RCT: Scenario Tips and Hints
Having trouble completing a level? Tried everything you can think of, to no avail?
Well, I've completed nearly all of the original RCT scenarios (without using a trainer
or any other such device) and would be willing to help you with it.
Here are some tips and hints I would suggest for helping you complete each scenario.
First, there are some general tips. Then I have some tips that are specific to each scenario.
If neither of these work, or if you want to bypass a specific scenario, you can go to
my Park Solutions page and download a "completed" version of
the particular scenario. But I suggeset at least giving these tips a try first.
If you have some tips you would like to share, please e-mail me at
ricky_duval@juno.com, and I will give you
credit for your input.
General Tips
- First Things First, What Do Your Guests Want?
Make it a point to ALWAYS see what's on the guests' minds - collectively and individually.
If they're not happy, you won't win the scenario.
- Set Patrol Areas for Your Staff
Mechanics won't fix a ride unless the ride's exit is within his/her patrol area. Handymen
will wander off and not get their job done unless you set a patrol area. And unless you're
just really particular about it, un-flag "Mow Grass" from the handyman's window. Mowing the
grass keeps them from sweeping the paths and emptying trash cans.
- Pace Yourself
Don't try to build everything in the first two months the park is open (especially if you have
four years to complete it, like in some scenarios!) Not only will you run out of money, but in
later years, the rides will get run-down and your guests will want new rides.
- Every Now and Then, LEAVE IT ALONE
Not only am I referring to taking a break from the game itself (and doing something more constructive,
like reading, writing, taking a walk, etc.) I'm also referring to leaving the park alone from time to
time. If you have your handymen and mechanics in place, and you have some good rides and enough
food/drinks/bathrooms/etc. in place, let the thing go by itself. Trust yourself that you've done a good
job for the time being, and let the guests enjoy it! You don't always have to build something or tear down
something or add scenery or whatever every second of the game. Check on it from time to time, but let it
run, let the money build up, and pay off some of your loan. Then in a few "months", go back and start
sprucing things up a bit.
- Use Space Efficiently
If you only have a small amount of space (for example, Dinky Park), put things closer together. Build rides
over and under one another or running through one another.
- Out of Land? Build Underground!
Even in Rainbow Valley, you can build rides underground. Then you won't have to clear trees or landscape,
and you can build a ride underneath another with no problem.
- Don't Use Your Entire Loan
This is key. Find out what the limit is and try to stay at least $5,000 under it (shoot for $10,000 under it
if you can.) This goes back to pacing -- save some cash for a rainy day. And PAY IT BACK as soon as you can.
- Don't Neglect Scenery
I know, "Practice what you preach, Ricky!" (I struggle with this, too.)
Scenery is a good thing. It makes people happy, it makes your park
look nicer, it increases ride excitement, and adds to your park rating.
Make sure you set aside money for this just like you would your next coaster.
And remember that scenery can be anything from a patch of flowers to a giant pyramid!
- Advertise!
Tip from my brother Kevin Duval and his roommate
If the objective is to have a certain number of guests in your park by the end of the scenario,
and you're having trouble getting the guests coming, advertise! (Again, you'll need some money
set aside for this.) But realize it takes a little bit of time between the time you start
advertising and the time the guests start arriving. (In other words, don't start advertising in the
middle of October of your last year and expect 300 more guests to come before time runs out!)
- Don't Be Afraid to Change your Research Settings
The main thing I'm referring to is the amount of funding you spend on it (you don't always have to run it at
Maximum Funding!), but also if your guests are thirsty and you don't have a drink stall available,
research only shops & stalls until you get one! And the same goes for other rides (if a group of people want
something less thrilling than your favorite coaster, research GENTLE rides, etc.)
- Realize that NOT EVERYONE LIKES COASTERS!
This is an amazing concept to some people, but just like in the real world, only some people
care for rides that push 4 g's and make you sick. Build a carousel, an observation tower, etc.
and you'll make everyone happy.
- Save Often!
Sometimes, I get a little over-zealous on this one, but it has come in handy! Save the game right BEFORE
you make any major changes (huge landscaping endeavors, new coasters, etc.) That way, if you get half-way
through and you realize you need to re-think what you're doing, the time and money you've spend on
landscaping, tree-killing, and designing won't go to waste. Also, test the ride before you save it again.
If you get an intensity of 14 or if it crashes or something, it may be better to revert back to the saved version
and start that ride again. Just a thought.
Now, here's more specific help for specific scenarios.
Original RCT Scenarios
- Forest Frontiers
This is the first (and probably easiest) scenario. Use the land you're
given. Don't bother expanding the park boundaries. Don't rush, even though you
have "only one year", it's plenty of time. Make sure your handymen and mechanics
are in place and assigned to a specific work area, and you should be fine.
- Dynamite Dunes
(Coming Soon!)
- Leafy Lake
Build gentle rides near the front entrance and more intense rides toward the back.
Don't be afraid to build a ride partially (or even entirely!) over the water. It'll greatly
increase the excitement.
- Diamond Heights
First thing -- build food and drink stalls. Your guests are hungry (and are getting thirsty),
and you need to take care of that before you start messing with anything else (like new rides.)
Agoraphobia will crash if you leave it alone long enough (almost always as a result of a
station-brake failure). If this happens, it will kill anyone on it at the time and will totally
destroy your park rating. Before that happens, consider either re-designing it (adding a brake run before
the station) or if you don't want to do that, assign one mechanic to it and set his path to ONLY the square
that contains the exit for the ride, then it MIGHT not crash. Other tips -- don't be afraid to build
over water again. Most of my new rides (or at least the coasters) went there.
- Evergreen Gardens
Tip comes courtesy of my brother, Kevin Duval
Block off paths to most of the park (and if there are people wandering around back there,
pick them up and bring them to the front of the park.) That way, your people won't get
lost or stuck wandering around the back end of the gardens. Build rides and shops in a
small area to begin with, and expand little by little. You have 4 years to fill the park.
Don't try to do it all at once.
- Bumbly Beach
(Coming Soon!)
- Trinity Islands
Tip comes courtesy of my brother, Kevin Duval
You have three years and three islands. Notice anything?
Block off the path to the second and third islands. Develop the first island the first year, open the second island the
second year, and then develop the third one the third year. Also, once you've opened the third island, make a path from it
back to the first, making a complete circle.
- Katie's World
(Coming Soon!)
- Dinky Park
Build this park in layers. Build rides over, under, and through one another. (For an example of this, take a look at this
screen shot from my Dinky Park -- a woodie, steel, and water slide built on top of one another.)
If/when you build a transport ride across to the other side, also build a path. To save money, build the path under (or over) the
transport ride (because you've already bought rights to that piece of land, you might as well use it for more than one thing.)
- Aqua Park
(Coming Soon!)
- Millennium Mines
(Coming Soon!)
- Karts & Coasters
(Coming Soon!)
- Mel's World
(Coming Soon!)
- Mothball Mountain
Money is tight and landscaping is expensive. Build SLOWLY! Remember my notes about
pacing and about leaving the park ALONE for a time. Also, build underground to keep from
having to do extensive landscaping or tree-demolishing. Don't buy any extra land (unless
you absolutely feel you must!)
- Pacific Pyramids
This was a fun park -- my absolute favorite! The scenery that's there is good,
and you should use it to your advantage (for example, rides around and between the pyramids.)
Add to the scenery yourself. One thing I did and that I would recommend, get rid of the
underground pathway (before people start walking on it, of course!) It's long, confusing,
and people will get lost on it. (It's also hard to maintain, trying to set a handyman's patrol
area around it.)
- Crumbly Woods
First thing I did was replace the old "flat rides" (merry-go-round, Ferris wheel, etc.) with exact copies.
I then did the same with the Wild Mouse coaster (save the track design, flatten the land that makes the tunnel,
and you can just plant the new one down in its place.) I re-worked (demolished and re-built) the Crazy Critters
ride (making it a good bit shorter and more exciting). I also (and this I wouldn't recommend unless you're a
psycho like me) I replaced the wooden coaster with an exact copy -- replacing it piece-by-piece until it was completed!
Ain't it great to be crazy?! If you're not that insane, it should probably be demolished and replaced eventually,
or it'll crash sooner or later.
- Big Pier
(Coming Soon!)
- Lightning Peaks
This one wasn't quite as hard as I thought it would be. I closed off the back half of the park (including the
second chairlift -- left it standing but not operating) and worked on the front half first. (I reopened it the last
year.) You should build a lot underground, used the mountains to my advantage. Keep the landscaping down to a minimum,
but realize you'll have to tear down some trees to win this scenario. Also, speed up the first chairlift and shorten
the queue line, or you'll have people griping about how long they had to stand there and wait to ride it.
- Ivory Towers
First thing I did was close the park and shut down all the rides. Then I hired tons of handymen to clean up the place and
added a few things before I reopened it. It really needs bathrooms, trash cans ("litter bins"), and some food places. Overall,
the rides are pretty good. A few flat rides really help out. Watch your cash.
- Rainbow Valley
The biggest thing here is to realize that you CAN build underground. There are places in the mountainside that are big enough to
run a coaster track through (or a path, etc.) Also, use the river area to your advantage.
Remember, you have *four years* to complete this, so take your time! Pace yourself (don't build too much too quickly!)
and watch how much money you're spending.
- Thunder Rock
First of all, don't build anything at the ground level (except maybe a food place and a bathroom). Otherwise, your guests will get lost
or won't be able to find the exit, etc. Build as much underground (inside the rock) as you can. Since you can't build "flat rides" underground,
put them on top of the rock. It's also a good idea to close off the back half of the rock until you start putting rides back there. Just an idea.
- Mega Park
NOTE: There's no way to "beat" Mega Park, so these tips are how to keep your park rating up and keep guests coming.
(Coming Soon!)
Corkscrew Follies Scenarios
- Whispering Cliffs
- Three Monkeys Park
- Canary Mines
- Barony Bridge
- Funtopia
- Haunted Harbor
- Fun Fortress
- Future World
- Gentle Glenn
- Jolly Jungle
- Hydro Hills
- Sprighty Park
- Magic Quarters
- Fruit Farm
- Butterfly Dam
- Coaster Canyon
- Thunderstorm Park
- Harmonic Hills
- Roman Village
- Swamp Cove
- Adrenaline Heights
- Utopia Park
- Rotting Heights
- Fiasco Forest
- Pickle Park
- Giggle Downs
- Mineral Park
- Coaster Crazy
- Urban Park
- Geoffrey Gardens
Loopy Landscapes Scenarios
Coming Soon!
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Page last updated Tuesday, January 22, 2002.