Galerians Walkthrough
Playstation
_________
__ __________ _______
_ _______
/ ____/
| / / / ____/ __ \/ _/
| / | / / ___/
/ / __/ /| | / / / __/ / /_/ // // /| | / |/ /\__ \
/ /_/ / ___ |/
/___/ /___/ _, _// // ___ |/ /| /___/ /
\____/_/ |_/_____/_____/_/ |_/___/_/ |_/_/ |_//____/
GALERIANS
Walkthrough
American Version
3 hours to beat a 5 day Rental
Version 1.0
04-06-00
-------------------------------------------------------
Galerians and subsequently mentioned
characters are the property entirely
of Ascii, Crave and Polygon Magic.
-------------------------------------------------------
J.R. Kerr wrote this faq. This is my
intellectual
property. No one may edit any version of
this faq
that is to be shared. For your own
personal use
on one computer, you may edit out all this
jargon
or select bits of the tips you need. I
will not
profit from this faq in any way. Anyone
may
distribute or post this faq anywhere they
like
provided my name remain on it. I will use
powerful internet voodoo to eat the soul
of
anyone who posts my faq without my name on
it.
I
will only answer e-mail with no attachments
and sizes of under 6k at :
jrkerrbomb@evil.co.uk
I will update this Guide as I find out
more.
I am also at geocities.com/jamesrkerr
-----------------------------------------------------
CONTENTS:
-----------------------------------------------------
[01]
PREREQUISITES: Resident Evil vs.
Galerians
Viewing this FAQ
[02] GUIDE TO
DRUGS + Strategy for Fighting
[03] STAGE A -
MICHELANGELO HOSPITAL
- Maps
- Walkthrough
[04] STAGE B -
YOUR HOUSE
- Maps
- Walkthrough
[05] STAGE C -
BABYLON HOTEL
- Maps
- Walkthrough
[06] STAGE D -
Mushroom Tower
- Walkthrough
[07] Special
Thanks and Credit
------------------------------------------------------------
PRE-REQUISITES FOR PLAYING: RESIDENT EVIL
vs. GALERIANS
------------------------------------------------------------
[00] You must be
familiar with Resident Evil.
RE 2 in particular. "Rion" =
Leon.
[01] You will
need about 6 to 8 hours to get
into and then finish this game.
For RE players who like being able to run
through in 2 hours~ forget it. You won't
want to
spend that much time on replays. If you
are
already good at RE 2 then this is a 4 hour
game the first time through.
[02] The
hospital has roughly the same floorplan
as Racoon City Police Dept. with a woman's
statue in the middle whose feet point
south.
[03] "Your
house" is essentially the Arklay Mansion.
East Wing, West Wing + stairs in the front
room.
[04] The Hotel
is the Underground Lab from RE 2
and involves a lot of back-tracking.
[05] What isn't
like RE is that you get a
Heads-Up Display (HUD) Map. nice.
You get more slots to carry items.
[06] What are
the HANDICAPS for RE players?
No inventory box.~ You have to remember
where stuff was that you couldn't pick up,
which is why I made maps for you.
No
response. You must charge for all kills.
No pause to stop the clock.
You are not visible on the map as a
triangle.
It is very easy to get lost, which is why
I
included labeled maps.
-------------------------------------
GUIDE TO DRUGS AND FIGHTING:
-------------------------------------
[00] INJECTABLE
LIQUID DRUGS (AMMO):
NALCON - green. shockwave.
RED - red. fire blast
D-FELON - blue. anti-gravity.
[01] HEALING
TABLETS:
Recovery Capsule - yellow. heals HP.
Delmetor - blue. cures short.
Apollinar - red. causes short.
[02] SKIP - green. attack up.
At first Skip seems useless. The trick is
that
it keeps your attack level up as long as
you never
fall below half your HP.
Even if you don't use Skip to charge all
the way up~
which you won't have time for against
bosses~
It makes your 1/4 and 1/2 charges come
faster.
[03] MISLEADING
FILE:
The Beeject is the gun you shoot drugs
with.
Melatropin you don't need / never find.
[04] SHORT
is a condition. Yes it kills you, but
it kills everybody near you when you
deliberately
set it off by allowing your anger
points/AP to fill
and start blinking. The danger is that you
must walk and
cannot RUN while you are shorting (On
replays you can RUN
while you short which is really cool).
This is the best way to deal with
Robo-guards,
Just save up your AP as if it is a Limit
Break.
After you hit R1 + short, they die
instantly and you
use a delmetor once you clear the room.
In fact, when you begin~ you are very
angry and you will
short if let any of the scientist guards
punch you.
You tolerance for abuse gets better as the
game progresses.
Moreover, try to run past single enemies
when the AP blinks
and look for multiple enemies to lay out.
Run right up
to them and hit R1 to pop all their heads.
[05] CAN'T TAKE
IT - MEDICINE POUCH IS FULL
ah, CTMPF. I honestly recommend to the
home user
that you print the maps and write CTMPF
next to each item
that you can't pick up. When you return
for these items~ cross
them off. I wish there were inventory
boxes.
-------------------------------------
TOP FLOOR - MICHELANGELO HOSPITAL:
-------------------------------------
+---------------------------+
+---------------------------+
|+-------------------------+|
+---------------------------------------+|
||
|+--++----++----------------------++----+|
||
|| || ||
|| ||
||
|| ||save||
WHITE HALL ||
||
|| || || || BLANK
OPEN SPACE ||
|| |+----+| +------------------+|
||
||
|| +------+ |+-----------------+|
||
||
|| || || |||||||
||
||
+----------------+| B || ||||||| ||
||
|+---------------+| +---------+| A || ||||||| ||
||
|| || |+--------+| T || =====|| ||
||
|| || || ||
H || stairs || ||
||
|| BLANK
OPEN || || ||
|| || ||
||
|| SPACE
|| || GUARD
|| || || ||
||
|| || || ROOM
|+---+| ATRIUM ||
||
||
|| || || ||
S || STATUE || ||
||
|| || || 1 REC ||
T || || ||
||
|| ||
|| 1 DEL-- O || || ||
||
|| || || 1 NAL ||
R || ||
|+-------------------------+|
|| || || ||
E || ||
+----------------++---++---+|
|| || |+- -----++---+|
||
|| || c T|
|| || |+- -----++---+|
||
|| || h ||
|| || || 1 REC ||
|| ||
|| || a ||
|| || || CAP
|| || |+-----------------+
|| || i ||
|| || == ||
|+-----++---------+|
|| || r ||
|| || || ||
|| || ||
||
|| |+- -+|
|| |+- -++--------++- -++------------+| ||
|| +-- -+|
|| |+- -----------++- ----------------+
|| START
|| ||
|| || || || ||
HAZARD ||
|| || CARD ||
|| ||
CHAIR ||
|| || ENCODER ||
|| ||
|| ||
|| || |+--------------------+ || ||
|| 1 DEL ||
|| || 1 NAL +-++-----------------+|
|| |+-
-++--------+|
|| || 1 RED
|| || || |+-
-----------+|
|| || || || |+_ ______+|
||
|| |+---------------+| || |+- ------+|
||
|| +----------------+| || || COMPUTER||
FREEZER ||
|| || || || ROOM ||
||
|| || || || ||
2 REC CAP ||
|| || || 1 REC ||
1 NALCON ||
|| || || CAP ||
||
|| || || || ||
||
|+--------------------------------+|
|+---++---------++-------------+|
+----------------------------------+
+-------------------------------+
---------------------------------------
MIDDLE FLOOR - MICHELANGELO HOSPITAL:
---------------------------------------
---------------------------------------
+-----------------------+
+-----------------------+
|+----------------++---+|
||
|| ||
||
|| ||
||
|+---+|
||
+----+|
+---------------------------------------+|
||
|+-------------++----++------------++---+|
||
|| || ||
||
||
|| || || ||
|| BLACK
SPHERE ||
|| +----- --+|
|+---+ || ||
||
|| |+---- --+|
+---+| ||
BOSS
FIGHT ||
+----------------------+| || ||
....|| ||
DR. LEM
||
|+----------------------+ ||medicine|| ....|| || ||
||
|| ||room || ....||
+---+| ||
||
|| DARK
HALL || 1 RED
|| ....||
|+---- ||
||
|| || 1 NAL || +---+|
|| ||
||
|| +----------------------+|
1 SKIP || |+---+ || ||
||
|| |+---------------------+|
1 DEM ||
|| ||
||
||
|| ||
|| || ||
|L____ ||
||
|| ||
ROBOT stairs|| || ||
L---+| ||
||
|| ||
GUARD ||...|| || ||
|| ||
||
|| ||
||...|+--------+| || ||
||
||
|| ||
||...|+---++---+| || ATRIUM ||
||
||
|| ||
1 REC CAP ||...|| S || B || || OPEN
|| ||
||
|| ||
||...|| A || A || ||
SPACE ||
|+----------------- --+|
|| ||...||
V || T || || ||
|+-------------++-- --+|
|| |+---+| E || H || || STATUE
|| ||
|| ||
|| ||
+----+| || ||
|| ||
EXAMINATION ||
||
|| || || || ||
|| || ROOM
|| ||
|+---++---------------------++- -++- -+| || ||
||
|+---+ ||
|+------++--------++----------- ---- -+| || ||
|| 1 NAL
|+--+| ||
|| || || || || ||
|| 1 RED
|| ||
||
|| ||
|| || || 1
REC
|| |+--+|
|| ||
|| || ||
||
|| +---+|
|| ||
|| |+----++------------++---+|
|| ||
||FETUS || SCREEN || TELEVISION |+------------------++---||
|| ||
||HALL ||
ROOM || TREE || || ||
|| ||
|| ||
|| || ||
|+-------------+| ||
|| || || ||
+---------------+ ||
||1 DEM || || ||
||
|| || || || || BLANK OPEN
SPACE ||
|| ||
|| || ||
||
|| ||
|| || ||
||
|| ||
|| || ||
||
|| ||
|| || ||
||
|+------++--------++------------------+|
|+--------------------------+|
+--------------------------------------+
+----------------------------+
----------------------------------------
BOTTOM FLOOR:
----------------------------------------
+-----------------------+
+-----------------------+
|+---------------------+|
||
||
+----------------------------------------+|
||
|+---------------------------------------+|
||
|| RED HALL PROBE
ROOM ||
+-------------------+| ||
||
|+-------------------+ +-----------------------------------+| 1
SKIP ||
|| |+--------++------------------------+|
||
|| || || 3
ROBOTS ||
|+ ---------------------+|
ARM- || -----¬
||
||
|+ ---------++----------+|
ORY || ||||||
stairs ||
||
||
|| || || -----¸
||
||
|| EAGLE
|| || SKIP
|| ||
||
|| ROOM
|| AUTO ||
||
|+------------------ -+|
||
|| SERVICE || wolf ||
|+---++---------++-- -+|
|| cubes
|| |+--------+| ,:,.=- || C ||
|| ||
|| go
here ||
NAL ++--------+| -=/ ==,
|| O ||
RESEARCH|| ||
||
|| REC ::.- --= ||
N || LAB
|| ||
||
|+----------+ || :///. =;,
|| T
monkey || ||
||
|+-----+-+--+----- --+| -=::: R SKIP
|| ||
||
|| |-|-----++-- -+| -:-,- O || DEM
|| ||
||
|| |-| || PAD || || L || NAL
|| ||
|+---- -----++--+
|-| SAVE|| CELL|| || ||
======= ||
|+---- --------+|
|-| || ||
MAIN ROOM || R ||
||
||
| |
|| |-|- --++-----+|
|| O || ||
||
| |
|| |-|- ----------|
|| O || ||
||
| |
|| stairs || M || ||
===== ||
| p | LEM's
|| ||
|| ||
|| ||
| A | OFFICE || || || || ||
|| ||
| T | |+------------- --++------------------ ----++---++-
-++----++-----+|
| I | eagle
|+------------- --++---------------++- ---------++-
--------------+|
| O | circuit
|| || || ||
||
| |
|| DARK
|| || ||
||
| r | ||
COMPUTER || || TEST ||
COLD ||
| e | ||
ROOM || || LAB ||
INCUBATOR ||
| c.|
|| w/ Blue
|| || ||
||
| c | || Lamps
|| || snake ||
||
| a | || || || ||
||
| p = ||
1 RED || || ||
||
| =
|| 2 NALCONS
|| || ||
||
| T-----------++-----------------+| || ||
||
+-----------------------------------+
|+------------++----------------+|
|+------------++----------------+|
+--------------------------------+
-------------------------------------
STAGE A - MICHELANGELO HOSPITAL:
-------------------------------------
[00] START ROOM
You are on the TOP floor of 3 floors.
Various keys and signs disagree about what
level floor
you are on, so call them TOP, MIDDLE, and
BOTTOM.
Search the Start Room for the File on
Drugs.
Scan the PPEC locker and the door for
hints.
One door opens with a scan.
From now on, you must scan all objects to
see their "hints."
However, excess scanning will make you
angry so be conservative.
[01] There is a
scientist ready to punch you.
Run past him, let him miss and burn him
from behind.
Grab the recovery capsule and the Security
Card.
[02] In the next
Hall are threee scientists.
From exactly where you enter begin
charging
your ESP and release full bursts. It
travels
a long distance, even off screen, so you
should
listen for their screams of death.
[03] SECURITY
HALL
In the Security Hall scan the device on
the wall.
Next short hall has two padded guards who
order you
back to your room. Since there are 2 of
them in a small
space, now is a good time to let your
first short happen.
Don't worry, there's delmetor in the next
room.
Before you go, hit the button on the desk
if you
want to run in circles later.
There is also a recovery capsule opposite
the desk.
[04] GUARD ROOM
has one guard and many monitors.
Burn him and take a key. Scan the mirror
then
head abck into the storage room.
[05] STORAGE
ROOM
IFF you are shorting grab the DELMETOR
off the shelf first.
There is also a RECovery CAPsules and
NALcon.
The stairs against the shelves allow you
to
climb up and grab another beeject, which
you
will need later if you want to be able to
use
D-Felon as well as Red and Nalcon for
ammo.
[06] WHITE HALL
Guards appear every other time you run
thru this hall,
IFF you get a sniper run zig-zag on the
straight-aways
and hook the corners. Begin charging and
when he catches up
Burn him. This white hall has a save room
and an empty
bathroom.
[07] HAZARD
CHAIR
In this room is a large torture chair with
black and yellow hazard lines painted on
the floor.
You need to kill 2 scientists, but luckily
they don't
look up when you enter so you can burn
them long distance.
You find the PPEC locker key. There is
also a Demetrol
and several scans from the torture
equipment.
[08] SMALL CHAIR
ROOM
Is inside the Hazard Chair room. Get
Nalcon off the chair
read the number on the wall and touch the
chair to watch
a CG movie.
[09] FREEZER
ROOM
Take 2 REC CAP, 1 NALCON. Open the fuse
box and take the fuse.
When the cold smoke fills the room run and
go hit the huge red
button on the other side of the room.
[10] BACK TO
START
Use Fuse to re-renter start room. The PPEC
Storage Key
opens the locker. Recieve LIQUID FREEZE +
DEMETROL.
Return to what on the map above is labeled
"stairs"
[11] SHUTTER
Use the Liquid Freeze on the door and then
SCAN it~
don't waste PPECs!
[12] MIDDLE
FLOOR START HALL
Kill the swat guards from the start
alcove, listen
for their footsteps.
[13] TELEVISION
TREE
recognize this from intro movie?
Touch it for Dr.Lem's warning movie.
Use the control post by the tree to open
the doors.
There is a SAVE room and a BATHroom with a
newspaper
you can add to your files that reveals
more on Lion's
parents and background. scan the mirror?
[14] LARGE
SCREEN ROOM
Run around the table to charge full burns
for the
scientists. Touch to the right of the
screen to see
what they were watching.
[15] FETUS HALL
Take PPEC Office Key (Card Encoder Room)
for TOP floor.
Take DEMetrol. Sadly there are no scans
from the fetii.
[16] CARD
ENCODER ROOM (top floor)
Enter the number: 9607932
To change the security card you already
have.
The scientists again are busy, so you can
get
long distance burns. Also collect RED +
NALCON.
[17] MEDICINE
STORAGE ROOM
2 Recovery Capsules
1 Skip
1 Red 1 Nalcon 1 Demetrol
[18] ROBOT GUARD
ROOM
Don't be scared of the CG movie as this
robot guard
begins his attack. You can short him if AP
full.
Collect RECOVERY capsule off desk.
Use stairs at back of room to go to the
bottom floor.
[19] BOTTOM
FLOOR
When you come down the stairs there are
doors to the west
you cannot open yet (around back of
stairs).
There may be guards here already, try to
fight from
behind the stairs. There is a save room to
north.
[20] DARK
COMPUTER ROOM
Enter and hit the switch on the wall, door
locks and lights go out.
Hit the lamps in the middle of the room:
Right, Left, + Middle.
1 RED 1 NALCON and collect Key.
[21] MAIN HALL
This is where it gets confusing, just
remember that the
statue of Dorothy~ her feet point south.
There are 2 claw-handed rabbits here. Try
to get them snagged
on the stairs so you can Full Burn them.
Go up the stairs.
[22] EXAMINATION
ROOM HALL (Middle Floor)
2 more rabbits. Cart in Hall has RED.
[23] EXAMINATION
ROOM
Get the Control Room Key + Rion's data
disk.
1 Nalcon, 1 Red, 1 Recovery Capsule.
[24] CONTROL
ROOM
Fry the guards and deactivate two door
locks.
Continue into the Research Lab.
[25] RESEARCH
LAB
Burn the scientists. One should remain
unaware while
you burn the first two. IFF short~ no
problem.
Get MONKEY circuit.
1 NAL 1 SKIP 1 DEMETROL
[26] ARMORY
Room is large enough to run circles around
the robo guards
and not waste PPEC or fill AP fighting
them.
Get WOLF circuit.
1 SKIP
[27] PADDED CELL
Stop in this room to see the order Rion
says
the cube/circuits: Snake, Eagle, Wolf,
Monkey.
[27] AUTO
SERVICE MACHINE ROOM
Collect Test Lab key, recovery capsule and
Nalcon.
[28] TEST LAB
Collect the Snake Circuit.
[29] DR. LEM'S
OFFICE
Collect the Eagle Circuit.
On the Patio/Balcony is another recovery
capsule
and a telpathic transmission from Lillia.
[30] EAGLE ROOM
Place circuits in order: Snake, Eagle, Wolf,
Monkey.
This opens the Giant Eagle Mural Wall and
opens the Red Hall.
Proceed through hall, run past any robo
guards. Not worth the
waste of PPEC.
[31] PROBE ROOM
There are three robot guards that must
die.
Run in circles and give them 1/2 nalcon
shots til they drop.
Use the save point? Scan the probe droid
mine looking thing
for questions that irritate Rion. collect
1 SKIP.
Proceed to the as-of-yet unlit room below
you (HUD) and
up the stairs to the final room.
[32] BLACK
SPHERE - BOSS FIGHT DR. LEM
2 full burns will take the flesh off Lem.
His robot form needs Nalcon and his
pattern is similar
to that of Super Tyrant from RE 2.
Run a J hook and throw 1/2 charges at him.
He is pretty easy and you shouldn't need
RESTARTs.
END STAGE A.
--------------------------------------
STAGE B - YOUR HOUSE - FIRST FLOOR:
--------------------------------------
+-----------------------------------------------+
+-----------------------------------------------+
|+--------------++-----++----++----------------+|
|| || ||
||
||
|| READING
|| S ||
POOL TABLE
||
+-------+ ||
ROOM || A
||
|+-----+| || || V || 1 NAL
||
|| S
|| || stairs to
|| E ||
|| 1 DEM
||
2 NAL || H
|| || rion's
|| || ||
1 REC
||
1 SKIP ||
E || ||
room || ||
||
||
|| D
|| || 1 RED 1 DEM || ||
||
||
|| ||
|+-------- ----++-----+|
|+----------------+|
|+-- -+|
|+-------- ------------+
|+-----------------+
+--- --+
|| ||
|| ||
+---------+
|| +----------------------+|
|+-------+|
|| |+----------------------+
||
||
|| ||
||
car ||
|+- -+|
||
with ||
|+- -+| +------------+
||
key ||
swingset ||
|| | |
|| || | POND |
recovery
|| || | |
capsule
1 REC || || | |
|| || +------------+
bench || ||stairs
---
-------------------------++- -++-
------------------------------------------ -------
---
--++------------------------ -++-
-++---------------------------------++---- -------
|| ||
||
||
|| || ||
||
|+---
----+ +-------------+| ||
||
|+---
---+| |+-------------+ ||
||
|| ||
|| FRIDGE || +-----+
||
||
TUB || || || |+---+|
||
|| ||
|| REC || stairs
||...||
||
||
KEY || CAP ||...||
||
|| || ||...||
||
|+--------+| ||
DINING || ||...||
||
|+--------+| ||
ROOM || ||...||
||
|| ||
|| ||
||
|| SINK || ||
||
|| || ||
||
|| ||
|| ||
||
|+--------++---++-----------------++
--------------------+|
+---------------------------------#@
H--------------------+
:#= -##
.@X $#
X#$ :M@
##$ =@#
##%/:-=-/MM
########@
M#M@@HH
----------------------------
YOUR HOUSE - SECOND FLOOR:
----------------------------
----------------------------
+-----------------------------------------------------+
+-----------------------------------------------------+
|+------------------++-------++---++-----------------+|
|| RION'S ||storage|| || MASTER
||
|| BEDROOM ||closet || || BEDROOM
||
|| || ||
||
|| 1 RED || ||
|| 1 REC CAP
||
|| 1 DEM || ||
||
|| stairs to |+-------+| ||
||
|| reading room |+-------+| ||
||
|| ||BATH ||
||
||
|+------------- ---++-
----+|
|+-----------------+|
|+------------- ------
-----+
|+------------------+
|| ||
|| ||
|+-- ------------------------ --+|
|+-- --++-------------------- --+|
|| || ||
+---------------+
||
|| BALCONY 1 REC CAP
||
|+-------------+|
|| HOLE || || ||
||
|| |+------------------------+| ||
POND ||
||
|+-------------------------+
||
BELOW ||
|| ||
|+-------------+|
|| ||
+---------------+
|| ||
+----------------------++-
---++------------------------------------------------+
|+------------------------
----------++----------------------------------------+|
|| ||
||
||
|+--------------------------------+ ||
||
|+-------------------------------+| ||
|+-
---------------------------+ stairs
|| ||
|+-
---------++---------------+|
||
|| ||
|| || || |+-------------------+
+----+| ||
|| LIBRARY || STUDY ||
|+------------------+|......|+----+ ||
|| || || || ||......||
||
|| GET BOOK || || || ||......||
||
|| ON COMP. || || || ||......||
||
|| || || |+------+|
||
|| || || +--------+
||
|| |+---------------+| ||
||
|| |+---------------+| ||
||
|| || RECORDING ||
||
||
|| || ROOM ||
||
||
|| ||
||
||
|| || 1 REC CAP ||
||
||
|| || || ||
||
|+------------++---------------++-----++
+--------------------------+|
+--------------------------------------#X
|+--------------------------+
XM .M#-
X#. %#@.
$#H. .##$
+##+ ;##%
+##. X##,
;MH $#$
=HHXXXXXH#$
H####M@;
------------------------------------------
STAGE B - YOUR HOUSE:
------------------------------------------
[00] Begin at
the front yard looking at the Front Door of Your House.
Before going to the East Side (Garage),
you may want to
Visit the West Side and get the Nalcon off
the bench.
[01] Use East
Gate and enter East Backyard.
Examine the car for scan and also BACKDOOR
KEY.
There is a REC capsule on the shelves in
garage.
[02] DINING ROOM
East door is missing doorknob.
Check fridge for mom scan~ note time is
2:50.
Near fridge is REC capsule.
[03] WEST HALL
Nothing you can do at the sink yet.
Scan the Bathtub to receive key.
Beware next short hall to North.
[04] HOLE HALL
BOTTOM~
Rabbits punch through the ceiling and drop
on you.
Run til they swing and miss then 1/2 smoke
'em til they burn.
[05] READING
ROOM
Collect the painting
"Metamorphosis" you hang upstairs in
Rion's bedroom to open a shortcut ladder
back to the Reading Room.
1 RED 1 DEMETROL.
[06] POOL TABLE
1 NALCON 1 DEMETROL 1 REC capsule
Collect Doorknob and scan pool table.
Return to Dining Room.
[07] MAIN ROOM
Use the doorknob to enter.
Burn two rabbits. Hopefully they get
snagged on the stairs.
Nothing in this room; but remember to
unlock the front door.
[08] DAD'S
OFFICE / STUDY
Take Key from desk and then scan desk to
get the
"Hide Lillia" movie.
1 NALcon 1 DEMetrol
[09] HOLE HALL
TOP
Here's that hole the rabbits made for you.
Select "yes" to jump. Thump X to
climb up.
Hold down to drop (but don't bother).
[10] RION'S ROOM
Hang the Metamorphosis just inside door to
open
trap door under the blue floormat version
of metamorphosis.
1 RED 1 DEM + Scan the bed.
[11] STORAGE
CLOSET
Find your dad's murder scan. note ~ 2:50
on watch.
[12] MASTER
BEDROOM
You have to select the Bedroom key and use
it to get in.
Seems obvious, but the text message
differs from "you need a key"
and just says "won't open."
Take mother's letter, scan mirror, collect
1 REC cap.
Scan the jewelry box for hint (and to
unlock downstairs sink).
[13] DOWNSTAIRS
SINK
Use stairs in Rion's room to get down (or
the hole)
and scan the sink to bring up your
mother's ring.
Use the stairs in the reading room to come
back up
to the master bedroom
[14] JEWELRY BOX
Use mom's circle ring to open.
Collect Dad's square ring.
Re-collect Mom's ring.
[15] LIBRARY
Just like "red gems" in RE 2.
Set the rings on the side
of the window. Take the book on computer
replication
from the file cabinet.
Enter the Recording Room.
[16] RECORDING
ROOM
Hit X to activate recording from Father.
Take 3 Ball + REC cap.
[17] POND
Scan the Pond to raise Pascalle's Car.
The 9 ball falls from it.
[18] POOL TABLE
Place the 3 and 9 to slide the table back
from stairs down.
[19] BASEMENT
Flip lightswitch on.
Examine/ Scan the objects. Enter Birdman.
Collect Shed Key.
As you run back to Shed, smack Birdman
with Nalcon
just so you can hear him say "that
hurts." ha ha.
Good idea to save right outside Pool Table
Room.
[20] SHED
Collect Lillia's Doll.
2 NALcon 1 SKIP.
On Exit will be Birdman, so use your SKIP
now~
that way you can "restart" with
it already going.
Equip Nalcon.
[21] BIRDMAN
If you are at Skip Level 1 you can charge
a full
Nalcon shock quickly; but I don't
recommend going for
the
times 2 blue shock. In fact, the 1/2 Nalcon blast
smacks him twice and leaves him recoiling
long enough for
you to run away.
Yep. Run in circles. After he shoots
eighty times and pauses
it is your turn to shoot. Did they test
this game?
"oh yeah, the kids will love running
in circles. that's fun."
And stay to the outside, because sometimes
the birdman trio
will bomb the middle of the playing field.
Beware that the playing field is a square
with lots of
invisible walls. If a Birdman knocks you
down, stay down
until his buddies shoot their shots over
you.
END STAGE B. END DISC 1.
-----------------------------------------
BABYLON HOTEL LOBBY:
-----------------------------------------
+----------------------------------------------------+
|+---------++----------++---------++----------------+|
||
|| || ||
stairs to ||
||
|| save ||elevator || boiler room
||
||
bath || || || ||
||
|+--- -----++-- -----+|
---------+|
||
+---- --------- ------+
---------+|
||
||
||
||
||
|+---------+| BABYLON HOTEL ||
|+---------+| ||
||
|| LOBBY ||
||
||
||
||Electric || ||
||1 REC Cap|| ||
||
||
sofas ||
||
||
||
|+---
----+| ||
|+---
-----+ ||
||
||
||
||
||
||
||
|| ||
|| clerks
||
||
||
||
||
||
||
||
||
||
||
||
|| FRONT DOOR ||
|+----------++--------------------------------------+|
+----------------------------------------------------+
----------------------------------
BABYLON HOTEL SECOND FLOOR:
----------------------------------
+----------------------------------------------------+
|+----------------++-------------++-----------------+|
|| || || ||
|| || elevator
|| ||
|| ROOM
203 || || ROOM 204
||
|| |+----- -----+| ||
||
NUKE MAN |+----- -----+|
"PUSHER" ||
|| || || ||
|| || || 1 D-FELON
||
|| || || 1 SKIP
||
|| SECOND 1 APPOLINAR ||
|| FLOOR ||
|| || || MORSE CODE
||
|| || || -...-
||
|+----------------+| |+-----------------+|
|+----------------+| |+-----------------+|
|| || || ||
|| ||CLOCK || ||
||
ROOM 202 || ROOM 205 ||
|| || ||
|| 2
REC CAP || PHONE ||
|| || || ||
|| || || 1 NALCON
||
|| || 1 RED
||
|| || ||
|| || || ||
|+----------------+| |+-----------------+|
|+----------------+| |+-----------------+|
|| || || ||
||
ROOM 201 || || ROOM 206
||
|| || || ||
||
BOILER MAN || JESUS MAN ||
|| || ||
|| 2
REC CAP || 2 REC CAP ||
|| 1
DELMETOR || ||
|| || ||
|| || ||
|| || || ||
|+----------------++-------------++-----------------+|
+----------------------------------------------------+
----------------------------------
BABYLON HOTEL THIRD FLOOR:
----------------------------------
+----------------------------------------------------+
|+----------------++-------------++-----------------+|
|T || || ||
|| || elevator
|| ||
||
ROOM 303 || || ROOM 304
||
|| |+----- -----+| ||
||
GUN MAN |+----- -----+|
BALLERINA ||
|| || || ||
|| 1
REC CAP || ||
1 NALCON ||
|| 1
RED || ||
1 DELMETOR ||
|| THIRD ||
|| FLOOR ||
|| || || ||
|+----------------+| |+-----------------+|
|+----------------+| |+-----------------+|
|| || || ||
|| || || ||
||
ROOM 302 || || ROOM 305
||
|| || ||
||
YOUR ROOM || RAINHEART ||
|| || ||
-BOSS- ||
|| 1
REC CAP || ||
|| || ||
|| || || ||
|+----------------+| |+-----------------+|
|+----------------+| |+-----------------+|
|| || || ||
||
ROOM 301 || || ROOM 306
||
|| || || ||
|| || RED HEAD ||
|| || SUIT MAN ||
|| 2
REC CAP || ||
|| 1
DELMETOR 1
NALCON ||
|| || 1
DELMETOR ||
|| || || ||
|+----------------++-------------++-----------------+|
+----------------------------------------------------+
----------------------------------------------------------
BABYLON HOTEL - STAGE C:
----------------------------------------------------------
[00] You begin
at the south end of the Lobby from the Map
Above. The revolving doors behind you do
not open;
but there is a point at which you can scan
them for
a image of Rita's face.
[01] Talk to the
Hotel Clerk at the counter.
Note Rainheart standing next to him.
He gives you the key to your room, 302.
There is a save room to the north.
A Bathroom is also available; but
completely empty.
The stairs down to the boiler room will
not become open until after you fight
Rainheart.
[02] Rather than
go immediately up to your Room,
I recommend that you check all the other
doors
first and scan them to get an idea of what
face
goes with the names I have given them.
Also it helps unlock a cool movie of
Rita's
arrival at the hotel with the Rabbits.
[03] Your room
is 302.
Inside is a recovery capsule (CTMPF)
Also there is a note on the bathroom
mirror~
"come to room 306"
[04] Room 306
A Red Headed Man announces that you look
okay
but that he'll need to make a call first.
He asks you to meet him in the lobby.
[05] At the
lobby (and hopefully after Rita's movie)
you find the hotel clerk and room keys
missing.
Note the blood smear where he was.
You can now explore the electric room.
[06] The clerk
is dead in the sink.
Begin now your coolection of all the
gruesome
murder scans of Rainheart killing all the
occupants of the hotel.
There is a recovery capsule (CTMPF).
Note the electric diagram to the sink's
side.
At the back flip the switch off then back
on.
[07] In the
lobby the RedHead has appeared to let
you know what you're looking for is in
room 304.
He gives you a audio clue:
Morse code: -...- (long, 3 short, long)
[08] Begin
following Rainheart to all the rooms previously locked
and where occupants wouldn't let you take
the stuff
out of their rooms.
Start at Room # 204.
The morse code is tricky, but probably get
it on your third try.
Hopefully you have left room to pick-up
the
Apollinar! You will need to short when you
get ambushed
by three rabbits later in room 301. Just
make sure
that you also have a Delmetor to cancel
it.
[09] 201 Boiler
Man sends you to 304
201 has 2 recovery capsules and a delmetor
(CTMPF?)
205 nalcon, red
202 rec caps
[10] Room 304
Talk to the ballerina.
When the room spits you out, re-enter for
Nalcon + Recovery Capsule.
When you leave again, Rainheart is
standing in the hall
and tells you that room 301 is paging you.
Now might be a good time to save.
[11] Room 301
If your Anger Points/AP is not already
flashing indicating
you will short the next time you hit R1~
You can use the APPOLINAR; but its the
only one you will ever
have; so I recommend saving it for the
mushroom tower lickers.
There are three rabbits inside that are
too much to fight
by charging up.
When they die, check the table for a note
from Lillia.
[12] Room 303
The Gunman asks you to do him a favor by
going to room 205
to await contact.
He has a recovery capsule and a Red
(CTMPF)
[13] Room 205
The phone is ringing. Answer it quickly
(SE corner) or
it will stop ringing. The text reads:
"Its me. I think they're on to me.
I can't come today. Maybe later."
If you miss it, don't worry. It doesn't
change anything.
[14] Room 203
Nukeman says "Meet me in 305 later,
the girl might be
there too." which is a total lie.
305 is where Rainheart will show up after
you collect all
the murder scene scans.
[15] Room 206
Jesus tells you that Room 202 has mystic
energy.
His room has 2 recovery capsules.
[16] Room 202
Ambush by rabbits. 2 more recovery
capsules.
Return to 206 to collect Jesus murder
scan.
[17] IFF you
have not collected all the murder scans...
which is to say, return to each room to
see EVERY
occupant but the Boiler Man murdered~
DO NOT GO TO ROOM 305!
There will be 3 rabbits in there that
butcher you
unless you have all the scans and force
Rainheart out.
[18] You know
you got the scans when Rainheart appears at the clock
and "tells" you the story about
why the time on the clock
"No, Its only 2:50" is so
important.
-------------
CHECK:
-------------
You
should have 3 rec caps, 4 reds, 4 nalcons, 1 delmetor
before you go to duke it out with
Rainheart.
[19] RAINHEART:
This is a little room and Rainheart
teleports a lot.
Hopefully you are at Skip 1 and can charge
1/2 reds at him.
Smoke him til he burns.
If his volcano men are walking while you
are down, stay down!
They fall at the floor and disappear
without hurting you.
If he begins his explode fire thing, try
to knock it out
of him by smacking him with 1/4 nalcons.
Run, shoott, run. You will probably never
get a full charge off.
[20] Back to the
lobby and definitely save!
The boiler man lets you know the boiler is
shared with a restaurant
accessible through the basement.
Hopefully you marked on the map what was
CTMPF
(Cant Take It, Your Medicine Pouch is
Full)
and fully stock up before you save.
[21] Into the
Electric Room and flip the switch off.
Go down the boiler room stairs.
Two of those acid-spitter hunter things
are there.
Run past them and open the next door (they
aren't worth fighting)
In the kitchen there is a nalcon.
[22] In the
bathroom there is:
1 skip, 1 red, + 1 recovery capsule
You need to be at skip 1 when you begin
fighting Rita,
so if you need to waste a recovery or
delmetor in order
to get the skip~ go for it.
Reload your nalcon + red.
-----------------
CHECK:
-----------------
[23] Full Red,
Nalcon, + D-Felon
3 Reds, 3 Nalcons, 1 Delmetor, 4 Recovery
Capsules
[24] RITA:
Rita sucks. You have to run in circles
continuously until
she is on the ground. At first its just
her flying on a table, so
wait for her to land and charge a level 2
d-Felon to lift her up
and then drop her. Begin charging a full
level 2 red while she
is stunned. When she stands burn her.
You get 4 full shots and then she
improves.
Rita powers up and starts throwing stuff
at you.
Okay to waste recovery capsules to keep
yourself above half HP
so that you don't lose the Skip 1 on your
abilites.
Once she's at this level, D-Felon won't
help anymore, she's too fast.
Use red and toss 1/4 at her fast as soon
as she hits the ground.
(I also recommend muting the TV so that it
doesn't irritate you
when the tables SMACK you down.)
Continuously smoke her with 1/4 reds until
she burns.
It should only take 3 smokes for a burn.
This tactic involves a lot of running and
she gets super fast
at the end, but smoking will get her. Just
wait til her table
starts to lower and then hit it.
END STAGE C. END DISC 2.
---------------------------------------
STAGE D : MUSHROOM TOWER:
---------------------------------------
[00] No Maps are
available on your HUD through the final stage.
This is okay, becuase you can't really go
anywhere.
The pattern is you on Floor, Lillia hit
disks, You go up
Fight some monsters, go back down to
replenish supplies,
Lillia hit switches, You go up. Repeat.
[01] Examine
bottom room.
There are 4 shooter tubes (elevators).
And there are 3 vending machines:
2 D-Felon (useless) 2 REC capsules + 2 RED
While examining broken shooter, Lillia
steps
away and into the teleport tube center.
2 Rabbits replace her.
Rion must scan the four shooters to find
available patterns.
One of them will be the code for the next
shooter.
B=Blue R=Red LB=LightBlue G=Green Y=Yellow
PR=Purple P=Pink.
The first code is a clockwise pattern
starting from top.
[02] 78th FLOOR
CG movie of yellow astronauts.
Run in cirles around the room and after 3
shots miss you,
peg an astronaut with 1/2 to full Nalcon.
Return to first floor for more supplies:
2 NALCON 2 REC capsules 2 DELMETOR
The code for the next level is: Pink, LB, Green, Red, Blue
Midway through code,
collect Birdman movie.
[03] 103rd FLOOR
Another Birdman movie.
Fight 3 hunters, hopefully your AP is full
and you can short them.
Check fetii for 2 RED 2 NALCON 2 D-FELON
[04] LILLIA
B,R,Y,LB,G
Rainheart Movie
Opens shooter to 105
[05] 105th FLOOR
There are 3 Lickers running around.
Red just tickles them. Either hit your
Apollinar, or
pummel them with Nalcon to crack their
skulls. (great Sound effect)
Go Back Down to collect:
2 RED 2 REC capsules 2 NALCON 2 DELMETOR
The code for the next/final shooter
is: R,B,G,Y,P
[06] HAND OF GOD
AREA
There are 5 incubators for Mother's
Galerians in a semi-circle.
Check with X all 5; BUT DO NOT SCAN the
one with no-name.
The one with no-name ---- is you.
When you scan it you have to fight Cain.
Wait.
Go
through the double doors and use the save point.
PEGASUS FAMILY ----, G 76S chromosome abnormal
CAIN, Q 7G chromosome
abnormal
PROCYON FAMILY BIRDMAN 03 RX chromosome abnormal
SIRIUS FAMILY 02 RITA RX negative chromosome abnormal
RAINHEART RX chromosome
abnormal
---------------
CHECK:
---------------
D-Felon is now useless. Hopefully it isn't
clogging up your inventory.
Also the Hand of God Area does have:
2 NALCON 2 DELMETOR 2 RED 2 RECOVERY
capsules
but they do not replenish after your fight
with Cain, so be cool and
don't waste any PPECs or health.
When you've got in your inventory:
3 RED 3 NALCON 3 RECOVERY 2 DELMETOR
and have RED equipped you are ready for
your LAST SAVE.
[07] CAIN - BOSS
FIGHT-
The trick is to not watch him or you.
Watch the tiles inside the circle
spotlights.
Use your spotlight to run circles around
his.
Initially, after three shots you stop
running, begin charge
and as soon as he appears (which is always
in front of you)
let the Burn fly.
Beware that there are invisible walls.
Your legs keep moving,
but watch the tiles to make sure they are
still moving. If the
tiles are not moving as you run, you have hit a wall.
Irritatingly, this is the only way to
tell.
Then he begins that irritating lightning
stuff~
I seriously recommend that you mute your
TV or you will
bounce your controller off the floor like
me.
The lightning hits you for a stun, not a
knock down
and alllows Cain to catch up and throw
three shots at you in a row.
Your health will get cut in half from one
of these volleys.
Next he begins his own Burning.
Change your running pattern. Run toward
him then turn and run
staright away from him. As soon as you are
outside the flame circle
charge up Nalcons (red not work anymore)
and smack him.
About 6 full charges should do it.
[08] MOTHER
DOROTHY
If you get angry and turn off the game,
remember that you have
to watch the LONG CGs of CAIN all the way
through again~ IF you
skip them by thumping start or X~ you
don't get to collect 'em as
movies to watch later. Really, did they
test this game? sucks.
You have about 3 inches of running room.
Charge up full Nalcons
and smack the flying eyes; but immediately
turn 45 degrees and run
so that they can't counter-smack you (mute
the TV, it helps).
Actually if you burn them, you can at
least see which one you
hit because he's on fire; but charging
fire turns you too far
to be able to run away subsequently.
Dorothy is meanwhile blasting you with
lasers you can't run from.
She also spotlights you for a second
before lightning strikes you.
If you are charging for an eyeball and see
the spotlight on you,
stop it and run! Otherwise the lightning
hits after you smack the
eye and then it counter smacks you after
the lightning stuns you.
At least the lasers don't start until
after you drop 1 of 3 eyes.
It sort of helps with the lasers if you
thump menu when you hear
her start the laser~ you can see where to
run.
Knock all three eyeballs out and you win.
"I was wrong. I will treat you
better."
END DISC THREE. END GAME.
---------------------
-REPLAY BONUSES-
---------------------
[00] Replay may
not sound that great at first;
but you get to start the game over with a
drug administered
that you see on your CLEAR GAME file.
This drug causes you to begin in SHORT;
but you can RUN
while you are shorting. If you find the
first Delmetor and
use it this status disappears. I don't
know if you get it
back yet or not. I am going to try and RUN
through the whole
game in SHORT status and see what happens.
I will update later.
[01] Also I will
add a movie list if anyone wants it;
but I am currently missing C-19 because I
skipped thru it
after beginning from a save point and not
restarting.
I am also missing A-11 (I don't know why).
----------------------
CREDIT AND BLAME:
----------------------
CREDIT AND THANKS FOR A GREAT JOB
---------------------------------
Chinfa Kang - Story
The Story is really
Cool and well worth the
Rental of the game.
Better money spent than
at the movies.
Hiroshi Kobayashi - Director, 2D Art, Asst. Producer
The character design
rocks even if it is
all homage to Dark
City, Enemy Zero, Brazil,
Blade Runner,
Resident Evil, Akira, + Black Magic
M-66.
TOMO - Music
This is great music.
Not the intro rave stuff,
but the cool
"Dissecting Table" Jigoku stuff
that provides the
score.
NO THANKS TO THESE FOR A LOUSY JOB
----------------------------------
Mike Schneider - U.S. QA Manager
"yeah, rather
than aim and shoot which is fun
in Resident Evil;
let's make it aaaaaaiiiimmm and
shoot."
We'll try to make it
so not-fun that it becomes
the advertisable
"40 hours of gameplay" because
you get disgusted
often and walk away from it with
a pause button that doesn't stop
the clock.
Ellyn Stern - Voice Director (Rion sounds awful)
The dialogue is
stiff.
The voice talent is
mind numbing and breathy.
Masahiko Maesawa - SoftImage Movie Director
You put long dramatic
pauses into the FMV!?
His fault this is 3
discs and not 1.
-------------------------
CORRESPONDENT NOTES:
-------------------------
None yet.
This is version 1.0
----------------------------------------------------------------
SPECIAL THANKS TO:
----------------------------------------------------------------
[01] Beth for
letting me play.
[02] Alex for
his years of video-game co-insanity.
[03] Dave
"my controller is broken" Wallin.
[04] Ben
"Pokum Taco" Groves for always floating me quarters.
[05] Ghaleon X
and his site "http://www.resident-evil.org"
[06] Henry
laPierre
[07] CJayC
[08] Amaloo
[09] Old Man
Murray
[10] Whoever designed
Notepad. Bless You.
A special thanks to Gamer ~J.R. Kerr~