CERPIO STRATEGY

Home

The SPANISH
Psychological Tactics
How to become an EXPERT
DEATHMATCH-the first 5 minutes
TRADING
FARM SHARING
Dark Age Militia Rush (DRUSH)
The Powerup-A guide to booming
How to beat Mighty HUNS
The GOTHS
The CELTS
The KOREANS
The BYZANTINES
TIPS for NEWCOMERS
BF RUSH
Highway to Expert
CounterTable
UNIT INFO
TeamPlay Rules
UNIT BONUSES
Interview with ARCH KOVEN
Interview with The_Sheriff
RELICS-worth being collected??
Unit Attributes
Interview with TOP-EXPERT HALEN
10 things every Rook should know
How to escape a Flush
SCOUTING-WALLING matters
Saracen Fast Castle with Knights
PERSIAN DOCK strategy
Mass Aztecs Eagle Warrior Attack
The JAPANESE
Guide to NOMAD
Saracen Scout Rush
Sophisticated HOTKEYS
Guide to TREBUCHETS
LATE CASTLE ATTACK
The SLINGSHOT
Optimum time to hit Feudal
DARK-FEUDAL DEFENCE
FLUSH DEFENCE
How to play on WATER MAPS
MONGOL POWER RUSH
Mass-Knight Rush
RUSH by CHINESE
MAYAN FLUSH
FAST BRITON ARCHER FLUSH
THE DOUCHE
DARK WALLING
HUNS-20 Knights in 20 minutes
A R A B I A
EVIL TRICKS
FEUDAL AGE RUSH-complete guide
FEUDAL ATTACKING
HOTKEYS
HOW TO BEGIN
QUESTIONING AN EXPERT
FLUSH DEFENCE


                    
                  Flush Defense
 
                 
                   
OK - this is the situation - you get flushed at around the
13-14 minute mark and your enemy has towered your woodies
and/or goldies. What's the best plan of action here:
* take a group of villagers and tear down the tower, cost
in villager deaths
* move your wood/gold production elsewhere - cost 1-200
wood, loss of gold site
* other...
                      
                   
Reply: Wufei
   
The tower wouldn't have murder holes yet, because it is so
early in the game. Just take a couple
m@a and level it.
BUT, the best way to prevent such action is to have your
scout on a patrol around your wood and gold to notice
those villagers storm in. Then you can eat them up with
cheap non gold costing skirmishers or
m@a.
                       
                   
Reply: Hawk_Speed
                     
Ah the flush, the tactic we all love to hate. Basically,
if the opponent is chinese i know that i may get flushed,
which means he will feudal around 10:30 or so, maybe a bit
faster. If i see him feudal that fast, i will usually put
up my own tower in the spot where i think he will come,
and then send my scout around that area looking for the
villes building the archery range.
If u spot em, send 3 of your villes and your scout to kill
them, then your fine, goto castle and kick his ass cause
his econ isn't as good as yours. If he does get up the
ranges, make sure u put up that tower before he does, and
build an archery range near your wood as your castle
building. Now you can make a couple skirmishers
(skirmishers absolutely LEVEL regular archers). If he's
going heavy on the attack, build a few skirmies, maybe 6
or so, and put them where he is going.
Most importantly! Do not delay going to castle! Get to
castle and put up a TC right next to his archery ranges
and put the skirmies inside the TC, then build a seige
with one ram and take out his forward base. After this,
you should have a BIG advantage assuming he didn't kill
more than a couple villagers, which he CANT if u have
skirmies running around.
Just remember to build the archery range as your castle
building instead of whatever you were planning on, this is
the key to the flush defense. And dont let that forward
base stand after you've castled! Beat it down, then boom
outward and set up a TC in between your bases, then boom.
You will have the advantage in econ, and eventually come
out on top since he will castle around 20, and many times
later than that.
                       
                   
Reply: Farmer Barleymow
                     
The problem there wufei is that if he's putting up towers,
he's going to be bringing archers with him. No good
sending in
m@a against them if they are all based around
the bottom of the tower.
Thanks for those tips, Hawk, but what I really wanted to
know was what is the best course of action once the worst
has happened and you didn't spot the flush and he's there
in the base killing your villies. Resign?
                      
                   
Reply: shortguy
                    
 speed what would we do w/o u? hehehe i agree with
everything that he said but one part, don't build the
tower until unless u think he is going for your gold
villies, bring your scout back to the base and scout
around to see where the ar's or whatever foward build he
 has going is, if it is near your goldies screw the local
and use the market to castle if he is going for your
woodies then just build the tower when u know that is
going to happen, he SHOULD only send a max of 4 vills to
put the tower up so your 8 or so woodies (assuming your
 using the brit fast castle) will get the tower up faster
then he will if u catch him early enough!
                      
                   
Reply: Wacky_Taffy
                    
 Archer flushes are weak. Some people back them with
spearmen (which can stop vill hordes when backed by
 archers nicely), which are cheap and engage your
opponent's vills in hand to hand. Towers don't do that
much. They can just put units at the base. To stop a flush
you have to spread and get to castle. TC's butcher feudal
units, so they are what you are going for (not to mention
more economic growth).
                    
                   
Reply: Virile
                    
 I really wouldn't advise sending 3 villagers out there to
try to kill the vills building the archery range. Most
players will wall in their builders with palisades so you
can't reach them. You'll just end up losing your vills
once the archers start coming out.
Your best bet when you see those archers coming is to put
up a tower as fast as possible and garrison 5 vills in it.
Then just beat the archers to death with your other vills
and send them back to work. Just make sure to ungarrison
the vills in the tower and send them back to work too.
Once you've beat back that first attack just build some
skirms out of the archery range you should have
constructed as your castle building and send them out
beside his archery range. If he's dumb enough to build
anymore archers and not garrison them, they'll get
massacred rather quickly by your skirms.
Amidst all this you want to get to castle as quick as
possible and build the normal castle attack force of
knights, monks and rams. Also make sure to TC your
resources.
The Feudal rusher should be at an extreme disadvantage
 unless he killed at least 5 or so vills and you ought to
be able to take him out rather easily.
                    
                  
 Reply: blue_myriddn
                    
 A well executed flush is lethal, the best bet is to hope
your opponent screws up somewhere. Otherwise odds are he
will have the advantage. Don't bother with your gold
because what a real Flusher will be after is your wood
supply. Dependant on how much dark age farming you have
done wood will be critically short at around 13 minutes.
                     
Scenario 1: tower your gold and move your wood pit.
While getting a second wood pit up is usually no problem
(100W), after building the barracks you are usually
hurting to get the wood fast enough to build an archery.
Don't forget the whole time you are moving your woodies
they are not cutting wood. Also once you get the archery
up, skirms cost wood and so does that second building that
you will need to get to the castle age. So here you are
with your food protected (farms) and your gold protected
(towered). What should you build MaA? They get blown down
by archers and towers. No way you are screwed. A wood
shortage will hurt you in a big way, especially since the
smart flusher is going to keep scouting and find your new
wood operation. He has been mining stone at home so
another tower is bound to pop up on your new wood supply
further slowing you down. All in all you can see this is a
pretty bad way to handle a flush, but it is still what
many people do.
                     
Scenario 2: tower your wood.
IMO this is the way to go. The only problem is tower
placement. If you place it in the center than the FLUSHER
can put a tower on the edge of your forest and still screw
you up. Put it on one of the edges and he can put it on a
different one. The BEST way is to get the tower up without
 him noticing and then have him try to build his tower in
the radius of your tower. This takes away his window of
opportunity and you have the wood you need. The big
problem here is that you need to complete your tower
before he starts his. Possible since you have ALOT more
vils building it, but difficult cause he is gonna hit
feudal before you.
                     
Ok, so you tower you wood and he puts a tower on your
gold. Big deal, move the 3 vils mining gold (prolly
garrison them in the TC and try to lure an archer to his
doom) and move on. Drop a market as one of your feudal
buildings, sell some food (odds are you will have an
abundance) and get your but to castle. Go find a remote
gold mine, grab enough to make a couple knights and you
will prolly ride out the storm.
                     
Scenario 3: Get butt-a$$ lucky and find his vils while
they are building the archery. Odds are they will be
weakened by wolves so you can knock them down. However he
will prolly have spears so watch your scout.
                     
Either way, a FLUSH is nothing to be taken lightly.
 

Enter supporting content here