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Billy Joe Tutorial

The Billy Joe Tutorial
Section 1: The Torso and Arms

Billy Joe started off in a weird way. I was working on the project model at Elimars site, and I decided to branch off from there. This tutorial made in version 07 anim8or.


Start off by making a cube and using the followning details.

joe-01.jpg

Next, convert it to a mesh. Next, settle it about.the orginin Then, resize the body until it looks like this in side view. You may have to move some points and not use the non-uniform scale button.

joe-02.jpg

After which, turn on grid snap, and select these points and pull them out about 12 times.

joe-03.jpg

Next, select these points, and move them out about 6 snaps.

joe-04.jpg

Turn off grid snap and then, select these faces, and scale them so it looks like this. This is joes shirt.

joe-05.jpg

Next, use the face resize feature to make the faces look like this.

joe-06.jpg

 And extrude. Once you have extruded, scale the face so it is a bit wide at the end for the conturs of his arm.

joe-07.jpg

Now would be an EXELLENT time to save your work. I mean, if you dont and anim8or crashes, its super easy to make this all over again right?

After saving, and that last scale,  extrude once more, and scale so it looks like this.

joe-08.jpg

Once again, extrude a medium amount as shown in the picture, and scale.

joe-09.jpg

And then extrude one last time and scale. That concludes our torso section of the Fat Joe Tutorial.

joe-10.jpg

Then, go to front view, and move the selected points up.

joe-11.jpg

Congradulations, you have just completed Fat Joe's torso. How about we give him some legs. For his legs, we will use the same arm technique, but with a few tweaks here and there. Another good time to save your work thus far. Fat Joe is a well way from far.
 
Comming Up
  • Legs and Feet
  • Hands
  • The Head
  • Some really cool sunglasses
  • and finally Adding some color to our friend

All this and more in GuMShoE's Site~O~Anim8or

 
 
 
 
Select this face section, and the one like it on the other side. (see picture)

joe-12.jpg

And extrude them, and scale. BUT! we have a bit of a problem. See the picture after this

joe-13.jpg

This is very bad. But, easy to fix. All we have to do is move some points and we are all set for extrusion.

joe-14.jpg

Select these points.

joe-15.jpg

Then, use the non-uniform scale to make it look a little somthing like this.

joe-16.jpg

Return to front veiw and make this.

joe-17.jpg

Congradulations you have just completed Joes legs. Now, for the feet.
 
Still to come
  • Head
  • Hands
  • Sunglasses
  • Add a bit of color to Joe

 

Now is a good time to save your work.

Making feet is relatively easy. Select these faces, extude and scale.

joe-22.jpg

Then, peak that same face. I will leave the detailing to you since everyone like different types of shoes. I personally like vans.

joe-23.jpg

Congradulations. You have finished Billy Joe's body. Comming up next
  • Hands
  • Head
  • Sunglasses

Now is another one of those times. Save your work before continuing. You never know, a thunderstorm could come and cut off all the power. I personally save my work to a floppy so I can work on it when we go on road trips on my laptop. :D

 
 

For the head, here is the link to elimar (another anim8or website) 's website. Click tutorials, and go to low poly head

Elimar's website

Making the hands is easy. Open a new object. (object>new) Make a cube, and convert to a mesh. No X Y or Z details.
 
Next, extrude and face rotate like you see here.

joe-24.jpg

Extrude again. (no pic shown, just extrude)
 
Then, select this face and extrude it. (pic shown)

joe-25.jpg

Copy the hand and go back to Billy Joe. (shown in pic)

joe-26.jpg

Join the solid after this.

joe-27.jpg

If you made the head at elimar's website (link above) then simply add it to your figure. I wont add it to mine since everyone may have a different object than mine. Next, we are going to make the sunglasses. Open a new object.
 
Save your work from here

Start off with a cube. Once again, no X Y or Z details. And subdivide the faces. Leave the value at zero, and go to point edit mode and select these points.

joe-29.jpg

Use the non uniform scale button and stretch it out until you get this.

joe-30.jpg

But we have a problem. See the pic? Thats easy to fix.

joe-32.jpg

Double click the lense, and set the smooth angle to 75, then mirror it on the x axis and move into place. Copy the glasses back to the main object, and add them to the head (if you took the time to make it!)

final-joe.jpg

Congradulations!! You have completed the Billy Joe tutorial. It might have taken you shorter to make it than it took me to make this tutorial. My thanks to donkeyslayer for teaching me anim8or hints, and tips, and bobit for the inspiration. The next tutorial release date is expected on March 27th. Until then, keep modeling, and visit my site for pic updates.