Magic


Click the name of the magic you want to view.


Black Magic
White Magic
Yin-Yang Magic
Summon Magic
Time Magic


Black Magic



Fire
Fire - 6 MP, 50 JP, Basic Fire Attack
Fire2 - 12 MP, 200 JP, Medium-level Fire Attack
Fire3 - 24 MP, 480 JP, High-level Fire Attack
Fire4 - 48 MP, 850 JP, Massive Fire Attack

Bolt
Bolt - 6 MP, 50 JP, Basic Lightning Attack
Bolt2 - 10 MP, 200 JP, Medium-level Lightning Attack
Bolt3 - 24 MP, 480 JP, High-level Lightning Attack
Bolt4 - 48 MP, 850 JP, Massive Lightning Attack

Ice
Ice - 6 MP, 50 JP, Basic Ice Attack
Ice2 - 12 MP, 200 JP, Medium-level Ice Attack
Ice3 - 24 MP, 480 JP, High-level Ice Attack
Ice4 - 48 MP, 850 JP, Massive Ice Attack

Poison
Poison - 6 MP, 150 JP, Gradually lowers target's HP using poison

Frog
Frog - 12 MP, 500 JP, Turns target into a frog or back into original form

Death
Death - 24 MP, 600 JP, Instantly kills target

Flare
Flare - 60 MP, 900 JP, Fireball falls from the sky causing massive damage to target

White Magic



Cure
Cure - 6 MP, 50 JP, Restores a small amount of HP
Cure2 - 10 MP, 180 JP, Restores a medium amount of HP
Cure3 - 16 MP, 400 JP, Restores more HP than Cure2, but at a higher cost. Works well if the target's MA strength and Faith points are high
Cure4 - 20 MP, 700 JP, Restores a large amount of HP

Raise
Raise - 10 MP, 180 JP, Revives dead target and restores half of their max HP
Raise2 - 20 MP, 500 JP, Revives dead target and restores all of their max HP
Reraise - 16 MP, 800 JP, Automatically raises units from the dead

Regen
Regen - 8 MP, 300 JP, Restores HP in small increments over a period or time

Protect
Protect - 6 MP, 70 JP, Decreases amount of physical damage taken
Protect2 - 24 MP, 500 JP, Decreases amount of physical damage taken, but has a higher success ratio than Protect

Shell
Shell - 6 MP, 70 JP, Decreases amount of magic damage taken
Shell2 - 20 MP, 500 JP, Decreases amount of magic damage taken, but has a higher success ratio than Shell

Wall
Wall - 24 MP, 380 JP, Decreases amount of both physical and magic damage taken

Esuna
Esuna - 18 MP, 280 JP, Cancels most abnormal statuses

Holy
Holy - 56 MP, 600 JP, Powerful Holy Attack

Yin-Yang Magic



Blind
Blind - 4 MP, 100 JP, Blinds the enemy; therefore, lowering it's physical attack success rate (Darkness)

Spell Absorb
Spell Absorb - 2 MP, 200 JP, Absorbs target's MP and restores it to casting character

Life Drain
Life Drain - 16 MP, 350 JP, Absorbs target's HP and restores it to casting character

Pray Faith
Pray Faith - 6 MP, 400 JP, Temporarily raises target's Faith to 100

Doubt Faith
Doubt Faith - 6 MP, 400 JP, Lowers target's Faith level to 0

Zombie
Zombie - 20 MP, 300 JP, Makes target undead; therefore, making it unable to restore HP

Silence Song
Silence Song - 16 MP, 170 JP, Silences target; therefore, making it unable to use magic

Blind Rage
Blind Rage - 16 MP, 400 JP, Enrages target making it attack wildly, but lowering its success ratio (Berserk)

Foxbird
Foxbird - 20 MP, 200 JP, Lowers Brave level by 10 points

Confusion Song
Confusion Song - 20 MP, 400 JP, Makes target act unpredictably (Confusion)

Dispel Magic
Dispel Magic - 34 MP, 700 JP, Cancels all positive status effects

Paralyze
Paralyze - 10 MP, 100 JP, Prevents target from taking action (Don't Move)

Sleep
Sleep - 24 MP, 350 JP, Puts target to sleep

Petrify
Petrify - 16 MP, 600 JP, Turns target into stone

Summon Magic



Moogle
Moogle - 8 MP, 110 JP, Restores a small amount of HP to allies

Shiva
Shiva - 24 MP, 200 JP, Summons Ice Elemental to attack enemies

Ramuh
Ramuh - 24 MP, 200 JP, Summons Lightning Elemental to attack enemies

Ifrit
Ifrit - 24 MP, 200 JP, Summons Fire Elemental to attack enemies

Titan
Titan - 30 MP, 220 JP, Summons Earth Elemental to attack enemies

Golem
Golem - 40 MP, 500 JP, Shares ally's damage, allowing them to evade physical weapon damage

Carbunkle
Carbunkle - 30 MP, 350 JP, Helps allied troops reflect magic spells

Bahamut
Bahamut - 60 MP, 1200 JP, Attacks enemy w/ a blast of hot breath

Odin
Odin - 50 MP, 900 JP, Causes damage to enemy while riding its dragon-horse across the battlefield

Leviathan
Leviathan - 48 MP, 850 JP, Water Elemental attacks enemies w/ tsunami

Salamander
Salamander - 48 MP, 820 JP, Fire Elemental burns battlefield w/ flaming breath

Silf
Silf - 26 MP, 400 JP, Silences all enemies

Fairy
Fairy - 28 MP, 400 JP, Restores HP to allies, but has success more than Moogle

Lich
Lich - 40 MP, 600 JP, Darkness Elemental drains 50% of the enemy's HP

Cyclops
Cyclops - 62 MP, 1000 JP, Causes damage to all enemies by shaking the battlefield

Zodiac
Zodiac - 99 MP, Must be learned by having the Zodiac monster, Elidibs, in the Deep Dungeon: Level 10, Attacks all enemies w/ a strong beam of strong light

Time Magic



Haste
Haste - 8 MP, 100 JP, Increases target's speed
Haste2 - 30 MP, 550 JP, Increases target's speed, but has a higher success ratio than Haste

Slow
Slow - 8 MP, 80 JP, Decreases target's speed
Slow2 - 30 MP, 520 JP, Decreases target's speed, but has a higher success ratio than Slow

Stop
Stop - 14 MP, 330 JP, Prevents target from moving or attacking

Don't Move
Don't Move - 10 MP, 100 JP, Prevents target from moving

Float
Float - 8 MP, 200 JP, Allows target to float one panel above ground

Reflect
Reflect - 12 MP, 300 JP, Allows target to reflect magic spells

Quick
Quick - 24 MP, 800 JP, Increases speed of AT

Demi
Demi - 24 MP, 250 JP, Decreases target's HP by 25%
Demi2 - 50 MP, 550 JP, Decreases target's HP by 50%

Meteor
Meteor - 70 MP, 1500 JP, Causes a huge meteor to fall from the sky onto the target

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