<' I saw a few tracks of "*a dwarf*" at wc and talk with Zhagrat. We meet up lb and he start slowtracking, 4-5 ticks or so. After a while we heard deathcries and I decide to target 2.dwarf. This is what happend: o S HP:Fine> Zhagrat crushes a mountain mule's body extremely hard and shatters it. A mountain mule is incapacitated and will slowly die, if not aided. Your blood freezes as you hear a death cry. o S HP:Fine> Zhagrat crushes a mountain mule's body extremely hard and shatters it. You receive your share of experience. Yes! You're beginning to get the idea. Your blood freezes as you hear a mountain mule's death cry. A mountain mule is dead! R.I.P. o S HP:Fine>You can't find a coins in the corpse. o S HP:Fine> Zhagrat leaves << south >>.. A Trail along a Sheer Rockface A small mushroom grows nearby. The corpse of the boar is lying here. The corpse of the brutish forest troll is lying here. o S HP:Fine>aba A hungry warg (iqi) stops following you. o S HP:Fine> Zhagrat carefully examines the ground around him, looking for tracks... o S HP:Fine> A hungry warg leaves << west >>.. o S HP:Fine> Saving Orcobal.Saving Orcobal. o S HP:Fine>look A Trail along a Sheer Rockface A small mushroom grows nearby. The corpse of the boar is lying here. The corpse of the brutish forest troll is lying here. Zhagrat is standing here searching for tracks. A hungry warg stands here, sniffing around for flesh. o S HP:Fine> Zhagrat carefully examines the ground around him, looking for tracks... o S HP:Fine> Zhagrat says 'they exping' o S HP:Fine>nod You nod solemnly. o S HP:Fine> Zhagrat says 'n 2 on foot' o S>track *dwarf* You carefully examine the ground around you, looking for tracks... Zhagrat leaves << north >>.. You were not able to keep your concentration while moving. You stop searching. A Trail through the Dense Pine Forest The corpse of a mountain mule is lying here. The corpse of the brutish forest troll is lying here.o S>fol orcobal You stop following Zhagrat. You will not follow anyone else now. o S>track *dwarf* Zhagrat leaves << east >>.. You carefully examine the ground around you, looking for tracks... You see some tracks of *a Dwarf* leading east (done less than 2 hours ago). o S>Skull-shaped Boulder in a Dreary Pine Forest A bright red mushroom is growing here. The corpse of a forest spider is lying here. The corpse of the brutish forest troll is lying here. *a Dwarf* is here, fighting Zhagrat. A stocky mountain mule is here, waiting to serve. *a Dwarf* is here, fighting an ugly forest troll. A stocky mountain mule is here, waiting to serve. *a Dwarf* is here, fighting an ugly forest troll. An ugly forest troll is here, fighting *a Dwarf*. Zhagrat is here, fighting *a Dwarf*. A hungry warg stands here, sniffing around for flesh. Exits: North East South West. Aha, you have found your victim! * S> *a Dwarf* crushes an ugly forest troll's body extremely hard and shatters it. Your blood freezes as you hear an ugly forest troll's death cry. An ugly forest troll is dead! R.I.P. * S>You can't find a coins in the corpse. * S>east Dim Pine Forest A swift and agile forest cat moves silently through the vegetation. A squirrel scampers around here, looking for nuts from the trees. Exits: North East South West. o S>west Skull-shaped Boulder in a Dreary Pine Forest A bright red mushroom is growing here. The corpse of an ugly forest troll is lying here. The corpse of a forest spider is lying here. The corpse of the brutish forest troll is lying here. *a Dwarf* is here, fighting Zhagrat. A stocky mountain mule is here, waiting to serve. *a Dwarf* is standing here. A stocky mountain mule is here, waiting to serve. *a Dwarf* is standing here. backstab $target Zhagrat is here, fighting *a Dwarf*. A hungry warg stands here, sniffing around for flesh. Exits: North East South West. * S>You begin to move silently to the back of your victim... Zhagrat sends *a Dwarf* sprawling with a powerful bash. Zhagrat crushes *a Dwarf*'s right hand extremely hard and shatters it. *a Dwarf* crushes Zhagrat's right leg hard and tickles it. You feel yourself exposed. *a Dwarf* makes a strange sound, as you place a black runed dagger*a Dwarf* makes a strange sound, as you place a black runed dagger in his back. * S *a Dwarf*:Bad>a You barely pierce *a Dwarf*'s right leg and tickle it. * S *a Dwarf*:Bad>cha mood agg Ok. *a Dwarf* panics, and attempts to flee. *a Dwarf* leaves << south >>.. * S> *a Dwarf* seems to have recovered his senses. * S> kill $target *a Dwarf* has arrived from the south. * S>* S *a Dwarf*:Fine Zhagrat:Fine> You pierce *a Dwarf*'s right foot hard and tickle it. * S *a Dwarf*:Fine Zhagrat:Fine>flee *a Dwarf* crushes Zhagrat's head extremely hard. * S *a Dwarf*:Fine Zhagrat:Fine>*a Dwarf* leaves << east >>.. A mountain mule leaves << east >>.. You flee head over heels. Dim Pine Forest A swift and agile forest cat moves silently through the vegetation. *a Dwarf* is standing here.A stocky mountain mule is here, waiting to serve. Exits: North East South West. * S> A forest cat leaves << west >>.. * S>kill $target They aren't here. A fallow deer has arrived from the north. * S> # $name is now set to {Mhâgsh}. Mhâgsh tells you 'u still near LB?' * S>td # $target is now set to {*dwarf*}. kill $target * S *a Dwarf*:Bad> You pierce *a Dwarf*'s left hand hard and shatter it. * S *a Dwarf*:Bad>a cha mood agg Ok. * S *a Dwarf*:Bad> You lightly pierce *a Dwarf*'s body. * S *a Dwarf*:Bad> *a Dwarf* panics, and attempts to flee. *a Dwarf* leaves << east >>.. o S>east kill $targetkill $target Rocky, Barren Plains *a Dwarf* is standing here. Exits: North East South West. * S>* S *a Dwarf*:Bad> You lightly pierce *a Dwarf*'s right foot. * S *a Dwarf*:Bad> *a Dwarf* panics, and attempts to flee. *a Dwarf* leaves << east >>.. a east * S>kill $target cha mood agg Ok. * S>A Majestic Mound in a Spruce Forest A short evergreen plant, with slightly bluish needles, grows here. A buck runs swiftly from place to place, looking about warily as it grazes. Exits: North East South West. o S>They aren't here. o S> track *dwarf* A swift buck leaves << east >>.. o S>You carefully examine the ground around you, looking for tracks... nar dwarf bad You see some tracks of *a Dwarf* leading eastYou see some tracks of *a Dwarf* leading east (done less than 1 hour ago). o S>Ok. o S>Dreary Spruce Forest A buck runs swiftly from place to place, looking about warily as it grazes. Exits: North South West. You see some tracks of *a Dwarf* leading south (done less than 1 hour ago). o S>Clear Spring on a Hill A clear spring babbles as cool water trickles out of the ground. Exits: North East South West. You see some tracks of *a Dwarf* leading south (done less than 1 hour ago). * S>A Trail in the Lowlands Exits: North East South West. You see some tracks of *a Dwarf* leading west (done less than 1 hour ago). * S>A Trail in the Lowlands Exits: North East South West. Mhâgsh narrates 'where?' You see some tracks of *a Dwarf* leading south (done less than 1 hour ago). * S>Lowlands Exits: North East South West. You see some tracks of *a Dwarf* leading south (done less than 1 hour ago). * S>Rocky Hills Exits: North East South West. nar guard moors You see some tracks of *a Dwarf* leading south (done less than 1 hour ago). * S>Ok. * S>Tall, Steep Hill Exits: North East West. You see some tracks of *a Dwarf* leading west (done less than 1 hour ago). * S>Rocky Hills Exits: East South West. Ortharg narrates 'hi all, any tips for a newbie orc?' You see some tracks of *a Dwarf* leading south (done less than 1 hour ago). * S>Old East Road Exits: North East South West. Saving Orcobal.Saving Orcobal. You see some tracks of *a Dwarf* leading south (done less than 1 hour ago). * S>Forested Hills Exits: North East West. You see some tracks of *a Dwarf* leading west (done less than 1 hour ago). * S>East of a Ridge Exits: North East. You see some tracks of *a Dwarf* leading north (done less than 1 hour ago). * S>Old East Road Exits: East South West. You see some tracks of *a Dwarf* leading west (done less than 1 hour ago). * S>Old East Road Exits: North East South West. You see some tracks of *a Dwarf* leading west (done less than 1 hour ago). * S>Old East Road Exits: North East South West. You see some tracks of *a Dwarf* leading westYou see some tracks of *a Dwarf* leading west (done less than 1 hour ago). * S>Old East Road Exits: North East South West. You see some tracks of *a Dwarf* leading west (done less than 1 hour ago). * S>Old East Road A colourful butterfly is fluttering around here. Exits: North East South West. You see some tracks of *a Dwarf* leading west (done less than 1 hour ago). * S>Old East Road Exits: North East South West. You see some tracks of *a Dwarf* leading west (done less than 1 hour ago). t zhagrat it running west. * S>Overgrown Grassland Exits: North East South West. You see some tracks of *a Dwarf* leading west (done less than 1 hour ago). * S>Ok. * S>Overgrown Road Exits: North East South West.Exits: North East South West. You see some tracks of *a Dwarf* leading west (done less than 1 hour ago). * S>Overgrown Grassland Exits: North East South West. You see some tracks of *a Dwarf* leading north (done less than 1 hour ago). * S Move:Tired>Old East Road Exits: North East South West. You see some tracks of *a Dwarf* leading west (done less than 1 hour ago). * S Move:Tired>Old East Road Exits: East South West. You see some tracks of *a Dwarf* leading west (done less than 1 hour ago). * S Move:Tired>Old East Road Exits: North East South West. You see some tracks of *a Dwarf* leading west (done less than 1 hour ago). * S Move:Tired>A Small Forest Stream Exits: North East South West. You see some tracks of *a Dwarf* leading northYou see some tracks of *a Dwarf* leading north (done less than 1 hour ago). * S Move:Tired>Old East Road A colourful butterfly is fluttering around here. Exits: North East South West. You see some tracks of *a Dwarf* leading west (done less than 1 hour ago). * S Move:Tired>Edge of the Forest *a Dwarf* is standing here. Exits: North East South West. Aha, you have found your victim! * S Move:Tired>backstab $target You begin to move silently to the back of your victim... The night has begun. You feel stronger in the dark! *a Dwarf* bleeds from open wounds. *a Dwarf* makes a strange sound but is suddenly very silent, as you place a black runed dagger in his back. You receive your share of experience. Congratulations! This is the first time you've killed it! Your blood freezes as you hear *a Dwarf*'s death cry. *a Dwarf* is dead! R.I.P. o S Move:Tired>You get a pile of coins from the corpse of *a Dwarf*. There was 10 gold coins. o S Move:Tired>linc look in corpse corpse (here) : corpse (here) : a battle axe (brand new) a bright red amulet two forest green cloaks a full metal shield (brand new) two gold rings two great helms a jewel-encrusted goblet a pair of thin vambraces (brand new) a red ruby; it has a soft glowing aura a snakeskin belt a thick metal breastplate (brand new) a thick pair of metal boots (brand new) a thick pair of metal gauntlets (brand new) a thin pair of greaves (brand new) three water skins a moneybag a leather backpack nar dwrad dieds (dwarf dies. It was Wrain) Zhagrat narrates 'dra died' nar claps Rhuka narrates 'clappers' Zhagrat narrates 'other got away afull' Rhuka narrates 'two died' Rhuka narrates 'thanks to orcobal and zhagrat :P' [Corpse of Dar's:] o S Move:Slow a shadow:Fine>look in corpse corpse (here) : a black warg fur (brand new) a broad silver belt a butcher knife (dented) a great helm (brand new) a metal wall shield (brand new) an ornate, steel-shafted warhammer a pair of greaves (brand new) a pair of metal gauntlets (used) a pair of vambraces (used) a red ruby; it has a soft glowing aura a set of lock picks a thick metal breastplate (brand new) a thick pair of metal boots (brand new) a thin pair of soft leather boots (used) a pile of coins a leather backpack a sable pouch a leather backpack <' 3 wps, nice warrior loot and some 90k exp. Dar was 7 wps and 100k exp