Krieger Weisskopf

- Kindred: Missionariat -

 

Name: Krieger Weisskopf   Nature: Idealist   Generation: 9
Player: Jay   Demeanor: Chameleon   Sire: Circea Alexandru
Chronicle: New York   Concept: Priest  

Haven:  

 

Attributes

Physical

   

Social

   

Mental

 
Strength: llllOOO   Charisma: lllOOOO   Perception: lllOOOO
Dexterity: llllOOO   Manipulation: llllOOO   Intelligence: lllOOOO
Stamina: llllOOO   Appearance: llOOOOO   Wits: lllOOOO

 

Abilities

Talents

   

Skills

   

Knowledges

 
Acting: OOOOOOO   Animal Ken: OOOOOOO   Academics: lllOOOO
Alertness: llllOOO   Crafts: OOOOOOO   Computer: OOOOOOO
Athletics: lllOOOO`   Drive: lllOOOO   Finance: OOOOOOO
Brawl: llllOOO   Etiquette: OOOOOOO   Politics: OOOOOOO
Deception: llOOOOO   Firearms: lllOOOO   Investigation: OOOOOOO
Dodge: llllOOO   Melee: llllOOO   Law: OOOOOOO
Empathy: OOOOOOO   Performance: OOOOOOO   Linguistics: lOOOOOO
Intimidation: OOOOOOO   Security: OOOOOOO   Medicine: OOOOOOO
Leadership: OOOOOOO   Stealth: lOOOOOO   Occult: lOOOOOO
Subterfuge: lOOOOOO   Survival: OOOOOOO   Theology: lllllOO
Streetwise: OOOOOOO   Torture: OOOOOOO   Bureaucracy: OOOOOOO

 

Advanced

Backgrounds

   

Disciplines

   

Virtues

 
Allies: OOOOOOO   Fortitude llOOOOO   Conscience: llllO
Contacts: lOOOOOO   Auspex lOOOOOO   Instinct: llllO
Generation: llllOOO   Theurgy lllllOO   Courage: llllO
Resources: lllOOOO   OOOOOOO      
 Retainers: OOOOOOO   ________________: OOOOOOO      
 Status: OOOOOOO   ________________: OOOOOOO      
 Fame: OOOOOOO   ________________: OOOOOOO      
 Influence: OOOOOOO   ________________: OOOOOOO      

 

 

Merits

 

Derangements

 

Flaws

True Faith - 7 pt   _____________________   Intolerance (Sacrilege) - 1 pt
  _____________________  
________________ - ___ pt.   _____________________   ___________________ - ___ pt.
_______________________     __________________________
         
         

 

Experience Points
Total

_____________

Total Spent

_______________

Weakness
The Missionariat are devoted to the good of all humanity and Kindred -- so much so, in fact, that they may lose control when they observe one person wronging another. Anytime a member of this bloodline is witness to an act at Humanity 4 or lower on the Hierarchy of Sins table (V3, pg 221), they must make a Conscience roll, at a difficulty of 11 minus the level of the witness wrongdoing; i.e., a Missionariat witnessing a frenzied vampire tearing through a crowd would roll at dif. 7 (11 - 4). If this roll is failed, the Kindred will immediately fly into a 'righteous frenzy' and attempt to stop the 'sinner' from continuing his or her heinous acts. This is not a typical frenzy: as it does not stem from the Beast, it may not be controlled with Willpower, may not be affected by any Animalism powers (nor the Dominate 6: Tranquility power), and it will affect even those rare ones who have obtained Golconda. The frenzied Kindred will attempt to stop only the sinner. The Missionariat is still responsible for all his actions during this time; however, as he believes he was doing right by his God, all checks for Humanity loss are made at -1 difficulty. Obviously, the bloodline tends not to hang around Sabbat cities for too terribly long.
Blood Bonds

Bound To

Rating

______________________ ______
______________________ ______
______________________ ______
______________________ ______
______________________ ______
______________________ ______
Faith
lllllOOOOO
WillPower
lllllllllO
Humanity
llllllllll
 
Blood Pool
llllllllllllll
Bruised: O
Hurt: (-1) O
Injured: (-1) O
Wounded:(-2) O
Mauled: (-2) O
Crippled: (-5) O
Incapacitated: O
 
Combat

Firearm Weapon

Caliber

Difficulty

Damage

Range

Rate

Clip

Conceal

Desert Eagle .50AE 7 7 30 1 7 J
M16A2 5.56mm 7 7 200 3/FA 20/30 N
Melee Weapon Initiative Accuracy Damage Move      
Rapier +1 +1 +2 +0      
 
 

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Copyright 2002
Yay! (I had to edit the "go here" link, because apparently burninhell.com is a porn site.... odd indeed.)