troops, this involves many restrictions and various rules to make sure you have
a fair army, as opposed to a 'beardy' one. Now you can battle other people who
have an army that is the same points value (each model costs a certain number of
points) as you.
Typical
troops are infantry, cavalry (left) and missile troops. Then there's war
machines, and of course you need a general to lead and inspire your troops.
Your troops move around the board, and they can fight the enemy.
This is worked out via a series of dice rolls, with more skilled troops
obviously having more chance of hitting, and stronger troops having more chance
of penetrating armour etc. Shooting is much the same. Magic also plays a big
part, with wizards available, to fry the foe with powerful spells.
The rules are very extensive, covering nearly every eventuality.
They are very easy to pick up, although far too complicated to write here.

Above - skeleton warriors led by a Necromancer
Here is a list of all Fantasy armies - Orcs & Goblins,
Empire, Dwarves, High Elves, Wood Elves, Dark Elves, Brettonians, Vampire
Counts, Tomb Kings, Skaven, Lizardmen, Chaos (Beastmen, Chaos Warriors and Chaos
Daemons). Below is a brief description of each army. You can find a more
detailed description in the WHFB Races Page (coming soon).
Orcs and Goblins - huge green-skinned Orcs dominate the Old World. They are
strong and tough, although a bit slow thinking. They are followed by many
Goblins - smaller and weaker greenskins, but more cunning. Together they are
almost unstoppable. Orcs fight constantly, and are very disorganized and clumsy.
As a result, they are kept from overrunning the Old World by the Empire.
The Empire - humans are a rival power with Orcs in the Old World. They are
weaker in combat, but more thoughtful and much more organized. While they may
not be able to match an Orc one on one, they have powerful cannons to aid them.
They also train many skilled Knights.
Dwarfs - dwarfs are an ancient race that is now in decline. Their numbers are
few. However, their skill and strength is unmatched, and they still battle with
their ancient enemies the Goblins. A Dwarf is short, stocky and muscular,
perfect for defending positions. And they are expert crossbowmen. They are also
the most skilled metal-workers in the world.
High Elves - high Elves are part of the family of Elves that split up long
ago. These Elves are the masters of magic, and are very arrogant. Elves in
general are weak and frail, but this does not hinder the High Elves who are
among the most skilled swordsmen in the world. They have isolated themselves on
the island of Ulthuan, far away from the Old World, where they constantly hone
their skills.
Dark Elves - these are the evil kin of the High Elves. In a dispute over the
practice of magic, they left Ulthuan and now reside in Naggaroth. They are evil,
twisted murderers who delight in inflicting pain upon others. They constantly
raid the Old World to take captives.
Wood Elves - yet another family of Elves that tore away from the High Elves
long ago. They visited the Old World, but found it so entrancing that they
refused to leave. Now they live in the massive forest of Athel Loren, and have
returned to their roots. Living out in the wild, they are the best archers in
the world, and have vowed to protect the forest from harm.
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Brettonians - the most skilled Knights in the Old World. They are human, but
unlike the Empire have chosen the Knight as their main weapon rather than
cannons. Saying their holy prayers and vows, they charge into battle, fully
armoured, on a barded warhorse. Almost nothing can stand their devastating
charge.
Skaven - half man, half rat, they scheme and plot under the Old World, only
emerging from their tunnels to burn and pillage the Empire. They have been
mutated by Chaos and now can think of nothing but world domination. Skaven live
only for a short time, but some are incredibly powerful magicians and can live
for a long time.
Lizardmen - cut off from the rest of the world in the remote jungles of
Lustria, the Lizardmen themselves are mindless creatures. But they are
controlled by the Slaan, ancient toad-like beings, who are the most skilled
wizards in the world. The combination of powerful magic and brute force is an
extremely deadly one.
Vampire Counts - the Vampires raise mighty armies of zombies and skeletons to
do their bidding, causing terror and panic in the Empire. The Vampires
themselves are impossibly strong and cunning, and their lust for blood is
insatiable. Many times they have brought the Empire to its knees.
Tomb Kings - the tomb kings live in Khemri. They are relics from a forgotten
era of gold and power. And now they have risen again, along with their dead
comrades, as skeletons. Angry at being woken from their eternal slumber, they
rampage through the Old World, bringing death and havoc with them. They are the
most skilled charioteers in the world.
Chaos - the most powerful force is Chaos. Consisting of the four Chaos Gods -
Khorne the Blood God, Tzeentch the Changer of Ways, Nurgle the God of Disease
and Slaanesh the God of Pleasure, they seek to corrupt humanity constantly. To
do this they send magical Daemons and inhuman Beastmen to cause terror in the
Empire, as well as forcing humans to fight for them. If it were not for the fact
that their Daemons are confined to the Chaos Wastes, they would destroy the
entire world.
Chaos Dwarfs - Dwarfs that have been corrupted by Chaos, they have lapsed
into evil ways. Using strange and exotic weapons, and terrifying monsters the
likes of which have never been seen before, they have all the best qualities of
Dwarfs - strength, skill and stubbornness, combined with an evil hatred.
Left
- Kislevite Cavalry
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