|
|
First Quarter 2007
By Mary Rhoades Coming up!!! May 26-28 2007 we'll host our Mid-Cities/Irving. This is a big change--we are moving to Memorial Day weekend, and to the Westin Hotel in Irving. The Westin is a full-service hotel with great sleeping rooms, and our sleeping room rate is only $79 as opposed to their regular rates of $289 for that weekend! Instead of an Early Bird and a 2-day Main Event, we will have a full 18-game three-day tournament. Find the flyer at cross-tables.com -- and make plans to come! Our club has raised enough money to almost pay for the entire cost of the playing space for the Mid-Cities tournament! Kudos to us! Preparation and entries for the Players Championship 2007 are coming along very nicely. Check out the PC07 information at the tournament web page: PC07.org . If you haven't checked out the crosstables.com web site, take a look at it. It's full of information about upcoming tournaments, players, NSA leaders, milestones, etc. Take a look around. If you're a tournament player you'll find yourself! Is it May already? Wow! I'm off to Buffalo, NY to play in Ember Nelson's tournament!
January High game: Mike
Early's 552 point game. February High game: Sammy Dick-Onuoha's
560 point game. March High game: Carla
Cree's 558 point game.
East of Bedford (otherwise known as Dallas)
Monthly Fully-Rated Tournaments Continue! Yes, you read right!........here are the
details. WHERE? Golden Corral at the NW corner of Colony Main (Josey) and Hwy 121 in The Colony (Mapsco 554W). The restaurant is actually 3/10 of a mile to the west of the intersection. There’s a Wal-Mart right behind it for another landmark. HOW MUCH? Entry fee is $25.00. Approximately $12.00 will go to the buffet, included in the entry fee, leaving $13.00 per entrant going to the prize fund.
Due to the room constraints, I think we might have to limit the entries to the
first 40. Farther East (otherwise known as North Dallas)
Mike Willis, Director, Club 319
Many, many, years ago, in a galaxy far,
far away, I put out a monthly newsletter. Oddly enough, it was entitled The Dallas
Scrabble Newsletter. Time passed, generations came and went,
and Mary Rhoades started her club in the Mid-Cities. Together,
we generated The Metroplex Scrabble Newsletter, which Mary, bless
her soul, continues to this very day. The hours were long and hard,
the wind blew cold, and I grew tired and weary. The deadlines were
speeding by like mile markers and I chose to hike off into the hills to
recompose myself. I wandered those hills for years, but was
never quite ready to try writing again. Save for an occasional burst
on [c-g-p], I was not ready to recommit myself to a newsletter.
However, after taking a few months off from directing last year,
I found again the enjoyment I had for supporting our beloved game of
Scrabble. I have since been attempting to get my personal affairs
in enough order to adequately focus on writing once again~~just
last week a couple bid on my Lake Highlands home that has so heavily taxed
my time and energy the past few years.
Our club's current meeting location is
the Whataburger restaurant just south of Campbell on Coit Road.
We play three sanctioned games of Scrabble
each Thursday night at Whataburger located at Coit & Campbell, except
for very high-order holidays. Some folks actually come on Thanksgiving night
if they know they can get a few games in. Many choose to play
extra games, both before and after club. We charge $2 a session and give
round prizes, such as a box of light bulbs for the highest B word played for
the BulBs. Throughout the years, I have done a number of things with the
extra money, including paying 50 cents for each win at the end of the year.
Currently, I am amassing the funds necessary to purchase short-sleeved
black cotton Oxford button-collar shirts, embroidered with the regular
players' names and "Dallas Destroyers" in white stitching.
Once a month, one of our many experts, all consistently highly rated in
the nation, will speak to the group on a particular game development
dynamic. The Crees spoke on the benefits of the development and
employment of flash study cards. Darrell Day spoke on pre-end game
posturing and the strategies which accompany games 60-80 percent played.
Paul Holser and I spoke on tile tracking and why it is an absolute
must. In a couple of weeks, we will have the May presentation.
The history of club sites for Dallas Club 319 over
the years is almost movie-worthy. It is amazing that Hollywood has not
paid for the story rights. Needless to say, we have had sites
burn, or fold, and any number of other oddities which might render our
site unusable has happened. Thankfully, we have had a good
relationship with just about every one of our sites, despite their poor
misfortunes. Hopefully, Whataburger is not shutting its doors soon,
despite the fact that our Forest Lane McDonald’s burned down and was not
rebuilt. We help them check the wiring each month and we pray for no more
natural (or otherwise) disasters.
To Challenge or Not to Challenge by Stu Goldman (originally printed in the 1981 Scrabble® News) This Hamletic (Don't play that!) questions presents quite a problem for the Scrabble® crossword game player facing (a) an unfamiliar word just played and (b) an opponent trying to look innocent--or is he truly innocent? The propriety of deliberately playing phony words is a matter of personal opinion. My belief is that the phony in a Scrabble® game is much akin to the bluff in poker or the trap in bridge laid by the play of a misleading card. Whether you intentionally play phonies or not, your opponent can--and probably will (unless you wish to compete only with OWL (originally OSPD) purists). Even then, you must evaluate each word played because it may have been misplayed, misspelled or misremembered by your opponent! Who Is Your Opponent? People who play regularly at clubs and tournaments can be expected to know many unusual words. If you do not, you are at a disadvantage and your opponent knows it. Failure to use the reasoning detailed below can lead to a dilemma. If you have lost two or three challenges early in the game, every strange word your opponent plays will bother you. You cannot afford to fall further behind, yet the points are being racked up by the opponent, who knows you cannot afford to challenge. Even if you do, and win, your opponent can return to using perfectly good words--but you won't feel any better. What Are the Alternatives? The proper thing to decide in considering a challenge is not whether the word is good, but whether another play for about the same points could have been made from it. Your opponent if probably trying to draw a challenge, and you will lose. You should anagram all strange-sounding bonus plays, with the same and other possible hangers. If you find one, don't challenge unless you know from experience or study of your dictionary that the word is no good. With lesser plays, try to find other places--or anagrams in the same place--where the same tiles could be used. Finally, for scoring-rack improvement plays containing three or four vowels, do not challenge unless you know for sure. Does the Play Help You? Any play that increases your advantage either in points or board layout should be allowed to stand. Thus, if a bingo spot is opened for you, do not challenge. The same is true for words unknown to you that give you any big play. Remember point tradeoff. If opponent made 30 points but you can make 40 more than otherwise possible, do not challenge. Also watch words that take one letter to make a word you know. Your opponent may be trying to make a spot while drawing a challenge so the spot will not be blocked. For example, if RANCE is played so that the line in front of the R is good for a crosswise play, remember that PRANCE and TRANCE are both valid. No experienced player would normally give an opponent such an opportunity if the word were not good. If you have the T or P, use it. If not, block, hopefully for more points than the opponent made. But what if the letters in the word cannot be played elsewhere, do not help you, or do not make a hook for a familiar word? Then, make your decision on points for your opponent or denied to you. If that is fewer than 30, don't bother. How's Your Endgame? Close endgames provide special situations for challenging. An experienced player will play a strange word hoping to draw a challenge that allows a going-out play, or a phony, hoping you will feel you cannot afford to challenge it. Either way, you should not challenge unless you are 100% sure the word is not good. If opponent's word is a going-out play, however, challenge even the slightest quirk you see if it gives you a loss. PANTER, for example, is not listed in the OWL, yet your opponent may know that the only way to play ER to win is to get one by you. One last point. A word that uses a very odd arrangement of letters (FREMD, NGWEE, SLOJD) should not be challenged. No player would risk getting challenged on, say, PREMD, MGWEE or FLOJD (all phonies), yet many will try to get you to challenge an "impossible" but valid word. Better still, actively search the OWL for such words. Then it will be you who will be arousing the losing challenge!
PLATYPUS -es or pi (noun) An aquatic mammal
"Suit the action to the word, the word to the action..."
Shakespeare
*Flyers available How can I be sure tournament details are correct?
Contact directors directly for the most up-to-date information. I refer potential players to my online flyer.
Tournament Trail Report (Metroplex players who placed in top halves of their divisions) January - Texas State Scrabble® Championship Early Bird Division 1 Division 2 Division 3 Divison 5 Divison 6 January - Texas State Scrabble® Championship Main Event Division 1 Division 3 February - Dallas One-Day 1 - Carla Cree March - The DO!
Dallas Open March - Dallas One-Day Division 1 Division 2 Division 3
Texas'
Top Twenty Check it out at http://www.scrabble-assoc.com/ratings/state/tx.html
by Mike Early The Tiles of our Game--Consonants
The vowels plus the one and two point consonants
can combine to form GRAD OUTLINES,which is a mnemonic for the most
valuable letters for bingoing. Generally speaking, the more points a
letter is worth, the less likely you can make a bingo with them.
Each of the one and two point consonants have special places and strengths within a word.
The medium consonants, which are 3-5 points, are BCFHKMPVWY.
Finally, watch out for deleterious doubles:BF, BP, BV, BW, CC, CF, CG, CV, CW, FH, FK, FM, FP, FV, FW,GK, GX, HH,HK,HV,KV, KW, MV, MW,PV, PW,UV, UW, VV, VW, WW, YY, and any premium combined with any letter of three or more points. Break doubles up like that at your earliest chance. That should get you started in your thinking about consonants. Happy tiling!
Newsletter
Editor - Mary Rhoades
|