Fire Prowrestling G - PlayStation
Wrestler Edit HTML Template Chart v0.1b
Original Template by The Mysterious Kagura
Modified by The Icemaster, Frank James Chan and Mike Sweetser
Copyright c1999 Fire Pro Club. All Rights Reserved.
Fire Prowrestling G Copyright c HUMAN Corporation 1999
Template Generated by: Fire Pro Wrestling G Template Maker by: Kactus Ken

FPG Name:
Real Name: Mosco DLMerced
Wrestler Created By: Claye Hodge crh222@vnet.net
 
 
Name Entry | Wrestler Make | Skill Edit | Parameter Edit | Skill Equipment |

Name Entry
Nickname = LastName = Mosco Firstname = DLMerced
FlipNameBox = Off , Seperator =

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Wrestler Make
 
 
Stance: 2-Technic
Size: 1-Small
Face: _ 16-El Samurai
Chest: S 11-Fire Suit 
Stomach: S 16-Karate Gi
Upper Arm: S 5-Fire Suit
Lower Arm: S 7-Kaiser Suit
Wrist: _ 2-Glove
Thigh: S 8-Fire Tights
Knee: _ 10-Long Tights+Shoes
Ankle: _ 7-Shoes 5
 
 
 
The chart below represents the color bar at the bottom of the Wrestler Make
screen in the game from left to right and is color coded for appropriate seperation.
The numbers within the chart reflects the RGB(Red Green, Blue) color value to input for your wrestler.
 
R: G: B:  

4

31 

26 

12

6

10 

2

 
 
31 

26 

0

31 

19 

0

30 

14 

12

2

6

10 

10 

10

 
 
18 

14 

0

24 

20 

0

30 

26 

0

 
 

5

8

31 

0

2

5

8

18 

2

24 

3

27 

4

16 

16 

16

24 

24 

24

 
 

2

5

8

28 

29 

0

31 

22 

6

29 

25 

0

 
 

2

6

10 

10 

10

18 

17 

0

 
 
1:Skin
2:Pants/3:Outfit Decorations
4:Pants
5,6:Lower Pants/7:Boots
8:Hand Apparel/9:Mask
10:Hair&Eyes
 

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Skill Edit
 
Belonging to Group 
(Which wrestling promotion your wrestler will be placed in.
12-THREE A (AAA)
Class 
(Weight class of your wrestler)
2-Junior Heavy Class
Height 150
Body Weight 50
Year of Birth
Month of Birth
Day of Birth
Birthplace 6-Mexico
Fight Style 8-Luchadore
Return Skill 
(Defensive Skill)
5-Luchadore
Critical Type 1- Finisher
Special Skill 1- NONE
Recovery Power 2- Medium
Recovery Power (When Shedding Blood) 1- Slow
Respiratory Mood 
(Breathing)
2- Medium
Respiratory Mood (When Shedding Blood) 
(Breathing)
3- Above
Spiritual Strength 
(Awareness)
2- Medium
Spiritual Strength (When Shedding Blood) 
(Awareness)
1- Poor
Neck Endurance Time 
(Neck Stamina)
2- Medium
Arm Endurance Time 
(Arm Stamina)
2- Medium
Waist Endurance Time 
(Waist Stamina)
2- Medium
Foot Endurance Time 
(Foot Stamina)
2- Medium
Movement Speed 
(Speed of your wrestler)
3- Medium
Ascent and Descent Speed 
(How fast your wrestler climbs up the cornerpost)
4- Medium Fast
I Ascend/I Run and Ascend 
(Ability to climb cornerpost)
3- I can ascend while I run
Outside Return Count 
(When your wrestler will return into the ring when outside)
8
Touch Work 
(Speed at which your wrestler 
tags out to his partner. Used for Tag matches only)
2-Medium
Theme Music Piece 
(Your wrestler's Entrance music)
Voice 1 Quality 
(Voice Catagory 1)
Voice 1 Kind 
(Voice Sample 1. Can be assigned to moves)
Voice 2 Quality 
(Voice Catagory 2)
Voice 2 Kind 
(Voice Sample 2. Can be assigned to moves)
 

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Parameter Edit
 
ATTACK
DEFENSE
Thrust Skill 
PUNCH
5 Blow Defense 
PUNCH
5
Kick Skill 
KICK
6 Kick Defense 
KICK
5
Throw Skill 
SUPLEX
6 Throw Skill Defense 
SUPLEX
6
Joint Skill 
SUBMISSION
5 Joint Defense 
SUBMISSION
5
Throttle Skill 
STRETCH
5 Throttle Skill Defense 
STRETCH
5
Horsepower 
POWER
5 Fly Skill Defense 
FLYING
7
Instant-P 
INSTANT-P
4 Crush 
CRUSH
5
Arm Power 
ARM POWER
6 Versus Lariat 
VERSUS LARIAT
5
Attack Technic 
TECHNIC
7 Defense Technic 
TECHNIC
6
Rough Attack 
ROUGH
5 Versus Rough Attack 
ROUGH
5
 
208 / 280
 

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Skill Equipment

Voice 1 or Voice 2 may be used as much as you like for each row.
Advantage (Specialty) attributes for the moves may be used up to 4 times.
Finisher attribute can only be used once, for a single move.
CRITICAL! ability is noted by an exclamation point within a green cell next to the move name.

Voice
Move
Attribute
Wrestler Position
Move 
    Standing [] 04- Harite to Face
    Standing X 14- Muay Thai Low Kick
    Standing O 27- Spinning Once Dropkick
    Standing []+X 39- Victory Roll
  Speciality Running [] 36- Flying Kneel Kick
    Running X 37- Satelite Head Scissors Whip
    Counter [] 58- Spinebuster
    Counter X 46- Huracan Rana
    Diagonal Running O 
(Running toward Corner)
22- Flying Kneel Kick
    As Running Outside the Field O 
(Running toward Outside)
05- Tope Con Hilo
    As Passing Rope Outside the Field O 
(Rope Slingshot to the Outside)
06- La Quebrada
    From an Apron Inside O 
(Standing on Apron, Slingshot to Inside)
02- Swan Dive Missle Kick
    Post [] 06- Diving Knee Drop
  Speciality Post X 40- Swing Frankensteiner
  Finisher Post O 14- Diving Senton
    Post []+X 16- Somersault Drop
    Grappling [] 03- Backhand Chop
    Grappling [] UP 34- Body Slam
    Grappling [] LEFT or RIGHT 37- Arm Whip
    Grappling [] DOWN 32- Legtrip Takedown
    Grappling X 016- Short Range Lariat
    Grappling X UP 041- High Speed Brain Buste
    Grappling X LEFT or RIGHT 113- Face Scratch
    Grappling X DOWN 031- Groin Punch
    Grappling O 058- Small Package Hold
    Grappling O UP  187- Brain Buster
    Grappling O LEFT or RIGHT  040- Cobra Twist
  Speciality Grappling O DOWN 124- Power Bomb
    Grappling []+X 009- Standing Lariat
    Back [] 06- Kick To Back Of Knee
    Back X 24- Sledgehammer
    Back O 15- Reverse Hold
    Back O UP or DOWN 01- Fork Attack
    BackO LEFT or RIGHT 91- Groin Punch
    Back []+X 62- Back Brain Lariat
    Return Back [] 
(Back Counter)
01- Elbow Butt
    Return Back X 
(Back Counter)
06- Forward Rolling Cradle
    Look Up to and Direct to Head X 
(Opponent Down, Face Up, Head )
20- Hard Stomping to Face
    Look Up to and Direct to Foot X 
(Opponent Down, Face Up, Foot )
31- Single Prawn Hold
    Lie Down by Head X 
(Opponent Down, Face Down, Head)
07- Senton
    Lie Down by Foot X 
(Opponent Down, Face Down, Foot)
19- Back Single Prawn Hold
    Look Up to and Direct to Head O 
(Opponent Down, Face Up, Head )
19- Guillotine Drop
    Look Up to and Direct to Foot O 
(Opponent Down, Face Up, Foot )
14- Back Prawn Hold
    Lie Down by Head O 
(Opponent Down, Face Down, Head)
23- Dou-Jimi Sleeper Hold
    Lie Down by Foot O 
(Opponent Down, Face Down, Foot)
28- Single Prawn Hold
    Lie Down Running O 
(Running, Opponent Down)
04- Senton
    Corner Grappling O UP 26- Frankensteiner
    Corner Grappling O LEFT or RIGHT 03- Kushi-zashi Machine Gun Backhand Chop
    Corner Grappling O DOWN 10- Kushi-zashi Stomping
    Performance L1 15- O - Two Hand Raising
    Performance L2 52- X - G.C Appeal 
    Front Two Platon 02- W. Brainbuster
    Front Three Platon 01- Triple Hammer Blow
    Back Two Platon 01- W. Back Drop
    Back Three Platon 01- Triple Hammer Blow
    Corner Two Platon 02- High-Jack Piledriver
    Corner Three Platon 01- Triple Hammer Blow
 
Name of Finisher: Diving Senton
 
CPU Logic
Contents
 
01- While apart from opponent (Small Damage to opponent) 
02- While apart from opponent (Large Damage to opponent) 
03- While Grappling (Small Damage) 
04- While Grappling (Medium Damage) 
05- While Grappling (Large Damage) 
06- Grapple with opponent from behind (Small Damage) 
07- Grapple with opponent from behind (Large Damage) 
08- Opponent running towards your wrestler from the ropes (Small Damage) 
09- Opponent running towards your wrestler from the ropes (Large Damage) 
10- Opponent is dazed in corner (Small Damage) 
11- Opponent is dazed in corner (Large Damage) 
12- Opponent is downed around a corner (Large Damage) 
13- Opponent is downed around a corner (Damage being on the brink of death) 
14- Opponent is downed in center of ring (Large Damage) 
15- Opponent is downed in center of ring (Damage being on the brink of death) 
16- Opponent Face Up While Downed (Small Damage) 
17- Opponent Face Up While Downed (Large Damage) 
18- Opponent Face Up While Downed (Damage being on the brink of death) 
19- Opponent Face Down While Downed (Small Damage) 
20- Opponent Face Down While Downed (Large Damage) 
21- Opponent Face Down While Downed (Damage being on the brink of death) 
22- Opponent Standing Dazed Near Corner (Large Damage) 
23- Opponent Standing Dazed Near Corner (Damage being on the brink of death) 
24- Opponent Standing Dazed Near Center Of Ring (Large Damage) 
25- Opponent Standing Dazed Near Center Of Ring (Damage being on the brink of death) 
26- Opponent Standing Dazed (Small Damage) 
27- Opponent Standing Dazed (Large Damage) 
28- Opponent Standing Dazed (Damage being on the brink of death) 
29- Defense against opponent grappling from behind 
30- Opponent is outside of ring 
31- Performance (Opponent standing dazed) 
32- Performance (Opponent downed) 
33- Performance (Opponent outside of ring) 
34- Performance (Your wrestler is standing on cornerpost) 
35- Every time I am particular (Entertainment) 
36- Serious Time (Discretion) 
37- Flexibility (Adaptability against opponent's style) 
38- Cooperation (Used for Tag matches)
 
While apart from opponent (Small Damage to opponent)
 
  Go grapple with opponent   O
  Stall for time   []+X
  Walk around opponent
  []
  X
 
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While apart from opponent (Large Damage to opponent)
 
  Go grapple with opponent %   O %
  Stall for time %   []+X %
  Walk around opponent %
  [] %
  X %
 
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While Grappling (Small Damage)
 
  [] %   X Up %   O Left Right %
  [] Up %   X Left Right %   O Down %
  [] Left Right %   X Down %   []+X %
  [] Down %   O %   /\ %
  X %   O Up %   R1 %
 
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While Grappling (Medium Damage)
 
  [] %   X Up %   O Left Right %
  [] Up %   X Left Right %   O Down %
  [] Left Right %   X Down %   []+X %
  [] Down %   O %   /\ %
  X %   O Up %   R1 %
 
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While Grappling (Large Damage)
 
  [] %   X Up %   O Left Right %
  [] Up %   X Left Right %   O Down %
  [] Left Right %   X Down %   []+X %
  [] Down %   O %   /\ %
  X %   O Up %   R1 %
 
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Grapple with opponent from behind (Small Damage)
 
  Back []   Back []+X
  Back X   Back /\
  Back O
  Back O Up Down
  Back O Left Right
 
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Grapple with opponent from behind (Large Damage)
 
  Back []   Back []+X
  Back X   Back /\
  Back O
  Back O Up Down
  Back O Left Right
 
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Opponent running towards your wrestler from the ropes (Small Damage)
 
  Running [] %
  Running X %
  Counter [] %
  Counter X %
  Counter R2 %
 
Return to CPU Logic contents

 

Opponent running towards your wrestler from the ropes (Large Damage)
 
  Running [] %
  Running X %
  Counter [] %
  Counter X %
  Counter R2 %
 
Return to CPU Logic contents

 

Opponent is dazed in corner (Small Damage)
 
  Running O %25
  Grapple O Up %30
  Grapple O Left Right %25
  Grapple O Down %20
 
Return to CPU Logic contents

 

Opponent is dazed in corner (Large Damage)
 
  Running O %10
  Grapple O Up %70
  Grapple O Left Right %15
  Grapple O Down %5
 
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Opponent is downed around a corner (Large Damage)
 
  Don't Ascend %15 
  Ascend [] %15 
  Ascend X %35 
  Ascend O %15
  Ascend []+X %20 
 
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Opponent is downed around a corner (Damage being on the brink of death)
 
  Don't Ascend %0 
  Ascend [] %5 
  Ascend X %10 
  Ascend O %30 
  Ascend []+X %55 
 
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Opponent is down in center of ring (Large Damage)
 
  Attack Normally %
  Running O Down %
 
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Opponent is down in center of ring (Damage being on the brink of death)
 
  Attack Normally %
  Running O Down %
 
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Opponent Face Up While Downed (Small Damage)
 
  Pick opponent up %   Leg O  %
  Roll opponent over %
  Head X  %
  Leg X  %
  Head O  %
 
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Opponent Face Up While Downed (Large Damage)
 
  Pick opponent up %   Leg O  %
  Roll opponent over %
  Head X  %
  Leg X  %
  Head O  %
 
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Opponent Face Up While Downed (Damage being on the brink of death)
 
  Pick opponent up %   Leg O  %
  Roll opponent over %
  Head X  %
  Leg X %
  Head O  %
 
Return to CPU Logic contents

 

Opponent Face Down While Downed (Small Damage)
 
  Pick opponent up %   Leg O  %
  Roll opponent over %
  Head X  %
  Leg X  %
  Head O  %
 
Return to CPU Logic contents

 

Opponent Face Down While Downed (Large Damage)
 
  Pick opponent up %   Leg O  %
  Roll opponent over %
  Head X  %
  Leg X  %
  Head O  %
 
Return to CPU Logic contents

 

Opponent Face Down While Downed (Damage being on the brink of death)
 
  Pick opponent up %   Leg O  %
  Roll opponent over %
  Head X  %
  Leg X  %
  Head O  %
 
Return to CPU Logic contents

 

Opponent is standing dazed near corner (Large Damage)
 
  Attack Normally   Apron O
  Post []
  Post X
  Post O
  Post []+X
 
Return to CPU Logic contents

 

Opponent is standing dazed near corner (Damage being on the brink of death)
 
  Attack Normally   Apron O
  Post []
  Post X
  Post O
  Post []+X
 
Return to CPU Logic contents

 

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 
  Attack Normally %
  Running [] %
  Running X %
 
Return to CPU Logic contents

 

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 
  Attack Normally %
  Running [] %
  Running X %
 
Return to CPU Logic contents
 
Opponent Standing Dazed (Small Damage)
 
  Go behind %
  Attack O %
  Attack []+X %
 
Return to CPU Logic contents

 

Opponent Standing Dazed (Large Damage)
 
  Go behind %
  Attack O %
  Attack []+X %
 
Return to CPU Logic contents

 

Opponent Standing Dazed (Damage being on the brink of death)
 
  Go behind %
  Attack O %
  Attack []+X %
 
Return to CPU Logic contents

 

Defense against opponent grappling from behind
 
  [] %
  X %
 
Return to CPU Logic contents

 

Opponent is outside of ring
 
  Go Outside %10 
  Apron Slingshot Attack to Outside %30 
  Running to Outside Diving Attack %55 
  Stay Inside of Ring and do nothing %5 
 
Return to CPU Logic contents

 

Performance (Opponent standing dazed)
 
  L1 %
  L2 %
  Do Not Perform %
 
Return to CPU Logic contents

 

Performance (Opponent downed)
 
  L1 %
  L2 %
  Do Not Perform %
 
Return to CPU Logic contents

 

Performance (Opponent outside of ring)
 
  L1 %
  L2 %
  Do Not Perform %
 
Return to CPU Logic contents

 

Performance (Your wrestler is standing on cornerpost)
 
  L1 %
  L2 %
  Do Not Perform %
 
Return to CPU Logic contents

 

Everytime I am particular (Entertainment)
 
  High %
  Low %
 
Return to CPU Logic contents

 

Serious Time (Discretion)
 
  High %
  Low %
 
Return to CPU Logic contents

 

Flexibility (Adaptability against opponent's style)
 
  High %
  Low %
 
Return to CPU Logic contents

 

Cooperation (Used for Tag matches)
 
  High %
  Low %
 
Return to CPU Logic contents
 

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Page Design &Layout Copyright c1999 Fire Pro Club. All Rights Reserved.
Fire Prowrestling G - PlayStation
Wrestler Edit HTML Template Chart v0.1b
Original Template by The Mysterious Kagura
Modified by "The IceMaster" Frank James Chan and Mike Sweetser
Copyright c1999 Fire Pro Club. All Rights Reserved.
Fire Prowrestling G Copyright cHUMAN Corporation 1999
HTML File Generated by: Fire Pro Wrestling G Template Maker by: Kactus Ken