Allied Forces Structures, Units and Infantry

tentThe Tent Barracks is where all Allied infantry are trained. Building multiple barracks decreases the amount of time it takes to train infantry. TIP: Keep a Barracks at the frontline of the battlefield. If you make multiple Barracks you can train a massive army of infantry within seconds. The more Barracks you have the faster your infantry will be trained.

syrdThe Naval Yard builds and launches all Allied naval vessels. Damaged sea craft docked at the Naval Yard can be repaired. Building multiple Naval Yards decreases the amount of time required to create a naval vessel. TIP: Always have a Transport around and group it together with your other Naval Vessels and put them in Formation using the F key, this makes all of your Naval vessels go as fast as the Transport. You can learn how to do this in the Pro Tactics section.

hpadThe Helipad constructs and reloads helicopters. Each new Helipad comes with an Apache Longbow. TIP: Build 4 Helipads and wipe out your enemies Construction options.

heliThe Apache Longbow Helicopter is loaded with hellfire missiles, allowing it to destroy armored targets with ease. TIP: These Helicopters are by far the most powerful, it only takes 4 Longbow to destroy a CY at one time. 5 Longbow will destroy an Ore Refinery.

pboxThe Pillbox is an Anti-Infantry Defense armed with a rapid fire Vulcan Cannon.

The Camouflaged Pillbox has better armor and blends with the surrounding terrain. TIP: It is hard for the enemy to see a camouflaged pillbox, but it is plainly visible to you. Use these pillbox's to protect your base against Soviet Chinooks that try to land in your base to deploy infantry.

gunThe Turret is equipped with a 105mm cannon and heavily armored with good range making it an effective anti-tank defense.

agunThe AA Gun does not have good range, but it is very accurate and deadly anti-aircraft defense.

atekThe Allied Technology Center comes with a GPS Satellite and allows the construction of high tech units and structures.

The Global Positioning System Satellite will reveal the entire map when it reaches orbit.

gapThe Gap Generator creates shroud in a 10 cell radius hiding the associated area from enemy sight.

pdoxThe Chronosphere allows the Allied player to instantly shift a unit from its current location to any other location on the map for a limited time. Frequent use of the Chronosphere will trigger a chronal vortex that will actively seek out and destroy five units, infantry or structures. You have a 20 percent chance of getting a vortex every time you Chronoshift.

mediA Medic heals 50 hit points at a time, but he can't heal himself.

spyThe Spy can gather information on an what the enemy is building, financial status, scouted territory, and a sonar pulse. In multiplayer games the Spy can let you hear the conversations between enemy teams. Only soviet guard dogs can spot a Spy.

thfA Thief that enters a Ore Silo or Ore Refinery will steal half of the enemies credits.

1tnkThe Light Tank is equipped with a 75mm cannon. It lacks in armor and fire power, but makes up for it with speed and rapid fire.

apcThe Armored Personnel Carrier can transport up to 5 infantry across the battlefield very quickly. It has a Turret-Mounted M-60 to help keep infantry at bay.

2tnkThe Medium Tank is equipped with a 105mm cannon and as well armored as a Soviet Heavy Tank, but faster and less cost.