CERPIO STRATEGY

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10 things every Rook should know
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Saracen Fast Castle with Knights
PERSIAN DOCK strategy
Mass Aztecs Eagle Warrior Attack
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Guide to NOMAD
Saracen Scout Rush
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MONGOL POWER RUSH
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Unit Attributes

Unit Attributes

 

(New units / Changes to existing units coming with the expansion pack "The Conquerors" are printed in red color)

 

 

Unit:

Cost:

Hitpoints:

Attack:

Armor:

Range:

Speed:

Special:

Infantry

Militia

60 Food, 20 Gold

40

4

0/1

0

slow

 

Man-at-Arms

60 Food, 20 Gold

45

6

0/1

0

slow

Attack bonus vs. buildings

Long Swordsman

60 Food, 20 Gold

55

9

0/1

0

slow

Attack bonus vs. buildings

Two-handed Swordsman

60 Food, 20 Gold

60

11

0/1

0

slow

Attack bonus vs. buildings

Champion

60 Food, 20 Gold

70

13

1/1

0

slow

Attack bonus vs. buildings

Spearman

35 Food, 25 Wood

45

3

0/0

0

medium

Attack bonus vs. cavalry, War Elephants

Pikeman

35 Food, 25 Wood

55

4

0/0

0

medium

Attack bonus vs. cavalry, War Elephants

Halberdier

35 Food, 25 Wood

60

6

0/0

0

medium

Attack bonus vs. cavalry, War Elephants

Eagle Warrior

20 Food, 50 Gold

50

7

0/2

0

fast

Attack bonus vs. Monks, Siege Weapons

*Elite-Eagle Warrior

20 Food, 50 Gold

60

9

0/4

0

fast

Attack bonus vs. Monks, Siege Weapons

Berserk

65 Food, 25 Gold

48

9

0/1

0

slow

Attack bonus vs. buildings; Heals over time

Elite-Berserk

65 Food, 25 Gold

60

14

2/1

0

slow

Attack bonus vs. buildings; Heals over time

Samurai

60 Food, 30 Gold

60

8

1/1

0

slow

Attack bonus vs. other unique units, buildings

Elite-Samurai

60 Food, 30 Gold

80

12

1/1

0

slow

Attack bonus vs. other unique units, buildings

Teutonic Knight

85 Food, 40 Gold

70

12

5/2

0

slow

Attack bonus vs. buildings

Elite-Teutonic Knight

85 Food, 40 Gold

100

17

10/2

0

slow

Attack bonus vs. buildings

Throwing Axeman

55 Food, 25 Gold

50

7

0/0

3

slow

Attack bonus vs. buildings; Ranged attack

Elite-Throwing Axeman

55 Food, 25 Gold

60

8

1/0

4

slow

Attack bonus vs. buildings; Ranged attack

Woad Raider

65 Food, 25 Gold

65

8

0/1

0

medium

Attack bonus vs. buildings

Elite-Woad Raider

65 Food, 25 Gold

80

13

0/1

0

medium

Attack bonus vs. buildings

Huskarl

80 Food, 40 Gold

60

10

0/6

0

medium

Attack bonus vs. buildings, archers

Elite-Huskarl

80 Food, 40 Gold

70

12

0/8

0

medium

Attack bonus vs. buildings, archers

Jaguar Warrior

60 Food, 30 Gold

50

10

1/0

0

medium

Attack bonus vs. other infantry

Elite-Jaguar Warrior

60 Food, 30 Gold

75

12

2/0

0

medium

Attack bonus vs. other infantry

Archers

Archer

25 Wood, 45 Gold

30

4

0/0

4

medium

 

Crossbowman

25 Wood, 45 Gold

35

5

0/0

5

medium

 

Arbalest

25 Wood, 45 Gold

40

6

0/0

5

medium

 

Skirmisher

25 Food, 35 Wood

30

2

0/3

4

medium

Attack bonus vs. archers

Elite-Skirmisher

25 Food, 35 Wood

35

3

0/4

5

medium

Attack bonus vs. archers

Cavalry Archer

40 Wood, 70 Gold

50

6

0/0

3

fast

 

Heavy Cavalry Archer

40 Wood, 70 Gold

60

7

1/0

4

fast

 

Hand Canonneer

45 Food, 50 Gold

35

17

1/0

7

medium

Attack bonus vs. infantry; Requires chemistry

ChuKoNu

40 Wood, 35 Gold

45

8

0/0

4

medium

Multiple fires between reloads

Elite-ChuKoNu

40 Wood, 35 Gold

50

8

0/0

4

medium

Multiple fires between reloads

Janissary

60 Food, 55 Gold

35

17

1/0

8

medium

 

Elite-Janissary

60 Food, 55 Gold

40

22

2/0

8

medium

 

Longbowman

35 Wood, 40 Gold

35

6

0/0

5

medium

 

Elite-Longbowman

35 Wood, 40 Gold

40

7

0/1

6

medium

 

Mangudai

55 Wood, 65 Gold

60

6

0/0

6

fast

Attack bonus vs. Siege Weapons

Elite-Mangudai

55 Wood, 65 Gold

60

8

1/0

8

fast

Attack bonus vs. Siege Weapons

Plumed Archer

46 Wood, 46 Gold

50

5

0/1

4

fast

 

Elite-Plumed Archer

46 Wood, 46 Gold

65

5

0/2

5

fast

 

War Wagon

80 Wood, 60 Gold

150

9

0/3

5

fast

 

Elite-War Wagon

80 Wood, 60 Gold

200

9

0/4

6

fast

 

Cavalry

Scout Cavalry

80 Food

45

3

0/2

0

medium

Attack bonus vs. Monks; Resists conversion

Light Cavalry

80 Food

60

7

0/2

0

fast

Attack bonus vs. Monks; Resists conversion

Hussar

80 Food

75

7

0/2

0

fast

Attack bonus vs. Monks; Resists conversion

Knight

60 Food, 75 Gold

100

10

2/2

0

fast

 

Chevalier

60 Food, 75 Gold

120

12

2/2

0

fast

 

Paladin

60 Food, 75 Gold

160

14

2/3

0

fast

 

Camel

55 Food, 60 Gold

100

5

0/0

0

fast

Attack bonus vs. cavalry

Heavy Camel

55 Food, 60 Gold

120

7

0/0

0

fast

Attack bonus vs. cavalry

Cataphract

70 Food, 75 Gold

110

9

2/1

0

fast

Attack bonus vs. infantry

Elite-Cataphract

70 Food, 75 Gold

150

12

2/1

0

fast

Attack bonus vs. infantry

War Elephant

200 Food, 75 Gold

450

15

1/2

0

slow

Attack bonus vs. buildings

Elite-War Elephant

200 Food, 75 Gold

600

20

1/3

0

slow

Attack bonus vs. buildings

Mameluke

55 Food, 85 Gold

65

7

0/0

3

fast

Attack bonus vs. cavalry

Elite-Mameluke

55 Food, 85 Gold

80

10

1/0

3

fast

Attack bonus vs. cavalry

Conquistador

60 Food, 70 Gold

55

16

2/2

6

fast

 

Elite-Conquistador

60 Food, 70 Gold

70

18

2/2

6

fast

 

Tarkan

60 Food, 60 Gold

90

7

1/2

0

fast

Attack bonus vs. buildings

Elite-Tarkan

60 Food, 60 Gold

150

11

1/3

0

fast

Attack bonus vs. buildings

Other Units

Villager

50 Food

25

3

0/0

0

slow

Builds, repairs buildings; Gathers resources; Adds attack to buildings when garrisoned

Monk

100 Gold

30

0

0/0

9

slow

Converts units, heals at range

Missionary

100 Gold

30

0

0/0

7

fast

Converts units, heals at range

Trade Cart

100 Wood, 50 Gold

70

0

0/0

0

medium

Trades with other markets

Siege

Scorpion

75 Wood, 75 Gold

40

12

0/6

7

slow

Bolts damage all they touch

Heavy Scorpion

75 Wood, 75 Gold

50

16

0/7

7

slow

Bolts damage all they touch

Bombard Cannon

225 Wood, 225 Gold

80

40

2/5

12

slow

Requires Chemistry; Minimum range; Attack bonus vs. buildings, ships

Battering Ram

160 Wood, 75 Gold

175

2

0/180

0

slow

Attack bonus vs. buildings

Capped Ram

160 Wood, 75 Gold

200

3

0/190

0

slow

Attack bonus vs. buildings

Siege Ram

160 Wood, 75 Gold

270

4

0/195

0

slow

Attack bonus vs. buildings

Mangonel

160 Wood, 135 Gold

50

40

0/6

7

slow

Area of effect damage

Onager

160 Wood, 135 Gold

60

50

0/7

8

slow

Area of effect damage

Siege Onager

160 Wood, 135 Gold

70

75

0/8

8

slow

Area of effect damage

Trebuchet (packed)

200 Wood, 200 Gold

150

0

2/8

0

slow

 

Trebuchet (unpacked)

200 Wood, 200 Gold

150

200

1/150

16

slow

Attack bonus vs. buildings, ships

Petard

80 Food, 20 Gold

50

25

0/2

0

medium

Explodes; Attack bonus vs. buildings

Ships

Fishing Ship

75 Wood

60

0

0/4

0

medium

Harvests fish; Builds Fish Traps

Trade Cog

100 Wood, 50 Gold

80

0

0/6

0

fast

Trades with other Docks

Transport Ship

125 Wood

100

0

4/8

0

fast

Carries land units

Galley

90 Wood, 30 Gold

120

6

0/6

5

fast

 

War Galley

90 Wood, 30 Gold

135

7

0/6

6

fast

 

Galleon

90 Wood, 30 Gold

165

8

0/8

7

fast

 

Fire Ship

75 Wood, 45 Gold

100

2

0/6

2

fast

 

Fast Fire Ship

75 Wood, 45 Gold

120

3

0/8

2

fast

 

Demolition Ship

70 Wood, 50 Gold

50

110

0/3

0

fast

Explodes, damaging everything nearby; Attack bonus vs. buildings

Heavy Demolition Ship

70 Wood, 50 Gold

60

140

0/5

0

fast

Explodes, damaging everything nearby; Attack bonus vs. buildings

Cannon Galleon

200 Wood, 150 Gold

120

35

0/6

13

medium

Requires Chemistry; Minimum range; Attacak bonus vs. buildings

Elite-Cannon-Galleon

200 Wood, 150 Gold

150

45

0/8

15

medium

Requires Chemistry; Minimum range; Attacak bonus vs. buildings

Longboat

100 Wood, 50 Gold

130

7

0/6

6

fast

Fires multiple arrows

Elite-Longboat

100 Wood, 50 Gold

160

8

0/8

7

fast

Fires multiple arrows

Turtle Ship

200 Wood, 200 Gold

200

50

6/5

6

medium

 

Elite-Turtle Ship

200 Wood, 200 Gold

300

50

8/6

6

medium

 

 

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