LARP TIPS FOR THE GANGREL

  1. Growl every now and then. You're close to the Beast, and if something annoys you figure it's gotta be annoying the Beast too.
  2. Simple test with people whenever you're getting angry or thwarted or any of those irritating things. If you lose, start into a good, honest, fun sort of Frenzy. If you win or tie, just be irritated.
  3. Gangrel are a lot like Farmers and other rural folk... people think you're stupid. You're not. But don't let them find that out. If people expect you to have the IQ of a match, you'll find out a LOT of stuff very quickly. Speak slowly. This gives you time to think, and most people figure that you're stupid for replying so slowly. Think and consider things before replying. Let them wait and (perhaps) sweat while you make your decisions. But the truth is that you're not stupid... but who cares what they think?
  4. Take a stand and stick to it. Wishy washy Gangrel don't last long. Even if that position is wrong, stand firm! If the only good Sabbat is a dead Sabbat, then don't allow your friends to take prisoners or do any talking with Sabbat. Kill them. If you hate Caitiff, let them know.
  5. The Gangrel are THE Warriors of the Kindred world, and you can ignore what those pompous Brujah think. You got claws. They don't. While they're philosophizing on the best response you're out cleaning the Sabbat garbage off the streets. The Assamites have sold out, they do it for payment. You do it because you're the best.
  6. The usual reason for a Gangrel to be in the city is because all the other clans have messed up AGAIN. Either they've annoyed the Garou or allowed the Sabbat to wander in or whatever. It's disrupted the peace and quiet you'd like to enjoy in the woods and parks around and in the city. So you're there either to watch and ensure that they fix things, or perhaps you're there to fix it for them (if you kill all the Sabbat, maybe they'll get the hint to keep out. Or maybe not).
  7. Politics are okay. To a point. Discuss a subject, make a decision and do it. Not for you this continual yammering about what to do and when and why and exactly how. Get annoyed if the conversation goes on for any length of time which you feel is unreasonable. Don't hesitate to turn around and leave if others are slow in coming to a real conclusion.
  8. Independence and unity are hard to balance, but Gangrel do it best. There's strength in numbers, and the weakest part of a clan is its weakest member. Support your clanmates in the face of common adversity. If there are no common threats, then go do what you like.
  9. Golconda is a myth. Really. You can't get rid of the Beast. Embrace it. Balance with it. Accept it.

Editor's Note:  Jason Corley's Stupid LARP Tricks for Gangrel went missing (Corley himself can't find a copy of the original file, lost in a server-move years ago). Someone read the note and was kind enough to forward this taround. I'm not sure who the author is, and I'll admit that I cut out some info at the end which looked like someone's house rules for extra gangrel rites. However, the remaining hints seem pretty good to me - I'd certainly use 'em if I was a Gangrel. Hope you enjoy 'em too.