Krieger Weisskopf
- Kindred: Missionariat -
| Name:
Krieger Weisskopf |
|
Nature:
Idealist |
|
Generation:
9 |
| Player:
Jay |
|
Demeanor:
Chameleon |
|
Sire:
Circea Alexandru |
| Chronicle:
New York |
|
Concept:
Priest |
|
Haven:
|
| Attributes |
Physical
|
|
|
Social
|
|
|
Mental
|
|
| Strength: |
llllOOO |
|
Charisma: |
lllOOOO |
|
Perception: |
lllOOOO |
| Dexterity: |
llllOOO |
|
Manipulation: |
llllOOO |
|
Intelligence: |
lllOOOO |
| Stamina: |
llllOOO |
|
Appearance: |
llOOOOO |
|
Wits: |
lllOOOO |
| Abilities |
Talents
|
|
|
Skills
|
|
|
Knowledges
|
|
| Acting: |
OOOOOOO |
|
Animal Ken: |
OOOOOOO |
|
Academics: |
lllOOOO |
| Alertness: |
llllOOO |
|
Crafts: |
OOOOOOO |
|
Computer: |
OOOOOOO |
| Athletics: |
lllOOOO` |
|
Drive: |
lllOOOO |
|
Finance: |
OOOOOOO |
| Brawl: |
llllOOO |
|
Etiquette: |
OOOOOOO |
|
Politics: |
OOOOOOO |
| Deception: |
llOOOOO |
|
Firearms: |
lllOOOO |
|
Investigation: |
OOOOOOO |
| Dodge: |
llllOOO |
|
Melee: |
llllOOO |
|
Law: |
OOOOOOO |
| Empathy: |
OOOOOOO |
|
Performance: |
OOOOOOO |
|
Linguistics: |
lOOOOOO |
| Intimidation: |
OOOOOOO |
|
Security: |
OOOOOOO |
|
Medicine: |
OOOOOOO |
| Leadership: |
OOOOOOO |
|
Stealth: |
lOOOOOO |
|
Occult: |
lOOOOOO |
| Subterfuge: |
lOOOOOO |
|
Survival: |
OOOOOOO |
|
Theology: |
lllllOO |
| Streetwise: |
OOOOOOO |
|
Torture: |
OOOOOOO |
|
Bureaucracy: |
OOOOOOO |
| Advanced |
Backgrounds
|
|
|
Disciplines
|
|
|
Virtues
|
|
| Allies: |
OOOOOOO |
|
Fortitude |
llOOOOO |
|
Conscience: |
llllO |
| Contacts: |
lOOOOOO |
|
Auspex |
lOOOOOO |
|
Instinct: |
llllO |
| Generation: |
llllOOO |
|
Theurgy |
lllllOO |
|
Courage: |
llllO |
| Resources: |
lllOOOO |
|
|
OOOOOOO |
|
|
|
| Retainers: |
OOOOOOO |
|
________________: |
OOOOOOO |
|
|
|
| Status: |
OOOOOOO |
|
________________: |
OOOOOOO |
|
|
|
| Fame: |
OOOOOOO |
|
________________: |
OOOOOOO |
|
|
|
| Influence: |
OOOOOOO |
|
________________: |
OOOOOOO |
|
|
|
| |
Merits
|
|
Derangements
|
|
Flaws
|
| True Faith - 7 pt |
|
_____________________ |
|
Intolerance (Sacrilege) - 1 pt |
|
|
_____________________ |
|
|
| ________________ - ___
pt. |
|
_____________________ |
|
___________________ - ___
pt. |
| _______________________ |
|
|
|
__________________________ |
| |
|
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|
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| |
|
|
|
|
| Experience
Points |
| Total _____________
|
Total
Spent _______________
|
Weakness
The Missionariat are devoted to the good of all humanity
and Kindred -- so much so, in fact, that they may lose control when
they observe one person wronging another. Anytime a member of this
bloodline is witness to an act at Humanity 4 or lower on the Hierarchy
of Sins table (V3, pg 221), they must make a Conscience roll, at a
difficulty of 11 minus the level of the witness wrongdoing; i.e., a
Missionariat witnessing a frenzied vampire tearing through a crowd
would roll at dif. 7 (11 - 4). If this roll is failed, the Kindred
will immediately fly into a 'righteous frenzy' and attempt to stop the
'sinner' from continuing his or her heinous acts. This is not a
typical frenzy: as it does not stem from the Beast, it may not be
controlled with Willpower, may not be affected by any Animalism powers
(nor the Dominate 6: Tranquility power), and it will affect even those
rare ones who have obtained Golconda. The frenzied Kindred will
attempt to stop only the sinner. The Missionariat is still responsible
for all his actions during this time; however, as he believes he was
doing right by his God, all checks for Humanity loss are made at -1
difficulty. Obviously, the bloodline tends not to hang around Sabbat
cities for too terribly long. |
| Blood
Bonds |
Bound
To
|
Rating
|
| ______________________ |
______ |
| ______________________ |
______ |
| ______________________ |
______ |
| ______________________ |
______ |
| ______________________ |
______ |
| ______________________ |
______ |
|
| Faith |
| lllllOOOOO |
|
| WillPower |
| lllllllllO |
|
| Humanity |
| llllllllll |
| |
| Blood
Pool |
| llllllllllllll |
|
| Bruised: |
O |
| Hurt: (-1) |
O |
| Injured: (-1) |
O |
| Wounded:(-2) |
O |
| Mauled: (-2) |
O |
| Crippled: (-5) |
O |
| Incapacitated: |
O |
|
| |
|
| Combat |
Firearm Weapon
|
Caliber
|
Difficulty
|
Damage
|
Range
|
Rate
|
Clip
|
Conceal
|
| Desert Eagle |
.50AE |
7 |
7 |
30 |
1 |
7 |
J |
| M16A2 |
5.56mm |
7 |
7 |
200 |
3/FA |
20/30 |
N |
| Melee
Weapon |
Initiative |
Accuracy |
Damage |
Move |
|
|
|
| Rapier |
+1 |
+1 |
+2 |
+0 |
|
|
|
|