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Tyranid FAQ

Taken from http://www.games-workshop.com


+++++ START TYRANID Q & A TRANSMISSION +++++

Q: Old One Eye and The Red Terror seem to occupy a different niche. As separate species it would seem that they are not part of the Army List(s) at all. Are they:
A> Not part of them and cannot be taken by them unless part of the 'Create your own Hive Fleet' list.
B> Part of the 'original 13' bringing the number of Tyranid 'Species' in the Army List to 15 for the purposes of Mutants.
C> Not part of either but able to be taken anyhow and not affecting the number of species.
D> Something we didn't think of.

A: Treat them as B to prevent abuses of the mutants system (they're 'free' otherwise)

Q: On page 9 of the Codex it says that the victim of a Bio-Plasma attack gets a normal save. Does this also allow a save when used by a Monstrous Creature? Or is it "Gets Whatever save it would get when fighting against this creature in hand to hand". The reason I ask is that Rending Claws has pretty much the exact same wording as far as getting a save (if a 6 isn't rolled) and it is pretty obvious that you wouldn't get a save when a Monstrous creature has them. Neither mentions Monstrous creatures. How should we resolve this?

A: Bio-plasma always permits a save, regardless of what kind of beastie is using it - its an enhancement/ bonus spit before the creature can bring its awesome, rending strength to bear. Rending claws (being special close combat attacks) are subject to the benefits of the creature using them, so a monstrous creature would ignore armour saves, meaning its only real bonus
would be auto wounding on a to hit roll of 6 and bonus armour penetration vs vehicles.

Q: Using the rules from the Tyranid Codex, can Spore Mines Still Crossfire enemy units falling back into them? With the revised rules in the Codex I'd say no since you can shoot at Spore Mines. Will a Spore Mine within 6" prevent a unit from Regrouping? Or do they not count as an enemy model for that purpose?

A: Since spore mines don't crossfire I don't see that they should prevent regrouping either.

Q: For Tyranid warriors who take a venom cannon or barbed strangler. Can they take any biomorphs from the upper list (the list with scything talons, rending claws etc... ) or can they only have the venom cannon/ barbed strangler and no other bioweapons.

A: No, its not terribly clear but the idea is that the 'hvy weapon' 'Nid can take one pick from the lower list but must still choose one from the upper list.

Q: Also what do the "Hands" from the tyranid sprue represent?

A: They are rending claws (read the description and you'll see what I mean)

Q: What do these different plastic pieces from tyranid sprues represent ? The Small blade-like arms for the warrior?

A: They're Scything Talons

Q: The Large Mantis like claws?

A: They're scything talons too.

Q: Page 38 and 39 of the codex seem to contradict each other with respect to Warriors with heavy weapon bio-modifications. On Page 38 it says that Warriors with Heavy weapons are HQ or Heavy, and on 39 it says that More than one heavy weapon makes them Heavy. What is the correct way to interpret this? Should it be that if they have one they are HQ or Heavy and
if more they are Heavy only? or is one or the other a misprint?

A: p39 has the mistake, they should be HQ or Heavy Support in either case.

Q: In the Codex Tyranids army list (page 13) it has Ripper Swarms listed as 3-10 in a brood. The Ripper Swarm Biomorph Table (page 40) it has the brood listed as 5-10. Which is correct?
A. The Army List
B. The Biomorph List
C. Both at correct, it just depends on which place you get your Rippers from?

A: And the answer is....A.

Q: In the Tyranid Codex the Hive Tyrant Psychic power 'Warp Blast' has a different cost depending on whether you use the Army List one vs a Genomorphed one. All of the other powers are the same cost. Is this a typo or is it correct?

A: Again use the army list as the guide here, making it 20 pts.

Q: Here's another common one that we think is pretty clear but we wanted to get it from you just to be sure. Pertaining to 'Old One Eye' and 'The Red Terror'. It never calls them "Special Characters"... Or even Characters... Are they Characters (special or othewise)

A: Nope, they're Tyranid monstrous creatures.

Q: And do you need your opponents permission to take them...

A: Nope

 

Q: We think we have it hammered out, but uppon the initial reading and thinking it over we had several interpretations of the 'Create your own hive fleet Rules' in the Tyranid Codex.
Now as I understand it when you 'Create your own Hive Fleet' you are making a list of broods to replace the ones printed in the codex (the thirteen detailed in the Army List section of the book) entirely. The "New Army List" must have between 4 and 12 brood types that you may then choose an army from.

A: That's right.

Q: Some of the 'original 13' can and probably should be taken (any of the Genofixed species that can't be duplicated with the 'genomodification' rules spring to mind), but this (the hive fleet you create) REPLACES the Army List in the book, and is from where you choose your broods for your 'army list' that you take to a game.

A: That's right as well.

Q: Now for most games and tournaments a player will probably have the
same number of broods in the Army List as in the army list (the 'created hive fleet' -vs- the list I bring to the game) as it will allow him to take the largest number of Mutants (as they are based on the Army List and not the army list).

A: That's right too.

Q: Is it possible to mutate a single creature? Say a Hive Tyrant? It has 4 wounds, so if you had few enough species could you do a mutant Tyrant?

A: Yes, you could although the swarm would be pretty mono and the exceptional size mutation (which is what is desired I assume) would be costing you 49 pts.

Q: Do multiple Lictors/Biovores/Zoanthropes count as a single brood when determining if one (or more, in rare cases) may be a mutant? For example, if a hive fleet has 9 different species in it, and the Tyranid player takes 3 Lictors, may one be a mutant? With 3 wounds apiece, they do have enough if they're all counted together.

A: They count as individuals for the purposes of mutation (they're kind of like specialist mutations anyway)

Q: Are the Tyrant Guard supposed to be Synapse Creatures?

A: Nope, if they were it would say so in their special rules

Q: Do the "Red Terror" and "Old One Eye" count as independent species when counting for "Creating your own hive fleet"? Or does the "Red Terror" count as a Ravener, and "Old One Eye" count as a Carnifex?

A: Yes they count as separate species.

Q: If a unit is in hand to hand, is forced to make an "Instinctive Behvaiour" roll, and rolls either "Lurk" or "Fall back", does this take the unit out of hand to hand? If so, and it their opponent will no longer be in hand to hand, can they pursue or consolidate?

A: Yes the Tyranids fall back from combat and normal options for the winners.

Q: What would be the result of shooting a Venom Cannon at a Imperial Guard Hellhound.

A: They are treated as glancing hits - just like if the hellhound has fired off smoke launchers, taken a hull down position etc.

Q: If I create a new Hive Tyrant species using the rules in the back, can that creature take a Tyrant Guard brood?

A: Assuming you've chosen Tyrant Guard as one of your species, yes.

 

+++++ END TRANSMISSION +++++

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