
Nickname: Weirdlings
Appearance: The Kiasyd have retained the unusual beauty of the fae folk. Their skin is a chalky white, which takes on a faint bluish glow in moonlight. Rumor has it that the tone of a Kiasyd’s skin is an indication of the age of the vampire, but the Kiasyd are much too polite to talk about themselves, so no one knows for sure. They are willowy and tall six to seven-and-a-half feet and they have angular noses, cheekbones and ears. The eyes of Kiasyd have been similarly distorted, showing only inky blots with no discernible whites or pupils. Some Kiasyd prefer to dress in Victorian or goth clothing to reflect their studious, somber mood, much to the amusement of more modernized vampires. Long hair or a bandana, and sunglasses hide their unique appearance from prying eyes.
Haven: Permanent, nondescript havens are important to the Kiasyd. They often seclude themselves in their havens, whiling away the innumerable hours in study until forced to leave, either due to the curious prying of unwelcome guests, or to the eventually rundown condition of the haven. They often choose a private library, museum, art gallery, historical ruins or catacombs in which to establish havens. Whatever the style, the haven almost invariably has a very large and well-stocked library, and many of the accouterments of genteel “living.” Kiasyd pride themselves being gracious hosts, and some keep vintage vitae for guests.
Background: Kiasyd choose polite and intelligent mortals as progeny. Potential childer are well disciplined in their studies and share the Kiasyd’s love of books and curiousity for unearthing new knowledge. Likely choices include librarians, educators, students or museum curators. These childer (usually have more professional contacts than personal friends, and they value education and learning above self-gratification.
Character Creation: Most Kiasyd come from scholarly or socialite Concepts, as attractive and studious people draw their attention. Demeanors tend toward the conservative, but their Natures are vastly different. Mental and Social Attributes are prized, as are Knowledges and Skills. Few Kiasyd have any backgrounds other than an odd smattering of Resources, Generation, and Mentor, as they rarely traffic with mortals to the degree necessary to grow them. Oddly enough, most Kiasyd still cling to the tenets of Humanity.
Clan Disciplines: Dominate, Mytherceria, Obtenebration
Weaknesses:
Organization: Weirdlings have almost Victorian organization based on numerous distinctions that have meaning only to other Kiasyd. Every 50 years, all Kiasyd attend a formal affair at the Haven of duly-selected member of the bloodline, where they discuss new lore they've unearthed and new mysteries they've unraveled. Very rarely, the Kiasyd invite an outsider or Sabbat pack, who are expected to converse intelligently in the matters the Weirdlings raise. Boorish or obstinate packs are dealt with in appropriately malevolent fashions, from wicked snubbing to unbreakable curses.
Quote: Be very careful. That's an original Gutenberg Bible you’re holding. If you damage it, I shall have no choice but to exact reparations; I doubt you'd live long without your skin.
A WORD ON THE KIASYD
Kiasyd interact with others rarely — they are better implemented in a story as
wise, eccentric vampires sought out for knowledge than players’ characters
amid desperate, violent cities where rape and murder sometimes outnumber annual
births.
Storytellers should exercise discretion when permitting players to assume Kiasyd
roles. Although they are not as disruptive or limiting as some other clans (for
players in the hands of a Storyteller they work fine as dramatic devices), the
Kiasyd are content to spend their unlives in research and contemplation, which
hardly makes for an exciting chronicle. (“You wake up again. What do you
do?” “I read for 300 years.”) Players, here’s the usual caveat: Don’t
pretend your characters know much, if anything, about the Kiasyd.