Fire Prowrestling G - PlayStation
Wrestler Edit HTML Template Chart v0.1a
Original Template by The Mysterious Kagura
Modified by "The Icemaster" Frank James Chan and Mike Sweetser
Copyright ©1999 Fire Pro Club. All Rights Reserved.
Fire Prowrestling G Copyright ©
HUMAN Corporation 1999


Last Revised on: Thursday, July 15, 1999 10:56

 

FPG Name:-

Real Name: Shocker

Created By N.Garcia (SASUKE~!!)

Based on Shocker's new heel persona... so I added a few heelish moves, and retained the rest of his regular arsenal of moves..

Name Entry | Wrestler Make | Skill Edit | Parameter Edit | Skill Equipment | CPU Logic

 


Name Entry

In Japanese

In English

 

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Wrestler Make

Stance: 5- Lucha
Size: 1- Small
Face: _ 226- Shiryu
Chest: M 1- Normal
Stomach: M 3-Belt w/ Tights 2
Upper Arm: M 1- Normal
Lower Arm: S 2- Wristband Small
Wrist: _ 1- Barehanded
Thigh: M 12- Thunder Tights
Knee: _ 10- Long Tights + Shoes
Ankle: _ 4- Shoes 2
 

 

The chart below represents the color bar at the bottom of the Wrestler Make
screen in the game from left to right and is color coded for appropriate seperation.
The numbers within the chart reflects the RGB(
Red Green, Blue) color value to input for your wrestler.

R: G: B:
30

22

16

28

16

10

18

10

08

12

06

04

16

16

16

22

22

22

28

28

28

00

00

14

02

02

22

04

04

28

00

00

14

02

02

22

04

04

28

02

02

02

03

03

03

05

05

05

00

00

14

02

02

22

04

04

28

02

02

02

03

03

03

05

05

05

02

02

02

03

03

03

00

00

14

02

02

22

04

04

28

28

28

28

30

30

30

30

30

30

02

02

02

06

06

06

10

10

10

08

06

04

 

1:Skin

2:Pants/3:Outfit Decorations

4:Pants

5,6:Lower Pants/7:Boots

8:Hand Apparel/9:Mask

10:Hair&Eyes

 

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Skill Edit

Belonging to Group
(Which wrestling promotion your wrestler will be placed in.)
EMLL(Lucha Libre)
Class
(Weight class of your wrestler)
Junior Heavy Class
Height -
Body Weight -
Year of Birth -
Month of Birth -
Day of Birth -
Birthplace Mexico
Fight Style Luchadore
Return Skill
(Defensive Skill)
Luchadore
Critical Type Finisher
Special Skill Stardom
Recovery Power Fast
Recovery Power (When Shedding Blood) Below
Respiratory Mood
(Breathing)
Above
Respiratory Mood (When Shedding Blood)
(Breathing)
Below
Spiritual Strength
(Awareness)
Strong
Spiritual Strength (When Shedding Blood)
(Awareness)
Poor
Neck Endurance Time
(Neck Stamina)
Medium
Arm Endurance Time
(Arm Stamina)
Low
Waist Endurance Time
(Waist Stamina)
Medium
Foot Endurance Time
(Foot Stamina)
Medium
Movement Speed
(Speed of your wrestler)
Fast
Ascent and Descent Speed
(How fast your wrestler climbs up the cornerpost)
Fast
I Ascend/I Run and Ascend
(Ability to climb cornerpost)
Run and Ascend
Outside Return Count
(When your wrestler will return into the ring when outside)
14
Touch Work
(Speed at which your wrestler
tags out to his partner. Used for Tag matches only)
Long
Theme Music Piece
(Your wrestler's Entrance music)
 
Voice 1 Quality
(Voice Catagory 1)
 
Voice 1 Kind
(Voice Sample 1. Can be assigned to moves)
 
Voice 2 Quality
(Voice Catagory 2)
 
Voice 2 Kind
(Voice Sample 2. Can be assigned to moves)
 

 

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Parameter Edit

ATTACK

DEFENSE

Thrust Skill
PUNCH
3 Blow Defense
PUNCH
5
Kick Skill
KICK
4 Kick Defense
KICK
4
Throw Skill
SUPLEX
4 Throw Skill Defense
SUPLEX
5
Joint Skill
SUBMISSION
5 Joint Defense
SUBMISSION
6
Throttle Skill
STRETCH
7 Throttle Skill Defense
STRETCH
7
Horsepower
POWER
6 Fly Skill Defense
FLYING
9
Instant-P
INSTANT-P
9 Crush
CRUSH
5
Arm Power
ARM POWER
4 Versus Lariat
VERSUS LARIAT
4
Attack Technic
TECHNIC
9 Defense Technic
TECHNIC
8
Rough Attack
ROUGH
2 Versus Rough Attack
ROUGH
5

 

/ 160 to 280

 

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Skill Equipment

Voice 1 or Voice 2 may be used as much as you like for each row.
Advantage (Specialty) attributes for the moves may be used up to 4 times.
Finisher attribute can only be used once, for a single move.
CRITICAL! ability is noted by an exclamation point within a green cell next to the move name.

Voice

Move
Attribute

Wrestler Position

Move

    Standing [] 05-Harite
    Standing X 09- Front Kick
    Standing O 27-Spinning Once Dropkick
    Standing []+X 39-Flying Forward Rolling Prawn Hold
    Running [] 37-Satelite Headscissors Whip
    Running X 36-Jumping Spin Wheel Kick
    Counter [] 55-Quebradora Con Hilo
    Counter X 46-Hurrancanrana
    Diagonal Running O
(Running toward Corner)
22- Flying Kneel Kick
  Specialty As Running Outside the Field O
(Running toward Outside)
05-Tope Con Hilo
    As Passing Rope Outside the Field O
(Rope Slingshot to the Outside)
05-Swandive Plancha
    From an Apron Inside O
(Standing on Apron, Slingshot to Inside)
05-Swandive Body Attack
    Post [] 16- Guillotine Drop
  Specialty Post X 19- Moonsault Press
    Post O 31- Cross Body
    Post []+X 32- Moonsault Attack
    Grappling [] 04- Backhand Chop
    Grappling [] UP 34-Body Slam
    Grappling [] LEFT or RIGHT 38-Cyclone Whip
    Grappling [] DOWN 31-Leg Pickup, Face Slap
    Grappling X 098- European Uppercut
    Grappling X UP 047- Front Suplex
    Grappling X LEFT or RIGHT 006- Machinegun Backhand Chops
    Grappling X DOWN 053- Side Suplex
    Grappling O 057- Forward Rolling Prawn Hold
    Grappling O UP 056-Frankensteiner
    Grappling O LEFT or RIGHT 127- Jumping Powerbomb
  Specialty Grappling O DOWN 134-Triple Powerbomb
  FINISHER Grappling []+X 048-Argentine Backbreaker
    Back [] 10-Back Brain Kneel Kick
    Back X 06-Face Crusher
    Back O 16-High Angle Flying Forward Prawn Hold
    Back O UP or DOWN 03- Japanese Legroll Clutch
    Back O LEFT or RIGHT 32- Backdrop Hold
    Back []+X 34- German Suplex
    Return Back []
(Back Counter)
01- Elbow Butt
    Return Back X
(Back Counter)
15-Back Switch
    Look Up to and Direct to Head X
(Opponent Down, Face Up, Head )
49- Double Hand Press Fall
    Look Up to and Direct to Foot X
(Opponent Down, Face Up, Foot )
27- Crucifx Kneehold
    Lie Down by Head X
(Opponent Down, Face Down, Head)
34- Cross Armbreaker
  Specialty Lie Down by Foot X
(Opponent Down, Face Down, Foot)
31-La Magistral
    Look Up to and Direct to Head O
(Opponent Down, Face Up, Head )
07- Jumping Elbowdrop
    Look Up to and Direct to Foot O
(Opponent Down, Face Up, Foot )
11- Groin Head drop
    Lie Down by Head O
(Opponent Down, Face Down, Head)
16- Guillotine Drop
    Lie Down by Foot O
(Opponent Down, Face Down, Foot)
17- Back Prawn Hold
    Lie Down Running O
(Running, Opponent Down)
05-Sunset Flip
    Corner Grappling O UP 26- Frankensteiner
    Corner Grappling O LEFT or RIGHT 10- Kushi-Zashi Stomping
    Corner Grappling O DOWN 28- Second Rope Brainbuster
    Performance L1 20- Two Hand Shaking
    Performance L2 76- Kneel Down and Flex Pose
    Front Two Platon 01- W. Dropkick
    Front Three Platon 01- Triple Hammerblow
    Back Two Platon 01- W. Backdrop
    Back Three Platon 01- Triple Hammerblow
    Corner Two Platon 04- Backdrop + Diving Neckbreaker
    Corner Three Platon 03- Triple Powerbomb

Name of Finisher: La Reinera

 

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CPU Logic

Contents

01- While apart from opponent (Small Damage to opponent)
02-
While apart from opponent (Large Damage to opponent)
03-
While Grappling (Small Damage)
04-
While Grappling (Medium Damage)
05-
While Grappling (Large Damage)
06-
Grapple with opponent from behind (Small Damage)
07-
Grapple with opponent from behind (Large Damage)
08-
Opponent running towards your wrestler from the ropes (Small Damage)
09-
Opponent running towards your wrestler from the ropes (Large Damage)
10-
Opponent is dazed in corner (Small Damage)
11-
Opponent is dazed in corner (Large Damage)
12-
Opponent is downed around a corner (Large Damage)
13-
Opponent is downed around a corner (Damage being on the brink of death)
14-
Opponent is downed in center of ring (Large Damage)
15-
Opponent is downed in center of ring (Damage being on the brink of death)
16-
Opponent Face Up While Downed (Small Damage)
17-
Opponent Face Up While Downed (Large Damage)
18-
Opponent Face Up While Downed (Damage being on the brink of death)
19-
Opponent Face Down While Downed (Small Damage)
20-
Opponent Face Down While Downed (Large Damage)
21-
Opponent Face Down While Downed (Damage being on the brink of death)
22-
Opponent Standing Dazed Near Corner (Large Damage)
23-
Opponent Standing Dazed Near Corner (Damage being on the brink of death)
24-
Opponent Standing Dazed Near Center Of Ring (Large Damage)
25-
Opponent Standing Dazed Near Center Of Ring (Damage being on the brink of death)
26-
Opponent Standing Dazed (Small Damage)
27-
Opponent Standing Dazed (Large Damage)
28-
Opponent Standing Dazed (Damage being on the brink of death)
29-
Defense against opponent grappling from behind
30-
Opponent is outside of ring
31-
Performance (Opponent standing dazed)
32-
Performance (Opponent downed)
33-
Performance (Opponent outside of ring)
34-
Performance (Your wrestler is standing on cornerpost)
35-
Every time I am particular (Entertainment)
36-
Serious Time (Discretion)
37-
Flexibility (Adaptability against opponent's style)
38-
Cooperation (Used for Tag matches)

 

While apart from opponent (Small Damage to opponent)

  Go grapple with opponent %   O %
  Stall for time %   []+X %
  Walk around opponent %  
  [] %  
  X %  

Return to CPU Logic contents

 

While apart from opponent (Large Damage to opponent)

  Go grapple with opponent %   O %
  Stall for time %   []+X %
  Walk around opponent %  
  [] %  
  X %  

Return to CPU Logic contents

 

While Grappling (Small Damage)

  [] %   X Up %   O Left Right %
  [] Up %   X Left Right %   O Down %
  [] Left Right %   X Down %   []+X %
  [] Down %   O %   /\ %
  X %   O Up %   R1 %

Return to CPU Logic contents

 

While Grappling (Medium Damage)

  [] %   X Up %   O Left Right %
  [] Up %   X Left Right %   O Down %
  [] Left Right %   X Down %   []+X %
  [] Down %   O %   /\ %
  X %   O Up %   R1 %

Return to CPU Logic contents

 

While Grappling (Large Damage)

  [] %   X Up %   O Left Right %
  [] Up %   X Left Right %   O Down %
  [] Left Right %   X Down %   []+X %
  [] Down %   O %   /\ %
  X %   O Up %   R1 %

Return to CPU Logic contents

 

Grapple with opponent from behind (Small Damage)

  Back [] %   Back []+X %
  Back X %   Back /\ %
  Back O %  
  Back O Up Down %  
  Back O Left Right %  

Return to CPU Logic contents

 

Grapple with opponent from behind (Large Damage)

  Back [] %   Back []+X %
  Back X %   Back /\ %
  Back O %  
  Back O Up Down %  
  Back O Left Right %  

Return to CPU Logic contents

 

Opponent running towards your wrestler from the ropes (Small Damage)

  Running [] %  
  Running X %  
  Counter [] %  
  Counter X %  
  Counter R2 %  

Return to CPU Logic contents

 

Opponent running towards your wrestler from the ropes (Large Damage)

  Running [] %  
  Running X %  
  Counter [] %  
  Counter X %  
  Counter R2 %  

Return to CPU Logic contents

 

Opponent is dazed in corner (Small Damage)

  Running O %  
  Grapple O Up %  
  Grapple O Left Right %  
  Grapple O Down %  

Return to CPU Logic contents

 

Opponent is dazed in corner (Large Damage)

  Running O %  
  Grapple O Up %  
  Grapple O Left Right %  
  Grapple O Down %  

Return to CPU Logic contents

 

Opponent is downed around a corner (Large Damage)

  Don't Ascend %  
  Ascend [] %  
  Ascend X %  
  Ascend O %  
  Ascend []+X %  

Return to CPU Logic contents

 

Opponent is downed around a corner (Damage being on the brink of death)

  Don't Ascend %  
  Ascend [] %  
  Ascend X %  
  Ascend O %  
  Ascend []+X %  

Return to CPU Logic contents

 

Opponent is down in center of ring (Large Damage)

  Attack Normally %  
  Running O Down %  

Return to CPU Logic contents

 

Opponent is down in center of ring (Damage being on the brink of death)

  Attack Normally %  
  Running O Down %  

Return to CPU Logic contents

 

Opponent Face Up While Downed (Small Damage)

  Pick opponent up %   Leg O %
  Roll opponent over %  
  Head X %  
  Leg X %  
  Head O %  

Return to CPU Logic contents

 

Opponent Face Up While Downed (Large Damage)

  Pick opponent up %   Leg O %
  Roll opponent over %  
  Head X %  
  Leg X %  
  Head O %  

Return to CPU Logic contents

 

Opponent Face Up While Downed (Damage being on the brink of death)

  Pick opponent up %   Leg O %
  Roll opponent over %  
  Head X %  
  Leg X %  
  Head O %  

Return to CPU Logic contents

 

Opponent Face Down While Downed (Small Damage)

  Pick opponent up %   Leg O %
  Roll opponent over %  
  Head X %  
  Leg X %  
  Head O %  

Return to CPU Logic contents

 

Opponent Face Down While Downed (Large Damage)

  Pick opponent up %   Leg O %
  Roll opponent over %  
  Head X %  
  Leg X %  
  Head O %  

Return to CPU Logic contents

 

Opponent Face Down While Downed (Damage being on the brink of death)

  Pick opponent up %   Leg O %
  Roll opponent over %  
  Head X %  
  Leg X %  
  Head O %  

Return to CPU Logic contents

 

Opponent is standing dazed near corner (Large Damage)

  Attack Normally %   Apron O %
  Post [] %  
  Post X %  
  Post O %  
  Post []+X %  

Return to CPU Logic contents

 

Opponent is standing dazed near corner (Damage being on the brink of death)

  Attack Normally %   Apron O %
  Post [] %  
  Post X %  
  Post O %  
  Post []+X %  

Return to CPU Logic contents

 

Opponent Standing Dazed Near Center Of Ring (Large Damage)

  Attack Normally %  
  Running [] %  
  Running X %  

Return to CPU Logic contents

 

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)

  Attack Normally %  
  Running [] %  
  Running X %  

Return to CPU Logic contents

 

Opponent Standing Dazed (Small Damage)

  Go behind %  
  Attack O %  
  Attack []+X %  

Return to CPU Logic contents

 

Opponent Standing Dazed (Large Damage)

  Go behind %  
  Attack O %  
  Attack []+X %  

Return to CPU Logic contents

 

Opponent Standing Dazed (Damage being on the brink of death)

  Go behind %  
  Attack O %  
  Attack []+X %  

Return to CPU Logic contents

 

Defense against opponent grappling from behind

  [] %  
  X %  

Return to CPU Logic contents

 

Opponent is outside of ring

  Go Outside %  
  Apron Slingshot Attack to Outside %  
  Running to Outside Diving Attack %  
  Stay Inside of Ring and do nothing %  

Return to CPU Logic contents

 

Performance (Opponent standing dazed)

  L1 %  
  L2 %  
  Do Not Perform %  

Return to CPU Logic contents

 

Performance (Opponent downed)

  L1 %  
  L2 %  
  Do Not Perform %  

Return to CPU Logic contents

 

Performance (Opponent outside of ring)

  L1 %  
  L2 %  
  Do Not Perform %  

Return to CPU Logic contents

 

Performance (Your wrestler is standing on cornerpost)

  L1 %  
  L2 %  
  Do Not Perform %  

Return to CPU Logic contents

 

Everytime I am particular (Entertainment)

  High %  
  Low %  

Return to CPU Logic contents

 

Serious Time (Discretion)

  High %  
  Low %  

Return to CPU Logic contents

 

Flexibility (Adaptability against opponent's style)

  High %  
  Low %  

Return to CPU Logic contents

 

Cooperation (Used for Tag matches)

  High %  
  Low %  

Return to CPU Logic contents

 

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Return to Previous Menu

 


Page Design & Layout Copyright ©1999 Fire Pro Club. All Rights Reserved.
Fire Prowrestling G - PlayStation
Wrestler Edit HTML Template Chart v0.1a
Original Template by The Mysterious Kagura
Modified by "The IceMaster" Frank James Chan and Mike Sweetser
Copyright ©1999 Fire Pro Club. All Rights Reserved.
Fire Prowrestling G Copyright ©
HUMAN Corporation 1999