Diddy Kong Racing

N64


Enter the following Magic codes:

ROCKETFUEL
TOXICOFFENDER
OPPOSITESATTRACT
BOMBSAWAY
BODYARMOR
BOGUSBANANAS
ARNOLD
NOYELLOWSTUFF
BYEBYEBALLOONS
WHODIDTHIS
OFFROAD
BLABBERMOUTH
FREEFORALL
JUKEBOX
VITAMINB
DOUBLEVISION
TEENYWEENIES
FREEFRUIT
ZAPTHEZIPPERS
JOINTVENTURE
TIMETOLOSE
All Balloons are Blue
All Balloons are Green
All Balloons are Rainbow
All Balloons are Red
All Balloons are Yellow
Bananas Reduce Speed
Big Characters
Disable Bananas
Disable Weapons
Display Credits
Four Wheel Drive
Horn Cheat
Maximum Power Up
Music Menu
No Limit to Bananas
Select Same Player
Small Characters
Start with 10 Bananas
Turn off Zippers
Two Player Adventure
Ultimate AI

 

Play as TT:

You have to beat all of the tracks in the game in Time Challenge to get him. He will then appear as a playable on the character select screen.


Play as Drumstick:

To play as Drumstick find all of the amulets, the WizPig and the TT amulets. Once you've done this, squash a frog with rooster feathers on his head in the central area (place with the red spot).


Turbo Start :

As in so many N64 racing games, Diddy's got a Turbo Start (like Wave Race, Mario Kart 64). Just after the high-voiced announcer says "Get Ready" and the words start to fade, press the acceleration button (A). You will get a mighty boost. The boost is more powerful and lasts longer the later you enact it. However, be careful not to start it too late or it won't work at all.


Zipper Boost:

For a blue flame boost off the zippers, let go of the acceleration right before the zipper. This will help you win the races dramatically.


Plane Trick:

When using the plane press "R" twice to flip and hold the control stick left or right to barrel roll.


Space:

To go to Space, you must beat WizPig and get all of the Trophies and Amulets. Once you have done that, go to the sign by the lighthouse and honk at the sign near it. The lighthouse will transform into a rocket and blast you into space.

 

 

 

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