In the beginning there were wargamers who spent two hours setting up terrain, one hour playing and half an hour to pack everything away.
Those who want to play a game in an evening and fit in a chat at the end went for smaller games.
And this small band of like minded players thought to have fun too.
So I dreamt of a set of rules for different periods in a skirmish format to get a result in on the night and a few laughs along the way.
It's been a year. Fighting samurai campaigns,WW2, wild west,Pirates,Boxer rebellion and others.
Refining the rules along the way, a change here, a change there. Adding Night fighting rules,
campaign rules and new periods considered.
But it's time to let them loose on the hobby.
this page will have tempting glimpses, starting with the WW2 skirmishes, prior to publishing.
the eventual rule set will be....
The essence of skirmish is to have the game scale
down to operating with a lot fewer figures
and make it a lot more personal.
The shooting is very simplified to speed up play
and combat is faster and bloodier. Costly, when you start with four to six figures
and lose three to an MG in one turn.
The main thing is to have small units with an objective,
ample,suitable terrain and throw some spanners
in the works if it gets too easy.