FlameSear
Home Up SoulMaster Soulreaper FlameSear Poison Antidote Drain Self Imprison Mare Banish Mare Cleanse Mare Trap Mare Curse Abjure Drain Essence Purify Restore Reweave

 

FlameShaft

Cost: 2 Resilience

Learnable: Learnable at Orbit 1

Effects: Projectile Weapon

Damage:

Level: 0-9                Damage: 1-4

Level:10-19            Damage: 2-6

Level: 20-29            Damage: 5-10

Level: 30-39            Damage: 7-12

Level: 40-49            Damage: 7-18

Level:50-59            Damage: 9-23

History:

Resilience can be focused into a long range projectile weapon by concentrating for a moment to focus and combining the two corresponding elemens air and fire into a small heated globe which looks much like flame depending on the level of the experience determines the color of the flame. In the beginning, the flame when evoked will have the color of green for the base/body and berry/purple for the tip and when used will have the color purple. Discovered flamesear was created by Frenick, who used the notes of Aethir and Baltheus, creators of TranceFLame and Flameruin; it was created to even the odds of the battlefields as a long range weapon, for valorius dreamers who would not use talisman and knowing that mares were dangerous to fight with a blade. The ability was refinded into what is now called FlameSear.

 

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