RCT: Scenario Tips and Hints


Having trouble completing a level? Tried everything you can think of, to no avail? Well, I've completed nearly all of the original RCT scenarios (without using a trainer or any other such device) and would be willing to help you with it.
Here are some tips and hints I would suggest for helping you complete each scenario. First, there are some general tips. Then I have some tips that are specific to each scenario. If neither of these work, or if you want to bypass a specific scenario, you can go to my Park Solutions page and download a "completed" version of the particular scenario. But I suggeset at least giving these tips a try first.
If you have some tips you would like to share, please e-mail me at ricky_duval@juno.com, and I will give you credit for your input.

General Tips


Now, here's more specific help for specific scenarios.
Original RCT Scenarios

  1. Forest Frontiers
    This is the first (and probably easiest) scenario. Use the land you're given. Don't bother expanding the park boundaries. Don't rush, even though you have "only one year", it's plenty of time. Make sure your handymen and mechanics are in place and assigned to a specific work area, and you should be fine.
  2. Dynamite Dunes
    (Coming Soon!)
  3. Leafy Lake
    Build gentle rides near the front entrance and more intense rides toward the back. Don't be afraid to build a ride partially (or even entirely!) over the water. It'll greatly increase the excitement.
  4. Diamond Heights
    First thing -- build food and drink stalls. Your guests are hungry (and are getting thirsty), and you need to take care of that before you start messing with anything else (like new rides.) Agoraphobia will crash if you leave it alone long enough (almost always as a result of a station-brake failure). If this happens, it will kill anyone on it at the time and will totally destroy your park rating. Before that happens, consider either re-designing it (adding a brake run before the station) or if you don't want to do that, assign one mechanic to it and set his path to ONLY the square that contains the exit for the ride, then it MIGHT not crash. Other tips -- don't be afraid to build over water again. Most of my new rides (or at least the coasters) went there.
  5. Evergreen Gardens
    Tip comes courtesy of my brother, Kevin Duval
    Block off paths to most of the park (and if there are people wandering around back there, pick them up and bring them to the front of the park.) That way, your people won't get lost or stuck wandering around the back end of the gardens. Build rides and shops in a small area to begin with, and expand little by little. You have 4 years to fill the park. Don't try to do it all at once.
  6. Bumbly Beach
    (Coming Soon!)
  7. Trinity Islands
    Tip comes courtesy of my brother, Kevin Duval
    You have three years and three islands. Notice anything? Block off the path to the second and third islands. Develop the first island the first year, open the second island the second year, and then develop the third one the third year. Also, once you've opened the third island, make a path from it back to the first, making a complete circle.
  8. Katie's World
    (Coming Soon!)
  9. Dinky Park
    Build this park in layers. Build rides over, under, and through one another. (For an example of this, take a look at this screen shot from my Dinky Park -- a woodie, steel, and water slide built on top of one another.) If/when you build a transport ride across to the other side, also build a path. To save money, build the path under (or over) the transport ride (because you've already bought rights to that piece of land, you might as well use it for more than one thing.)
  10. Aqua Park
    (Coming Soon!)
  11. Millennium Mines
    (Coming Soon!)
  12. Karts & Coasters
    (Coming Soon!)
  13. Mel's World
    (Coming Soon!)
  14. Mothball Mountain
    Money is tight and landscaping is expensive. Build SLOWLY! Remember my notes about pacing and about leaving the park ALONE for a time. Also, build underground to keep from having to do extensive landscaping or tree-demolishing. Don't buy any extra land (unless you absolutely feel you must!)
  15. Pacific Pyramids
    This was a fun park -- my absolute favorite! The scenery that's there is good, and you should use it to your advantage (for example, rides around and between the pyramids.) Add to the scenery yourself. One thing I did and that I would recommend, get rid of the underground pathway (before people start walking on it, of course!) It's long, confusing, and people will get lost on it. (It's also hard to maintain, trying to set a handyman's patrol area around it.)
  16. Crumbly Woods
    First thing I did was replace the old "flat rides" (merry-go-round, Ferris wheel, etc.) with exact copies. I then did the same with the Wild Mouse coaster (save the track design, flatten the land that makes the tunnel, and you can just plant the new one down in its place.) I re-worked (demolished and re-built) the Crazy Critters ride (making it a good bit shorter and more exciting). I also (and this I wouldn't recommend unless you're a psycho like me) I replaced the wooden coaster with an exact copy -- replacing it piece-by-piece until it was completed! Ain't it great to be crazy?! If you're not that insane, it should probably be demolished and replaced eventually, or it'll crash sooner or later.
  17. Big Pier
    (Coming Soon!)
  18. Lightning Peaks
    This one wasn't quite as hard as I thought it would be. I closed off the back half of the park (including the second chairlift -- left it standing but not operating) and worked on the front half first. (I reopened it the last year.) You should build a lot underground, used the mountains to my advantage. Keep the landscaping down to a minimum, but realize you'll have to tear down some trees to win this scenario. Also, speed up the first chairlift and shorten the queue line, or you'll have people griping about how long they had to stand there and wait to ride it.
  19. Ivory Towers
    First thing I did was close the park and shut down all the rides. Then I hired tons of handymen to clean up the place and added a few things before I reopened it. It really needs bathrooms, trash cans ("litter bins"), and some food places. Overall, the rides are pretty good. A few flat rides really help out. Watch your cash.
  20. Rainbow Valley
    The biggest thing here is to realize that you CAN build underground. There are places in the mountainside that are big enough to run a coaster track through (or a path, etc.) Also, use the river area to your advantage. Remember, you have *four years* to complete this, so take your time! Pace yourself (don't build too much too quickly!) and watch how much money you're spending.
  21. Thunder Rock
    First of all, don't build anything at the ground level (except maybe a food place and a bathroom). Otherwise, your guests will get lost or won't be able to find the exit, etc. Build as much underground (inside the rock) as you can. Since you can't build "flat rides" underground, put them on top of the rock. It's also a good idea to close off the back half of the rock until you start putting rides back there. Just an idea.
  22. Mega Park
    NOTE: There's no way to "beat" Mega Park, so these tips are how to keep your park rating up and keep guests coming.
    (Coming Soon!)
Corkscrew Follies Scenarios
  1. Whispering Cliffs
  2. Three Monkeys Park
  3. Canary Mines
  4. Barony Bridge
  5. Funtopia
  6. Haunted Harbor
  7. Fun Fortress
  8. Future World
  9. Gentle Glenn
  10. Jolly Jungle
  11. Hydro Hills
  12. Sprighty Park
  13. Magic Quarters
  14. Fruit Farm
  15. Butterfly Dam
  16. Coaster Canyon
  17. Thunderstorm Park
  18. Harmonic Hills
  19. Roman Village
  20. Swamp Cove
  21. Adrenaline Heights
  22. Utopia Park
  23. Rotting Heights
  24. Fiasco Forest
  25. Pickle Park
  26. Giggle Downs
  27. Mineral Park
  28. Coaster Crazy
  29. Urban Park
  30. Geoffrey Gardens

Loopy Landscapes Scenarios

Coming Soon!


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Page last updated Tuesday, January 22, 2002.