Super Mario Bros. DX Game by Nintendo Reviewed by Adrock adam@dmgice.com Size: 8 Megabits Save: Battery (3 slots) Released: 1999 Works with: Game Boy Color Systems Only **************************************************************************** Opening Snide Remarks: I remember when I first heard about this game coming out for the Game Boy Color. It was when DMG Ice was still on Tripod and the News was kept on it's own page. At first I was pretty shocked, you know. This is the game that I had played millions of times on my NES. The one that made me skip meals. And now it was coming back. Well I got to play it sometime last weekend. And it rocked the house. All the print shop, challenge, and lost levels stuff, it was crump dilly freshness. I think this game is worth getting the Game Boy Color for. If I were to choose a pack in game for the GBC, this would be it, just barely tieing with Zelda DX. **************************************************************************** Gameplay Descripion: You mean you've never played this game before? You better call somebody! There are 32 levels for you to play in the original game. Plus, a challenge mode in which you have to find red coins and eggs in these 32 levels, VS mode with the CPU or a friend, the Lost levels, and a whole bunch of GB Printer and random goodies. Some stuff needs to be unlocked first. In addition to that there is also a little map screen added between levels, instead of just a black intro screen. The whole gameplay itself is unmatched. Virtually untouched by today's less demanding, nonchalant standards. There's just something about games like this that separate it from the new genre of 3D platformers. I think it leaves just a little more to the imagination. Plus, even my Mom can play this game. It's easy to pick up. You can walk through the stage, collecting coins, or blast through it, holding B, killing everything in sight. Liked: Awesome, fun game. When released, this game beat every N64 game out that month in ratings. Hated: Is too much change a bad thing? **************************************************************************** Graphics Description: The graphics are unchanged since 1985. They look just as good today. The resolution is slightly different though. Some people think it is better looking zoomed in, but I myself prefer just a little bit of room. Only a minor distraction though. You can press Up and Down, though, to look in places you usually couldn't. This catches on after a while. The menus and special pictures look cool. There's a lot to look at here. You'll remember all that classic art from the manuals. It will bring you back. Liked: Great, unchanged graphics. Hated: Resolution changes left me feeling cramped. **************************************************************************** Sound/Music Description: I am really proud of Game Boy. Nintendo did a good job retaining the sound. I thought in the conversion, some of the sound FX and music would be lost. But there is no change at all. There are some added sound FX though. Like when Mario makes a quick turn-around, he makes a screeching sound. That wasn't there before. Hmm. Liked: Music and Sound FX have been retained successfully. Hated: Once again, is change a bad thing? **************************************************************************** Play Control/Game Design: Mario is good for the great controls you know. Very responsive. You may end up getting hit more than you would in the NES version though, because of the cramped view. Liked: Responsive, Clean, Mario. Hated: Cramped view makes for some untimely deaths. **************************************************************************** Improve: Hmm. I think if they would of used a 16MG cart, they could have fit the entire All-Stars series into the game. This would have been a better move perhaps... RIYL: Super Mario 2, 3, 64, Land, Land 2, Land 3, World, World 2. **************************************************************************** Final Words: I'm not going to give this game a perfect score. It's a perfect game, but, I don't know... I think they really should have tried to fit Mario 2 and 3 in. **************************************************************************** Score Gameplay: ***** Graphics: ***** Sound/Music: ***** Play Control/Game Design: ***** Personal Opinion: ***** Total: 25 out of 25 Final Score: %99 **************************************************************************** Currently Known Codes: Album pictures. To get certain album pictures, beat an enemy in the normal game, also try to fry each of the Bowsers in the eight levels. (By getting to him with Fireball Power and beating him with Fireballs.) Also beat the game in normal and star difficulty. Beat the Lost Levels, and get all the Yoshis, and Red Coins. You can also find some by grabbing a 1-UP, getting Fireworks, or finding a Bean Stalk. Fireworks. To get fireworks, touch the Flag Pole with the last number of your time on 1,3, or 6. An excellent way to get a high score. Banners. Rescue the Mushroom Retainers and the Princess to access their unique Printer options in the "Toy Box". Get Yoshi Finder. This useful gadget can be yours if you find a Yoshi egg in the "Challenge" levels. Get Challenge Levels. Beat a level in the normal game to use it in the Challenge mode. Play as Luigi. To play as Luigi, press the SELECT button on the map screen to change your player into Luigi. Access "VS Boo". Get a minimum score of 100,000 points in the normal game. Access the Lost Levels. (Listed as "Super Mario Bros. for Super Players.") Get a minimum score of 300,000 points in the normal game. ;)