Phasers
TOS Era (2255-2269)
Phaser-I
WARangeDamagePowerCPSpacesMassNotes
+10-5060 Kills3330.3t
51-10045 Kills
-3101-50030 Kills
501-100015 Kills
Phaser-II
WARangeDamagePowerCPSpacesMass
+10-4040 Kills2220.2t
41-8030 Kills
-381-32020 Kills
321-64010 Kills
Phaser-III
WARangeDamagePowerCPSpacesMass
+10-1520 Kills1110.1tAnti-Missile
16-3015 Kills
-331-4510 Kills
46-905 Kills
Phaser-G
WARangeDamagePowerCPSpacesMass
+13020 Kills22.52.50.1tAnti-Missile; BV=4
16-3015 Kills
-331-4510 Kills
46-905 Kills
Phaser-IV
WARangeDamagePowerCPSpacesMass
+10-70120 Kills6660.6t
71-14090 Kills
-3141-48060 Kills
481-196030 Kills
  • Phaser-Is are the main combat Phasers for most Galactic Powers during this era. They are mounted on most cruisers, destroyers and dreadnoughts.
  • Phaser-IIs are short range combat phasers. They mostly arm frigates and other light vessels.
  • Phaser-IIIs are point defence and fighter phasers.
  • Phaser-Gs, or Gatling Phasers, are used by the Hydrans for point defence. Late in the period, the Federation and others adopted Ph-Gs to fill many of the same roles as the Ph-III.
  • Phaser-IVs are mounted on Starbases and other installations.
The Movie Era (2270-2329)
Phaser-I+
WARangeDamagePowerCPSpacesMassNotes
+10-5570 Kills33.53.50.4t
56-11050 Kills
-3111-60535 Kills
606-121015 Kills
Phaser-V
WARangeDamagePowerCPSpacesMassNotes
+10-5580 Kills4440.4t
55-11060 Kills
-3111-60540 Kills
606-121020 Kills
  • PhaserI+s are introduced on the refit Constitution-class Heavy Cruisers, and soon become standard armament for all new starships.
  • Phaser-Vs are the main combat phaser for the last half of this peiod.
  • Both Ph-I+ and Ph-V have two setttings. The first fires at full power; the second allows it to fire twice an action with the same stats as a Ph-III.
The Post-Movie Era (2330-2359)
TNG Era (2360-)
Phaser-VI
WARangeDamagePowerCPSpacesMassNotes
+10-6090 Kills434.54.50.5t
61-12070 Kills
-3121-72145 Kills
721-144020 Kills
Phaser-VII
WARangeDamagePowerCPSpacesMassNotes
+10-65100 Kills5550.5t
66-13075 Kills
-3131-84550 Kills
846-169025 Kills
  • Phaser-VIs, and Phaser Arrays, were introduced on the massive Ambassador-class Explorers.
  • Phaser-VIIs were introduced on the even larger Galaxy-class.
  • Both Ph-VIs and Ph-VIIs have two setttings. The first fires at full power; the second allows it to fire twice an action with the same stats as a Ph-III.
  • During this period, most Federation starships are constructed with Phaser Arrays, long strips containing multiple emitters, able to shunt power from one emitter to the next. This allows more effcient and less wearing use of the phasers, as well as allowing a ship to concentrate most of it's firepower on one target. In game terms, the major advantages of Phaser Arrays are:
    • the Kills of all the Phasers in a Array are added together; this reflects the greater durability of Arrays.
    • all Phasers in an Array share the same Arcs of Fire. For something like a Galaxy-class, this means that you have almost 360x360 coverage with the two Arrays in the saucer section.
    • all Phasers in an Array are considered to be linked.


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