LARP TIPS FOR THE GANGREL
- Growl every now and then.
You're close to the Beast, and if something annoys you figure it's gotta be
annoying the Beast too.
- Simple test with people
whenever you're getting angry or thwarted or any of those irritating things.
If you lose, start into a good, honest, fun sort of Frenzy. If you win or
tie, just be irritated.
- Gangrel are a lot like Farmers
and other rural folk... people think you're stupid. You're not. But don't
let them find that out. If people expect you to have the IQ of a match,
you'll find out a
LOT
of stuff very quickly. Speak slowly. This gives you time to think, and most
people figure that you're stupid for replying so slowly. Think and consider
things before replying. Let them wait and (perhaps) sweat while you make
your decisions. But the truth is that you're not stupid... but who cares
what they think?
- Take a stand and stick to it.
Wishy washy Gangrel don't last long. Even if that position is wrong, stand
firm! If the only good Sabbat is a dead Sabbat, then don't allow your
friends to take prisoners or do any talking with Sabbat. Kill them. If you
hate Caitiff, let them know.
- The Gangrel are THE Warriors
of the Kindred world, and you can ignore what those pompous Brujah think.
You got claws. They don't. While they're philosophizing on the best response
you're out cleaning the Sabbat garbage off the streets. The Assamites have
sold out, they do it for payment. You do it because you're the best.
- The usual reason for a Gangrel
to be in the city is because all the other clans have messed up AGAIN.
Either they've annoyed the Garou or allowed the Sabbat to wander in or
whatever. It's disrupted the peace and quiet you'd like to enjoy in the
woods and parks around and in the city. So you're there either to watch and
ensure that they fix things, or perhaps you're there to fix it for them (if
you kill all the Sabbat, maybe they'll get the hint to keep out. Or maybe
not).
- Politics are okay. To a point.
Discuss a subject, make a decision and do it. Not for you this continual
yammering about what to do and when and why and exactly how. Get annoyed if
the conversation goes on for any length of time which you feel is
unreasonable. Don't hesitate to turn around and leave if others are slow in
coming to a real conclusion.
-
Independence
and unity are hard to balance, but Gangrel do it best. There's strength in
numbers, and the weakest part of a clan is its weakest member. Support your
clanmates in the face of common adversity. If there are no common threats,
then go do what you like.
-
Golconda
is a myth. Really. You can't get rid of the Beast. Embrace it. Balance with
it. Accept it.
Editor's Note: Jason Corley's Stupid LARP Tricks for Gangrel went
missing (Corley himself can't find a copy of the original file, lost in a
server-move years ago). Someone read the note and was kind enough to forward
this taround. I'm not sure who the author is, and I'll admit that I cut out some
info at the end which looked like someone's house rules for extra gangrel rites.
However, the remaining hints seem pretty good to me - I'd certainly use 'em if I
was a Gangrel. Hope you enjoy 'em too.