Deus Ex Machina: The Xenogears Tale ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PERSONA SHEET ~~~~~~~~~~~~~ Player Information ------------------ Name or Alias: Phisis BoCal Age (optional): 19 Sex: Male E-mail address: bocal1@usa.net ICQ/AIM/Yahoo! Pager/etc. (if applicable): #2727652 (ICQ) / bocal1234 (AIM) Character Information --------------------- -Name: Ralthus Maximum VII -Age: 43 -Sex: Male -Occupation(s): (Lord) Commander of Chief of Shevat Intelligence -Substitutes which Xenogears Character? (if applicable): None -Birthdate: July 9th, 455 -Height: 6'3" -Weight: 167 Lbs. -Eyes (colour and shape): Grey oval Eyes -Build: Muscular, Gaunt build -Complexion: Physical: Caucasian, Tall, Gaunt, Muscular. Wears Ponytail Psychological: Ralthus is a very stubborn man, and will stop at nothing in order to find out the truth. He also has a 2nd half that appears when is injured as a human by 50% called "Insanity Ralthus" , which sacrifices all his Defense in order to quadruple his strength. The same goes for his gear (SEE BELOW FOR MORE INFO) -Facial Features: Short Grey Beard; Grey Mustache; Scar on Left Cheek extending 5.6 CM from top to bottom -Identifying Marks: Birthmark on left hip; scar of Left Cheek -Hair (colour and style): Greyish-Black long hair; ponytail extension -Voice: Deep, loud voice when speaking publicly; Low, quick-like voice when in private -Dress/Attire: Wears a Black Cloak when in private; When in public ceromonies,wheres a formal uniform of a Shevat leader -Jewelry (if any): Wheres a crystal embedding in a locket/chain around his neck (Symbol of his power and authority) -Weapons/Tools (if any): Carries a Katana Sword in sheath on waist belt; Has a laser gun in a holster inside his jacket -Armour (if any): Wears a layer of Shevat Soldier standard armor -Personality: Ralthus is a born leader. He acts polite, courteous and friendly to the Queen, guests, Ambassadors and the other command staff members, but is very tough on his own officers, hoping they will exceed him in greatness some day. He hopes to find out everything about the Massacre of his hometown of Macas. -Background and History: Ralthus grew up 43 years ago in Nisan. At 8, he witnessed his hometown of Macas being destroyed by several Gears. He later found out they were Gebler Element Gears, and several escort gears in it. His parents , his sister and the rest of the village were killed and he survived by hiding. (His brother was training to join Gebler). Afterwards, about 3 days later, Shevat soldiers found Ralthus lying unconcious in the houses cellar remains, and his soon to be adopted parents, high level citizens called Barak and Michelle Garas, took him in as their own mostly out of pity. He grew up in Shevat, and at 18 joined the Shevat Gear Forces. He rose through the ranks to Squadron Commander, when he was made a senior officer in the Intelligence division, which needed good men. At 36, he was made Lord Commander in Chief of the Shevat Intelligence. Shortly afterwards, he found the gear that he kept as his own, "Gear Hunter Z", in the ruins of the Old City under the Old Lighthourse (SEE GEAR INFO FOR MORE INFO), and has been a key player ever since. -Birthplace: Macas (Destroyed) -Mother: Mijung Maximum (Deceased) -Father: Ralthus Maximum VI (Deceased) -Siblings: Tiku Maximum (47 Years Old; Male), Carale Maximum (Deceased; Female) -Mate: Makin Ziake -Children: None -Other relations: Allies with Shevat -Affiliation: He is close to the Queen and the Shevat Command Staff, and is a great leader, playing off each leader in Shevat. -Secondary Skills: Sword Mastery, Gun Proficency, Gear Piloting (Solarius Type Gears) -Abilities/Disabilities (in addition to Ether): Can Heal himself fully because of his partial Ether ability; Not that great of a martial arts fighter, but is a very good gear pilot from years of service in Shevat military. "Insanity Ralthus" - At the cost of losing ALL his Ether ability, self-control and Defense, Ralthus can go into "Insanity Ralthus" mode if 50% or more of his Hit Points are lost -Hobbies: Likes to practice fighting in Gears, and visits the world below on missions or on occasion while off duty -Current residence: Level 1 Apartment, Shevat -Current Life Conflicts: He wishes to know the past of what happened at Macas, and will stop at nothing to find out, even if it will cost him his career and life -Deathblows (name and function): [Arcana's note: I recommend leaving the Deathblows section blank when applying.] -Other notes: He is Stubborn, and will eventually find out that Shevat was involved in the battle, forcing him to leave Shevat through violent means, and seeking revenge on BOTH Shevat and Solarius with the possible aid of Kyouran, the master of Chaos and Destruction. -Gear name: "Gear Hunter Z" -Gear model: Unknown (Angel-Type Gear) -Height: 175 Ft. -Weight: 1 Ton -Gear description: Tall, thin, fast gear. Has large wings that can defend the gear and make it look like an angel This gear has weak defensive and offensive weapons net, except for the Sniper Rifle, which he created with some gear engineer over 3 months (SEE ITS ATTACK RULES BELOW). -Class: Light Assault/Recon Gear / Angel -Primary function: Ralthus's Flag-gear; Personal ship -Weapon(s): 2 Missile Salvos (15 Missiles Each), 2 Heavy Lasers built into gear, 1 Jetpack (to allow Gear Hunter Zto fly) , 1 Sniper Rifle with 3 types of charges (Electric, Armor Piercing and Explosive) RULES FOR SNIPER RIFLE: 1) You must Announce what part of the Target gear's body you will try to hit 2) You must spend AT LEAST 2 Turns prepping the weapon, and then you may continue to prep or fire it at the location for a 75% chance of hitting it (Unless your attacking the Fuel Source, Jetpack or Cockpit, which is a 50% chance). For every extra turn you spend, you get an additional 25% chance 3) YOU CANNOT FIRE ANY OTHER WEAPONS OR ATTACK WITH ETHER OR FISTS/LEGS WHILE PREPPING OR FIRING THE WEAPON, OR YOU MUST REDO THE WHOLE PROCESS. Hit Chart (Lists what each type of charge does if it hits a certain spot : Head: Electric - Causes 50% Power Loss on all Weapon(s) of Enemy Gear each time (Maximum loss of power to gear if Heads disabled = 30%) Explosive - Damages Head Area by 25% each time; Control of gear is lost by 10% each time (Maximum loss of power to gear if Heads destroyed = 30%) Armor Piercing - Damages Head Area by 50% each Time; Control of Gear lost by 20% each Time (Maximum loss of power to gear if Heads destroyed = 30%) Arms (Either): Electric - Causes 50% power loss on weapon(s) of gear on that Arm each time Explosive - Causes Weapon(s) on that arm to be damaged by 40% each time and Arm 30% Armor Piercing - Causes 10% damage to Weapon(s) on that Arm, and 40% Arm damage Legs (Either): Electric - Causes 50% power loss on weapon(s) and Jetpack Mobility of gear on that Leg each time (Each leg has 20% of total Jetpack Mobility) Explosive - Causes Weapon(s) on that leg to be damaged by 40% each time and Leg 30% ; If completely destroyed, gears mobility goes down by 20% Armor Piercing - Causes 10% damage to Weapon(s) on that Leg, and 40% Arm damage; If completely destroyed, gears mobility goes down by 20% Cockpit : Electric - Causes 50% power loss on whole gear (Maximum power loss if Disabled = 100%) Explosive - Causes instant death of pilot(s) and people in cockpit and inevitable destruction or falling of gear Armor Piercing - Causes instant death of pilot(s) and people in cockpit and inevitable destruction or falling of gear Jetpack (Either): Electric - Causes 50% power loss on Jetpack each time (Total Loss of mobility if disabled = 60%) Explosive - Causes 40% Damage to Jetpack each time (Total Loss of mobility if destroyed = 60%) Armor Piercing - Causes 50% Damage to Jetpack each time (Total Loss of mobility if destroyed = 60%) Fuelpack (Either): Electric - Causes 50% Fuel Loss on gear due to explosion by combining fuel and electricity (Total Loss of Fuel if destroyed = 100%) Explosive - Causes 60% Fuel Loss on gear and 10% loss every turn afterwards (Total Loss of Fuel if destroyed = 100%) Armor Piercing - Causes 75% Fuel Loss on gear and 5% every following turn afterwards (Total Loss of Fuel if destroyed = 100%) -Abilities/Disabilities: Though it is physically weak, has no ether abilities and lightly armored, there are some good things about it: - Sniper Rifle Mode (SEE ABOVE FOR MORE INFO) - Defensive Mode - Allows Gear Hunter Z to lose all attack ability in order to shield his inner gear. The wings take only 50% Physical and 75% Ether Damage, but takes 1 turn to uncurl, leaving him open to attack in that time, though it automatically closes. - "Insanity Gear Hunter Z" - Because of some strange link with Ralthus, when Ralthus is injured to below 50% or Gear Hunter Z is, they both go into "Insanity" Mode. Gear Hunter Z, like Ralthus, loses all Ether, Defensive and Weapon abilities to Quadruple his Strength, and uses his physical attacks as a result. He too cannot control himself and must be disabled or destroyed to end the mode. - Smokescreen (10 Charges; Must be refilled at a docking station) - This allows Gear Huinter Z to escape with a 100% chance; Good if very weak or too many bad guys -How your character acquired the gear: Ralthus acquired the gear "Gear Hunter Z" while going on his first assignment as Commander in Chief of Shevat Intelligence, investigating the Old City below the Old Lighthouse. He found "Gear Hunter Z" 's body almost intact, and had itsent to Shevat for testing, and afterwards, got some people to "Give" it to him because of some favors. He then modified it with the sniper rifle, which makes him a dangerous man in long range.