Fire Prowrestling G - PlayStation
Wrestler Edit HTML Template Chart v0.1b
Original Template by The Mysterious Kagura
Modified by "The Icemaster" Frank James Chan and Mike Sweetser
Copyright ©1999 Fire Pro Club. All Rights Reserved.
Fire Prowrestling G Copyright ©HUMAN Corporation 1999

Last Revised on: Sunday, July 04, 1999 04:35
 
FPG Name:
Real Name: Pantera
Created by: Claye Hodge - crh222@vnet.net
Name Entry | Wrestler Make | Skill Edit | Parameter Edit | Skill Equipment | CPU Logic
 

Name Entry
In Japanese
Nickname = "" FirstName = "" Lastname = ""
FlipNameBox = off , Seperator = …
In English
Nickname = "" FirstName = "Pante" Lastname = "ra"
FlipNameBox = off , Seperator = …

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Wrestler Make
 
 
Stance:  5 - Luchador
Size:  S
Face: _ 24 - Black Tiger 
Chest: 10 - Karate Gi 
Stomach: 13 - One Shoulder
Upper Arm: 5 - Fire Suit
Lower Arm: 2 - Wristband Small
Wrist: _ 1 - Barehanded
Thigh: 8 - Fire Tights
Knee: _ 11 - Mexican Tights 1
Ankle: _ 5 - Shoes 3
 
 
 
The chart below represents the color bar at the bottom of the Wrestler Make
screen in the game from left to right and is color coded for appropriate seperation.
The numbers within the chart reflects the RGB(Red Green, Blue) color value to input for your wrestler.
 
R: G: B:  
31 
24 
18
28 
18 
12
19 
11 
9
12 

4
 
 


2


5


8
16 
16 
16
22 
22 
22
28 
28 
28
 
 


8
22 
22 
22
28 
28 
28
 
 
16 
16 
16
22 
22 
22
28 
28 
28
16 
16 
16
22 
22 
22
28 
28 
28
24 
24 
24


6
24 
24 
24


2


5
 
 


2


5


8
26 
26 
26
21 
21 
21
16 
16 
16
 
 


2


3
12 

4


4
 
 
1:Skin
2:Pants/3:Outfit Decorations
4:Pants
5,6:Lower Pants/7:Boots
8:Hand Apparel/9:Mask
10:Hair&Eyes
 

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Skill Edit
 
Belonging to Group 
(Which wrestling promotion your wrestler will be placed in.)
7 - WFW Puroresu 
Class 
(Weight class of your wrestler)
2 - Junior Heavy Class 
Height ??? 
Body Weight ??? 
Year of Birth ??? 
Month of Birth ??? 
Day of Birth ??? 
Birthplace 6 - Mexico 
Fight Style 8 - Luchador 
Return Skill 
(Defensive Skill)
5 - Luchador 
Critical Type 4 - Technical 
Special Skill 1 - None 
Recovery Power 2 - Medium 
Recovery Power (When Shedding Blood) 1 - Slow 
Respiratory Mood 
(Breathing)
2 - Medium 
Respiratory Mood (When Shedding Blood) 
(Breathing)
3 - Above 
Spiritual Strength 
(Awareness)
2 - Medium 
Spiritual Strength (When Shedding Blood) 
(Awareness)
1 - Poor 
Neck Endurance Time 
(Neck Stamina)
2 - Medium 
Arm Endurance Time 
(Arm Stamina)
2 - Medium 
Waist Endurance Time 
(Waist Stamina)
3 - High 
Foot Endurance Time 
(Foot Stamina)
3 - High 
Movement Speed 
(Speed of your wrestler)
4 - Medium Fast 
Ascent and Descent Speed 
(How fast your wrestler climbs up the cornerpost)
4 - Medium Fast 
I Ascend/I Run and Ascend 
(Ability to climb cornerpost)
3 - I Can Ascend While Running 
Outside Return Count 
(When your wrestler will return into the ring when outside)
Touch Work 
(Speed at which your wrestler 
tags out to his partner. Used for Tag matches only)
2 - Medium 
Theme Music Piece 
(Your wrestler's Entrance music)
4 - Confinment 
Voice 1 Quality 
(Voice Catagory 1)
 
Voice 1 Kind 
(Voice Sample 1. Can be assigned to moves)
 
Voice 2 Quality 
(Voice Catagory 2)
 
Voice 2 Kind 
(Voice Sample 2. Can be assigned to moves)
 
 

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Parameter Edit
 
ATTACK
DEFENSE
Thrust Skill 
PUNCH
Blow Defense 
PUNCH
Kick Skill 
KICK
Kick Defense 
KICK
Throw Skill 
SUPLEX
Throw Skill Defense 
SUPLEX
Joint Skill 
SUBMISSION
Joint Defense 
SUBMISSION
Throttle Skill 
STRETCH
4 Throttle Skill Defense 
STRETCH
Horsepower 
POWER
Fly Skill Defense 
FLYING
Instant-P 
INSTANT-P
Crush 
CRUSH
Arm Power 
ARM POWER
Versus Lariat 
VERSUS LARIAT
Attack Technic 
TECHNIC
Defense Technic 
TECHNIC
Rough Attack 
ROUGH
Versus Rough Attack 
ROUGH
 
/ 160 to 280
 

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Skill Equipment

Voice 1 or Voice 2 may be used as much as you like for each row.
Advantage (Specialty) attributes for the moves may be used up to 4 times.
Finisher attribute can only be used once, for a single move.
CRITICAL! ability is noted by an exclamation point within a green cell next to the move name.

Voice
Move
Attribute
Wrestler Position
Move 
    Standing [] 05 - Harite 
    Standing X 09 - Front Kick 
    Standing O 25 - Drop Kick 
    Standing []+X 39 - Flying Forward Rolling Prawn Hold 
    Running [] 36 - Jumping Spin Wheel Kick 
  Special  Running X 37 - Satelite Head Scissors Whip 
    Counter [] 51 - Cyclone Whip 
    Counter X 46 - Huracan Rana 
    Diagonal Running O 
(Running toward Corner)
01 - None 
  Specialty  As Running Outside the Field O 
(Running toward Outside)
05 - Tope Con Hilo 
    As Passing Rope Outside the Field O 
(Rope Slingshot to the Outside)
04 - Plancha Suicida 
    From an Apron Inside O 
(Standing on Apron, Slingshot to Inside)
01 - None 
    Post [] 19 - Slow Moonsault Press 
    Post X 35 - Missile Dropkick 
    Post O 32 - Moonsault Attack 
    Post []+X 40- Swing Frankensteiner 
    Grappling [] 04- Backhand Chop 
    Grappling [] UP 37 - Arm Whip 
    Grappling [] LEFT or RIGHT 34 - Body Slam 
    Grappling [] DOWN 15 - Elbow Stamp 
    Grappling X 20 - Body Sole Butt 
    Grappling X UP 36 - Brain Buster 
    Grappling X LEFT or RIGHT 50 - Double Armlock Suplex 
    Grappling X DOWN 128 - Back Switch 
    Grappling O 56 - Frankensteiner 
    Grappling O UP 105 - Northern Lights Suplex
    Grappling O LEFT or RIGHT 40 - Cobra Twist 
    Grappling O DOWN 58 - Small Package Hold 
    Grappling []+X 57 - High Angle Forward Roling Prawn Hold 
    Back [] 08 - Back Sole Butt 
    Back X 10 - Leg Lift Style Back Drop 
    Back O 15 - Reverse Hold 
    Back O UP or DOWN 34- German Suplex 
    Back O LEFT or RIGHT 64 - Face Crusher 
    Back []+X 17 - Flying Backward Rolling Prawn Hold 
    Return Back [] 
(Back Counter)
01- Elbow Butt
    Return Back X 
(Back Counter)
06- Forward Rolling Cradle 
    Look Up to and Direct to Head X 
(Opponent Down, Face Up, Head )
07 - Jumping Elbow Drop 
    Look Up to and Direct to Foot X 
(Opponent Down, Face Up, Foot )
31 - Single Prawn Hold 
  Finisher Lie Down by Head X 
(Opponent Down, Face Down, Head)
40 - La Magistral 
    Lie Down by Foot X 
(Opponent Down, Face Down, Foot)
26 - Reverse Crusifix Knee Hold 
    Look Up to and Direct to Head O 
(Opponent Down, Face Up, Head )
06 - Elbow Drop 
    Look Up to and Direct to Foot O 
(Opponent Down, Face Up, Foot )
32- Prawn Hold 
    Lie Down by Head O 
(Opponent Down, Face Down, Head)
37 - Tai Gatame 
  Special  Lie Down by Foot O 
(Opponent Down, Face Down, Foot)
16 - Bow and Arrow Back Breaker 
    Lie Down Running O 
(Running, Opponent Down)
04 - Senton 
  Special Corner Grappling O UP 26 - Frankensteiner 
    Corner Grappling O LEFT or RIGHT 05 - Kushi-zashi Body Blow 
    Corner Grappling O DOWN 32 - Front Suplex
    Performance L1 01 - O Single Hand Raising 1 
    Performance L2 09 - O Finger Spinning 1 
    Front Two Platon 01 - W. Dropkick 
    Front Three Platon 01 - Triple Hammer Blow 
    Back Two Platon 01 - W. Back Drop 
    Back Three Platon  01 - Triple Hammer Blow 
    Corner Two Platon  04 - B. Drop + D. Neck Breaker 
    Corner Three Platon 01 - Triple Hammer Blow 
 
Name of Finisher: Pantera Lock

 

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CPU Logic
Contents
 
01- While apart from opponent (Small Damage to opponent) 
02- While apart from opponent (Large Damage to opponent) 
03- While Grappling (Small Damage) 
04- While Grappling (Medium Damage) 
05- While Grappling (Large Damage) 
06- Grapple with opponent from behind (Small Damage) 
07- Grapple with opponent from behind (Large Damage) 
08- Opponent running towards your wrestler from the ropes (Small Damage) 
09- Opponent running towards your wrestler from the ropes (Large Damage) 
10- Opponent is dazed in corner (Small Damage) 
11- Opponent is dazed in corner (Large Damage) 
12- Opponent is downed around a corner (Large Damage) 
13- Opponent is downed around a corner (Damage being on the brink of death) 
14- Opponent is downed in center of ring (Large Damage) 
15- Opponent is downed in center of ring (Damage being on the brink of death) 
16- Opponent Face Up While Downed (Small Damage) 
17- Opponent Face Up While Downed (Large Damage) 
18- Opponent Face Up While Downed (Damage being on the brink of death) 
19- Opponent Face Down While Downed (Small Damage) 
20- Opponent Face Down While Downed (Large Damage) 
21- Opponent Face Down While Downed (Damage being on the brink of death) 
22- Opponent Standing Dazed Near Corner (Large Damage) 
23- Opponent Standing Dazed Near Corner (Damage being on the brink of death) 
24- Opponent Standing Dazed Near Center Of Ring (Large Damage) 
25- Opponent Standing Dazed Near Center Of Ring (Damage being on the brink of death) 
26- Opponent Standing Dazed (Small Damage) 
27- Opponent Standing Dazed (Large Damage) 
28- Opponent Standing Dazed (Damage being on the brink of death) 
29- Defense against opponent grappling from behind 
30- Opponent is outside of ring 
31- Performance (Opponent standing dazed) 
32- Performance (Opponent downed) 
33- Performance (Opponent outside of ring) 
34- Performance (Your wrestler is standing on cornerpost) 
35- Every time I am particular (Entertainment) 
36- Serious Time (Discretion) 
37- Flexibility (Adaptability against opponent's style) 
38- Cooperation (Used for Tag matches)
 
While apart from opponent (Small Damage to opponent)
 
  Go grapple with opponent   O
  Stall for time   []+X
  Walk around opponent
  []
  X
 
Return to CPU Logic contents

 

While apart from opponent (Large Damage to opponent)
 
  Go grapple with opponent %   O %
  Stall for time %   []+X %
  Walk around opponent %
  [] %
  X %
 
Return to CPU Logic contents

 

While Grappling (Small Damage)
 
  [] %   X Up %   O Left Right %
  [] Up %   X Left Right %   O Down %
  [] Left Right %   X Down %   []+X %
  [] Down %   O %   /\ %
  X %   O Up %   R1 %
 
Return to CPU Logic contents

 

While Grappling (Medium Damage)
 
  [] %   X Up %   O Left Right %
  [] Up %   X Left Right %   O Down %
  [] Left Right %   X Down %   []+X %
  [] Down %   O %   /\ %
  X %   O Up %   R1 %
 
Return to CPU Logic contents

 

While Grappling (Large Damage)
 
  [] %   X Up %   O Left Right %
  [] Up %   X Left Right %   O Down %
  [] Left Right %   X Down %   []+X %
  [] Down %   O %   /\ %
  X %   O Up %   R1 %
 
Return to CPU Logic contents

 

Grapple with opponent from behind (Small Damage)
 
  Back []   Back []+X
  Back X   Back /\
  Back O
  Back O Up Down
  Back O Left Right
 
Return to CPU Logic contents

 

Grapple with opponent from behind (Large Damage)
 
  Back []   Back []+X
  Back X   Back /\
  Back O
  Back O Up Down
  Back O Left Right
 
Return to CPU Logic contents

 

Opponent running towards your wrestler from the ropes (Small Damage)
 
  Running [] %
  Running X %
  Counter [] %
  Counter X %
  Counter R2 %
 
Return to CPU Logic contents

 

Opponent running towards your wrestler from the ropes (Large Damage)
 
  Running [] %
  Running X %
  Counter [] %
  Counter X %
  Counter R2 %
 
Return to CPU Logic contents

 

Opponent is dazed in corner (Small Damage)
 
  Running O %0
  Grapple O Up %30
  Grapple O Left Right %25
  Grapple O Down %45
 
Return to CPU Logic contents

 

Opponent is dazed in corner (Large Damage)
 
  Running O %0
  Grapple O Up %70
  Grapple O Left Right %10
  Grapple O Down %20
 
Return to CPU Logic contents

 

Opponent is downed around a corner (Large Damage)
 
  Don't Ascend %55 
  Ascend [] %45 
  Ascend X %0 
  Ascend O %0 
  Ascend []+X %0 
 
Return to CPU Logic contents

 

Opponent is downed around a corner (Damage being on the brink of death)
 
  Don't Ascend %50 
  Ascend [] %50 
  Ascend X %0 
  Ascend O %0 
  Ascend []+X %0 
 
Return to CPU Logic contents

 

Opponent is down in center of ring (Large Damage)
 
  Attack Normally %
  Running O Down %
 
Return to CPU Logic contents

 

Opponent is down in center of ring (Damage being on the brink of death)
 
  Attack Normally %30
  Running O Down %70
 
Return to CPU Logic contents

 

Opponent Face Up While Downed (Small Damage)
 
  Pick opponent up %   Leg O  %
  Roll opponent over %
  Head X  %
  Leg X  %
  Head O  %
 
Return to CPU Logic contents

 

Opponent Face Up While Downed (Large Damage)
 
  Pick opponent up %   Leg O  %
  Roll opponent over %
  Head X  %
  Leg X  %
  Head O  %
 
Return to CPU Logic contents

 

Opponent Face Up While Downed (Damage being on the brink of death)
 
  Pick opponent up %   Leg O  %
  Roll opponent over %
  Head X  %
  Leg X %
  Head O  %
 
Return to CPU Logic contents

 

Opponent Face Down While Downed (Small Damage)
 
  Pick opponent up %   Leg O  %
  Roll opponent over %
  Head X  %
  Leg X  %
  Head O  %
 
Return to CPU Logic contents

 

Opponent Face Down While Downed (Large Damage)
 
  Pick opponent up %   Leg O  %
  Roll opponent over %
  Head X  %
  Leg X  %
  Head O  %
 
Return to CPU Logic contents

 

Opponent Face Down While Downed (Damage being on the brink of death)
 
  Pick opponent up %40   Leg O  %0
  Roll opponent over %0
  Head X  %50
  Leg X  %0
  Head O  %10
 
Return to CPU Logic contents

 

Opponent is standing dazed near corner (Large Damage)
 
  Attack Normally %30    Apron O %0 
  Post [] %0 
  Post X %40 
  Post O %15 
  Post []+X %15 
 
Return to CPU Logic contents

 

Opponent is standing dazed near corner (Damage being on the brink of death)
 
  Attack Normally %5    Apron O %10 
  Post [] %5 
  Post X %5 
  Post O %5 
  Post []+X %45 
 
Return to CPU Logic contents

 

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 
  Attack Normally %
  Running [] %
  Running X %
 
Return to CPU Logic contents

 

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 
  Attack Normally %
  Running [] %
  Running X %
 
Return to CPU Logic contents
 
Opponent Standing Dazed (Small Damage)
 
  Go behind %
  Attack O %
  Attack []+X %
 
Return to CPU Logic contents

 

Opponent Standing Dazed (Large Damage)
 
  Go behind %
  Attack O %
  Attack []+X %
 
Return to CPU Logic contents

 

Opponent Standing Dazed (Damage being on the brink of death)
 
  Go behind %
  Attack O %
  Attack []+X %
 
Return to CPU Logic contents

 

Defense against opponent grappling from behind
 
  [] %
  X %
 
Return to CPU Logic contents

 

Opponent is outside of ring
 
  Go Outside %10 
  Apron Slingshot Attack to Outside %30 
  Running to Outside Diving Attack %55 
  Stay Inside of Ring and do nothing %10 
 
Return to CPU Logic contents

 

Performance (Opponent standing dazed)
 
  L1 %
  L2 %
  Do Not Perform %
 
Return to CPU Logic contents

 

Performance (Opponent downed)
 
  L1 %
  L2 %
  Do Not Perform %
 
Return to CPU Logic contents

 

Performance (Opponent outside of ring)
 
  L1 %
  L2 %
  Do Not Perform %
 
Return to CPU Logic contents

 

Performance (Your wrestler is standing on cornerpost)
 
  L1 %
  L2 %
  Do Not Perform %
 
Return to CPU Logic contents

 

Everytime I am particular (Entertainment)
 
  High %
  Low %
 
Return to CPU Logic contents

 

Serious Time (Discretion)
 
  High %
  Low %
 
Return to CPU Logic contents

 

Flexibility (Adaptability against opponent's style)
 
  High %
  Low %
 
Return to CPU Logic contents

 

Cooperation (Used for Tag matches)
 
  High %
  Low %
 
Return to CPU Logic contents
 

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Page Design & Layout Copyright ©1999 Fire Pro Club. All Rights Reserved.
Fire Prowrestling G - PlayStation
Wrestler Edit HTML Template Chart v0.1b
Original Template by The Mysterious Kagura
Modified by "The IceMaster" Frank James Chan and Mike Sweetser
Copyright ©1999 Fire Pro Club. All Rights Reserved.
Fire Prowrestling G Copyright ©HUMAN Corporation 1999