Allied Forces and Soviet Powers Basic Construction Options.

The Construction Yard is the foundation
of a base, because it allows construction for all base structures. Building
multiple CY's decreases the amount of time it takes to build structures. TIP:
Always hide at least 1 Engineer in your CY if you can afford him. You can learn
how to do this in the Pro Tactics section.
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The
standard Power Plant provides power for base structures. Power output is
directly related to the Power Plant's condition. TIP: Use
Power Plants to expand your base northward or southward toward your enemy or the
closest Ore Field.

The
Advanced Power Plant provides twice the power of a standard Power Plant for less
cost and space of two put together. TIP: Use Advanced
Power Plants to expand your base eastward or westward toward your enemy or the
closest Ore Field.

The
Ore Refinery converts ore and gems into credits and can store up to 2,000
credits. TIP: You can also hide Engineers in Ore
Refineries. Put a vehicle on your enemies Ore Refinery to prevent enemy Ore
Trucks from dumping ore on that Refinery.
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The
Ore Silo can hold up to 1,500 credits. If a Silo is destroyed you will lose the
credits that were stored in that Silo. TIP: Use Ore
Silos to hop over ridges and expand your base through tight spots. Spies and
Thieves will do the same to Ore Silos as the Ore Refineries.
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The War Factory
is where all ground-based vehicles are built. Building multiple factories
decreases the amount of time it takes to produce vehicles. TIP:
Don't let that door stay shut, keep those units coming out and don't ever stop
building them.

The Service Depot can
repair any damaged vehicle, reload mine layers and sell vehicles for half of
their purchase cost.
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The Radar Dome
gives you an overhead view of the battlefield when fully powered.
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Transports can carry up to 5
units or infantry across the water and deploy them on the beach. TIP:
If you add a Transport to a group of water units and put them in formation using
the F key you can make the whole team go as fast as the Transport.
Rifle Infantry are
armed with an M-16. Riflemen are the cheapest infantry and best used for
defending against enemy scouts.
Rocket Soldiers are
armed with Dragon TOW Rockets. Rocket men are very effective against armored
ground units and aircraft.
Engineers can fully
repair any damaged structure to full heath instantly. Only structures that have
over 75% structural damage can be taken over by an engineer. If the arrows are
red, the engineer can only damage the building. When it is green, it's okay to
take it over. Engineers can also repair your allies structures back to full
health.
Tanya is armed with
Dual Colt .45s and C-4 Explosives. Tanya can kill 3 soldiers in 1 second with
her .45s and demolish any structure with her C-4 Explosives.
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The Anti-Tank Mine
Layer carries 5 AT Mines and can be reloaded at the Service Depot. TIP:
If you add a Miner to a group of units and put them in formation using the F key
you can make the whole team go as fast as the Miner. You can also use them with
your Ore Trucks and still be able to S them without breaking the Formation.
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The Ore Truck
collects Ore and Gems. Damaged Ore Trucks can repair themselves to half of their
original hit points. TIP: Press the S key after your Ore
Truck unloads to make it go get the closest Ore.
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The Mobile Construction
Vehicle allows creation or expansion of a base. The more CY you have the faster
your construction will proceed.

The
Missile Silo readies an Atomic Bomb that can be launched onto the battlefield, causing
massive destruction to structures and infantry. TIP: The
Allied Technology Center is the prime target to drop the Atomic Bomb, because it
will blow it up in 1 hit and wipe out the enemies visibility.![]()