
Fatal Frame Walkthrough
Playstation 2
Game: Fatal
Frame
System:
Playstation 2
Version: 2.0
Revised:
A Walkthrough by
AbdelKader Srouji
Copyright (c)
2002 by AbdelKader Srouji
ACKNOWLEDGEMENTS
Special thanks to NuConcept for the
corrections and advice for finding
the Hallway Man, Man Behind, Woman Who
Jumps, Blinded Woman, Female Head,
and Kirie's Love, and for providing the
names for those ghosts I wasn't
quite fast enough to catch. If you are having trouble capturing a
particular ghost, NuConcept's Ghost List at
GameFAQs will prove extremely
helpful.
CONTENTS
Background
Game Controls
Gameplay Tips
The Walkthrough
Prologue
1st Night: Strangling Ritual
2nd Night: Demon Tag
3rd Night: The Calamity
Final Night: Kirie
Playing a Completed Game
Important Research Scraps
BACKGROUND
The cinemas within the game do an adequate
job of explaining the premise.
To sum up,
and his assistant Hirasaka explore the
mansion to research a new book.
When they disappear, Mafuyu Hinasaki mounts
a short lived, one-man rescue
mission.
GAME CONTROLS
For those who rented Fatal Frame, this
section may prove useful. If you
purchased the game, skip this section and
read the instruction manual
instead.
Field Controls
Most of the time you'll wander around the
mansion in third person view. In
the lower right corner of the screen is the
filament. The filament glows
blue when you're near a clue or immobile
ghost, and orange when a spirit
is nearby.
The basic controls are:
Triangle
Open menu/Cancel menu
Square
Run (hold it down to run)
X
Search/Confirm menu selection
O
Switch to Camera view
Start
Pause menu
Select
View Map
Movement is via the directional buttons and
the left joystick. Normally
movement is absolute; you push right on the
stick and the character moves
right.
You can switch to relative movement (aka Resident Evil style) via
the Options screen accessible through the
triangle menu.
Camera Mode
Controls
Pressing circle switches to a first person
view. Your lifebar is on the
right adjacent to an icon that shows which
of the camera's special functions
is activated. It'll be awhile before you gain any special
functions. The
functions are color coded as follows:
Brown
Pressure
Purple
Slow
Yellow
See
Green
Paralyze
Blue
Search
Above the special function indictor is the
number of spirit stones you
possess.
The display shows 9 maximum, although you may have more in your
inventory.
Spirit stones are used to active the camera's special
functions.
The characters across the bottom of the
camera view light up to show the
Sprit Charge of the camera. When you have a spook framed in the large
Capture Circle in the center of the screen,
the Spirit Charge increases.
The
higher the charge when you activate the shutter, the more damage you
do. The number in the lower left corner
shows the number of exposures left in
the current film type.
In the upper left corner is the life bar of
your target.
At the top center is the filament, which
works the same as in the field
mode.
Use it to help you track insubstantial ghosts.
Directional Button Moves the finder
Left Joystick Moves the finder
Right Joystick Moves your character
Square Accelerates the finder movement
R1 or X Shutter release
Triangle Turn around
Circle Return to third person view
L1 Activate bonus function.
GAMEPLAY TIPS
Escaping From Ghosts: Just going through a
door won't stop a ghost from
pursuing you. Ghosts can even attack you while you are
trying to open a
door or climb a ladder.
Shaking Off Ghosts: As a ghost attacks you,
try hitting X rapidly. You
may be able to push the ghost back while
taking minimal damage.
Random Encounters: On nights two and three,
you will sometimes run into
spirits not listed in the walkthrough. The faster you make your way
through the game, the fewer random
encounters you'll have to endure.
Spirit Points: As you drive away ghosts, you
gain spirit points, which
are used to enhance your camera. Access your camera stats through the
triangle menu.
Using Items: You don't need to access Key
items through the item menu.
They will be used automatically when you
press X while standing in the right
place.
Stone Mirror: You can carry only one of
these at a time. If you die with
a stone mirror in your possession, your
lifebar will automatically refill
to its
maximum.
Free Health Refills: At the start of each
night, your health fully
recovers.
Menu Options: Explore the other menu options
to discover their functions.
Saving the Game: Throughout the game are glowing camera stands
where you
can save your progress. When the camera glows red it means there is a
hostile ghost nearby that must be dispatched
before you can save. Save
points also allow you to restock your supply
of Type 14 film.
Saving Photo Albums: You can save your
photos for posterity using a
fairly complicated photo album system. If you're into the game that much, you
should buy it and read the manual.
THE WALKTHROUGH
The game consists of five parts: The
Prologue, Night One, Night Two,
Night Three, and Final Night. While the ghosts and items I discovered are
all
listed, research notes, paper scraps and the
like are not included. Some
monsters and a few items appear randomly and
may not always match the
walkthrough.
PROLOGUE
In this section, you briefly play Mafuyu,
Miku's older brother, in a moody
black and white introduction.
Entrance
You start at the mansion Entrance. Turn around and go right to the SW
corner, where you can snap a photo of the
"Child Behind." This is the
first
of many immobile ghosts stationed throughout
the mansion. As you near one,
the filament in the lower right corner of
the screen glows blue and you hear
static reminiscent of Silent Hill's
radio. When the static is loud or the
filament is at its strongest, press the
circle button to switch to your
camera view.
Look around until the viewfinder circle glows blue and then
snap a photo with the R1 or X button.
Congratulations! You've caught your first ghost.
Grab the twinkling Type 14 film in the NE
corner before exiting by the door
next to the blue-lit save point.
Rope Hallway
Ghost Alert!
As you walk down the hall, act fast to photograph the Rope
These non-threatening specters appear
briefly as a challenge to your
reflexes.
Because they cause your filament to glow orange, a sign of
danger, you might mistake them for their
more hostile brethren. This
walkthrough preferences the appearance of
these transitory, non-threatening
spirits with the phrase "Ghost
Alert."
Follow the rope hallway and turn right at
the mirror. Go through the NE
door.
Fireplace
Ghost Alert!
As you pass the fire pit, be ready to look up at the balcony
to catch the Man Looking Down.
Check out the alcove to the right of the
grandfather clock. The Angry Man
hovers above the bookcase to the left of the
doorway.
Climb the stairs next to the grandfather
clock. Picking up the twinkling
book on the floor brings an attack by the
first hostile ghost. Combat
consists of backing up and snapping away as
the ghost approaches. When
there's no more room, hit the circle button
to return to third person view
and run to the other side of the room. Repeat.
Once you've driven the Bound Man, return
down the stairs and out the now
open NW door. Proceed along the rope hallway to end the
prologue.
Ghost Alert!
After you defeat the Bound Man, if you go left along the
balcony, you will glimpse a ghost going out
the door below you.
1ST NIGHT:
STRANGLING RITUAL
From now on, you will control Miku, Mafuyu's
little sister. Like her
brother before her, she enters the mansion
in the foolhardy hope of rescuing
her sibling single-handedly.
Entrance
Grab the twinkling Herbal Medicine from the
NE corner and, following in your
brother's footsteps, leave by the door next
to the save point.
Ghost Alert!
As you open the door, wheel around to take a photo of the Man
at Partition. If this is your first time through the game,
you won't have
the camera yet. You can only capture this ghost on subsequent
times through
the game.
Rope Hallway
Ghost Alert!
At the north end of the rope hallway, right after the cinema,
turn and snap the Man on A Beam.
At the mirror, turn right and enter the
Fireplace.
Fireplace
Ghost Alert!
As you pass the fire pit, quickly snap Bro's Shadow on the
stairs.
Explore the room. To the right of the lion mask on the south
wall is some
Herbal Medicine. Further left is some Type 14 film. In the south alcove is
more Type 14 film.
When you're done looting the area, climb the
staircase next to the clock.
Try the locked door near the screen, then
circle all the way around the
balcony where you will find Herbal Medicine.
Ghost Alert!
When you stand at the top of the collapsed staircase, Hallway
Man appears below you.
Return the way you came and walk down the
stairs.
Ghost Alert!
Do not run down the stairs. Walk
down one step at a time.
As you descend, the Man at Screen will
appear to the left of the staircase.
Don't attempt to turn toward it. Instead, press circle to raise your camera
and you will automatically spin to face the
ghost.
Fireplace
Examine the screen to the north where the
ghost vanished. After the brief
cinema, take a picture of the screen then
examine it again. Go through the
hidden door.
Lamp Hallway
Race all the way to the far end of the hall
to find some Herbal Medicine.
Leave by the door halfway down the left side
of the hall.
Library
Ghost Alert!
As you enter the main portion of this room, snap the Wandering
Man.
Find Type 37 film against the north wall.
Ghost Alert! Open the sliding door next to
where you found the film. After
the cinema, be ready to snap the Dead Man's
Body that appears in the closet
to your right.
Take the tape recorder from the closet and
then exit by the door that opens
behind you.
Kimono Room
There's Herbal Medicine hidden by the
entrance.
Ghost Alert!
As you walk further into the room, Man At Window appears
behind the kimonos. Snap him through the breaks in the kimonos.
Near the small mirror stand in the SW
corner, you can snap the stationary
Woman in a Kimono.
As you approach the twinkling tape against
the N wall, you are attacked by
the Editor's Ghost.
After the battle, take a photo of the mirror
stand. It directs you to the
lion mask at the lower Fireplace. Leave the way you came in.
Library
Cross to the only other exit. As you open the door, the Editor's Ghost
attacks from behind. Dispatch him and continue out to the lamp
hallway,
turning right to the fireplace.
Fireplace
Go to the lion mask on the south wall and it
pops open. Take the hand
mirror and return the way you came to the
lamp hallway.
Lamp Hallway
Ghost Alert!
As you round the corner, snap the Man in Closet at the far end
of the hall.
Ghost Alert!
As you open the library door, the Standing Man appears before
you.
Go though the library to the Kimono Room.
Kimono Room
Examine the mirror stand on the south wall
and take the photos and key it
contains.
Ghost Alert!
After receiving the key, immediately switch to camera mode and
do a quick 180 degree turn to snap Man
Behind.
Now the Editor's Ghost attacks. Once dispatched, he drops a Spirit
Stone.
Leave the way you came. Go
through the Library to the Lamp Hallway,
proceed to the Fireplace and ascend the
stairs to the balcony. Use the key
on the north door.
Tatami Room
There is a stone mirror near the NE edge of
the table, near the gray,
coffin-like brazier. Herbal Medicine sits in the NE corner. Leave by the
door next to the brazier.
Anteroom
SAVE POINT.
Find a Red tape on the dresser and Type 14 film in the boxes in
the NE corner. Return to the Tatami Room, and leave by the
door at the end
of the short hall across the room.
Walkway (upper)
Open the sliding closet to your left to find
some Type 37 film.
Ghost Alert! Snap the Woman At Mirror as you
advance.
At the mirror, turn south to find some
Herbal Medicine. Then go back to the
mirror, turn left, and take the stairs to
the lower walkway.
Walkway (lower)
When you reach the bottom of the stairs, the
Man with Long Arms attacks.
Just keep backing from it. When you're done, leave the lower walkway by
the
north door.
Burial Room
To the right of the door is Type 37 film.
Ghost Alert!
As you round the next corner, the Wandering Woman appears.
Take a photo of the door the Wandering Woman
appeared in front of. It shows
your next destination, the area under the
ladder in the Storehouse. Among
the candles next to the door is a spirit
stone. Before you leave the Burial
Room, go through the north door to the
Rubble Room.
Rubble Room
Herbal Medicine glimmers in front of the
SAVE POINT. Exit the way you came
through the Burial Room to the Walkway. Turn right and circle to the door
on the center of the west leg of the hall.
Storeroom
There is a combination lock on the
door. The code is 1312. Note that zero
is at the top of the dial, and the numbers
run counter-clockwise.
Ghost Alert! As you enter, you see the Girl
Pointing.
As you stand facing the inaccessible area
under the ladder, you can
photograph the Seductress. This unlocks the sealed door in the Burial
Room.
Search the room to find a spirit stone in
the large cabinet in the SE
corner, another spirit stone in the boxes to
the left of the ladder, Herbal
Medicine against the north wall, Type 37
film in the box to the right of the
armor, and hard-to-find sacred water in the
NW corner.
Go up the ladder to find Type 74 film behind
the boxes nearest the ladder.
Another Spirit Stone flashes in the NE
corner. Return down the ladder and
out the door.
Exit the Walkway by the north door and leave
the Burial Room by the east
door that used to be sealed.
Cherry Atrium
Ghost Alert! As you follow the blood trail,
the Woman on Porch appears.
Take a picture of the north door to get an
image of a water wheel. Then
take a picture of the door across the porch
to get an image of dolls. Go
down the short flight of stairs to the
courtyard. Against the porch to the
far right of the stairs is a Stone
Mirror. Across the yard, behind the
pillar to the left of the stairs to the
locked Moon Shrine, is a second
Spirit Stone. While standing in this corner you can get a
shot of the Woman
in Pain.
On the stairs a tape twinkles.
Ghost Alert! As you approach the north door,
the Woman in Atrium appears.
Have her say "cheese" and then
follow her through the north door.
Abyss
Pick up the red tape at your feet. Take a photo of the water wheel while
standing at its left edge for a shot of the
Woman Pulled in. This will open
one of the doors in the Cherry Atrium. As you approach the darkened lantern
near the dock, it glows. Snap its picture for a clue showing it
lit. On
the dock is a Stone Mirror.
In the SW corner alcove is Type 37 film.
Exit the way you entered. Cross the atrium to the porch and turn right
to
the door that you photographed earlier.
Ghost Alert!
As you open the door, the Woman Turning appears. You will
have to step forward to get her picture.
Doll Room
There is a spirit stone on the edge of the
table nearest the door, a
notebook in the SE corner, and a spirit
stone among the dolls on the west
counter.
Take a picture of the Child Onlooker in the NW corner, and then
fight the Crawling Girl that appears.
Ghost Alert!
As you come around the corner from the Doll Room, the Woman
Who Jumps will drop into the atrium next to
the railing. She falls quickly,
so be ready.
After banishing the Broken Neck that
attacks, cross the porch to the other
door that was sealed.
Ghost Alert!
Open the door and snap a picture of the Man Turning.
Stairway
Pick up the lighter and the notebook in
front of the mirror. Ignore the
stairs for now and turn left at the mirror.
Ghost Alert!
As you turn the corner, the Woman at Corner appears ahead of
you.
Follow the hall and open the door at its far
end.
Fish Tank Room
Grab the Herbal Medicine you see along the
path. As you cross the second
wooden plank, the Assistant's Ghost attacks.
Just across the second plank, up in the
rafters facing east, is the Monk
into Dark.
Listen for the static and aim your camera high.
Before you go any farther in this direction,
turn around and return the way
you came.
Go through the Stairway area, past the mirror, and out the door
to the atrium porch.
Cherry Atrium
Trot down the stairs to the yard area. Go out the north door to the
Abyss
and use the lighter on the unlit lantern
near the dock. Take the Black
Carving and return to the Cherry Atrium.
Ghost Alert!
As you reenter the Cherry Atrium, a Woman Hanging appears
dangling from the tree. Snap her picture, then ascend to the porch.
Sub Quest:
Rubble Room
If you are trying to capture all the ghosts,
you must turn right and take
the far door to the Burial Room. Exit out the other end to the Rubble Room.
Ghost Alert!
Cross the room to the wide door.
As you approach, the Blinded
Woman appears to your right.
Save your progress if you would like and
leave via the Burial Room. Go out
the door to the Cherry Atrium.
Cherry Atrium
Cross the porch to the door on the far left
side. Pass through to the
Stairway.
Stairway
Ghost Alert!
A Woman's Head rolls down the staircase.
Dispatch the Floating Head that attacks and
then continue along the hallway
to the Fish Tank Room.
Fish Tank Room
The NE door is locked with a puzzle. The code is 3669.
Backyard
A spirit stone is next to the SAVE
POINT. Take a moment to look south at
the wall behind the shed. A ghost will soon appear in the barred
window.
Ghost Alert!
As you approach the well, the Man in Backyard appears in front
of you.
Ghost Alert!
When the well cover rattles, wheel around to snap the Girl
pleading from the barred window high on the
south wall.
On the edge of the well is a blue tape. Behind the well you can snap the
Girl Turning and find a Stone Mirror. As you advance along the path to the
far side of the backyard, the Assistant's
Ghost attacks. Dispatch her
before continuing out the north door.
Halfway up the stair, you'll hear
static. Between the trees to the right
and slightly up is the Warped Man.
Ghost Alert! As you ascend the stairs, the
Standing Man appears briefly by
the Shinto gate.
To the right of the doorway at the top of
the stairs is a Stone Mirror, and
to the left is Type 37 film. The door is locked with a simple puzzle. It
should be very easy to solve. Simply move each piece to its matching
location on the background. For this solution, #1 is in the upper left
corner and numbers run counter-clockwise,
ending with #5 in the upper right
corner.
Move the blocks in this order: 2, 4, 3, 1.
Narukami Shrine
Ghost Alert! Take the tape on the
pedestal. Then look up and behind to
snap
the Crucified
The Novelist's ghost attacks. Back out of the shrine to keep away from him.
Once he is banished, search behind the right
post of the Shinto arch to find
a headless Buddha. What a great gift idea!
Return to the shrine and put the Buddha with
the others. You are now faced
with arranging the Buddhas in a pleasing
fashion. The answer is (assuming
the Buddha are numbered 1 to 5, left to
right).
1 rear left space
2 front left space
3 rear center space
4 front right space
5 rear right space
After the cinema, don't bother wasting film
on the fearsome ghost that
appears.
Let her touch you to end the chapter.
2ND NIGHT: DEMON
TAG
Doll Room
You awaken in the Doll Room. There's Type 14 film twinkling in the SE
corner and a Spirit Stone on the north end
of the red mat. Photograph the
door to the east to get a picture of
"Demon Tag". On the table next
to the
secret door is Herbal Medicine.
Ghost Alert!
As you open the only exit, a Child on Porch runs past.
Cherry Atrium
Take the nearby west door to the burial
room. Around the partition in the
SE corner is some Type 37 film. Go through the north door to the Rubble
Room.
Take a photo of the door to the north.
The photo shows the well in
the backyard. While here, pick up the Herbal Medicine in
the SW corner.
Go back through the Burial Room to the
Cherry Atrium . Partway across the
porch, a Blind Demon attacks you. Before the night is out, you will come to
loathe her cry of, "My eyes! My eyes!"
After you photograph her, she tends to
teleport behind you. Try snapping a
photo, then running and turning to face the
spot you just left.
Once she's driven away, continue across the
porch and out the far door to
the Stairway area.
Stairway
To the left of the door is a stone mirror.
Ghost Alert! As you advance past the stairs,
Kid Running Away dashes down
the hall to your left.
Ascend the stairs and turn left. When you hear static, face the stairwell
for a picture of the Monk Out of Dark.
Go back down the stairs and head in the direction
the child went. As you
follow the hall, a Man with Long Arms
attacks. Banish him and continue to
the end of the hall, where some Type 37 film
twinkles. Snap the door for an
image of the space under a staircase. Return to the foot of the stairs at
the beginning of this area and take a
picture of the Vengeance in Wall to
break the seal. Go back to the door at the north end of the
hall.
Ghost Alert! As you open the north door, a
Kid Running Away dashes away from
you.
Fish Tank Room
Type 37 film sits in the SE corner, and by
the east wall is some Herbal
Medicine.
The exit door has a lock on it.
The code is 2611.
Backyard
Follow the path to the save point. Examine the well to make the Girl in
Well attack.
Photograph her into oblivion and take the blue carving from
the well.
Snap a picture of the well.
Side Quest:
Narukami Shrine
If you're playing for time, skip this
part. But if you're low on film or
you want all the ghosts, it is worth the
trip.
Take the forest path to the Narukami
shrine. To the right of the shrine
door is a spirit stone, to the left is type
37 film.
Inside the shrine, in the NW corner, you can
snap the Tormented Ones in the
mirror.
But if you hang around admiring yourself too long, you are attacked
by a Bound One. When you're done here, return to the
backyard.
Backyard
Cross the yard to the Fish Tank Room and
continue to the Stairway area. As
you approach the stairs, the Blind Demon
attacks. Follow the hallway all
the way to the end and cross the porch of
the Cherry Atrium to reach the
Burial Room.
Go through the north door to the Rubble Room.
At the puzzle door, move the blocks in this
order: 4, 1, 2, 3, 5.
Corridor
Ghost Alert!
Halfway down the hall, Bro's Shadow appears!
On the right side of the hall, partway down,
is a stone mirror. Follow the
corridor to its end. Snap a photo of the door for a clue that
leads you to
the Abyss.
Exit the corridor the way you came.
Go through the Rubble Room
to the Burial Room and out through the east
door to the Cherry Atrium.
Cherry Atrium
In the middle of the atrium yard is Type 37
film. To the left of the Moon
Shrine is a spirit stone.
Ghost Alert! The Hanged Woman appears from
the tree as you get near it.
Go though the north door to the Abyss.
Abyss
In the SE corner, snap a picture of the
Burned Man. Halfway out on the dock
is Sacred Water.
Follow the dock to its northernmost
point. Examine the pile of rocks to
find a purple stone. Behind the pile of rocks is a Stone
Mirror. Return to
the Cherry Atrium.
Cherry Atrium
Ghost Alert! As you enter the Cherry Atrium,
the Observatory Man appears.
Ghost Alert! As you go up the first stair to
the atrium porch, the Girl
Under Porch crawls from her hiding place.
From the porch, turn right and take the far
door to the Burial Room. Pass
through the Burial Room, the Rubble Room,
and the Corridor. The solution to
the door puzzle at the end of the Corridor
is: 2, 4, 3, 1, 2, 5, 4.
Demon Mouth
Run around to the north side and climb down
the ladder. Go to the left and
climb down the second ladder. Run to the door on the far side and try to
open it.
Ghost Alert! A Man Before Door appears
behind you. After you take his
picture, snap the spot where he stood for a
clue. Your next job is to find
that mask.
As you approach the exit ladder, the Blind
Demon attacks. Once you drive
her away, you get a clue of red-lit candles
and a matchbox. The candles are
in the Burial Room.
Go up the ladders, out the south door, down
the corridor to the Rubble Room.
Ghost Alert! As you open the door to the
burial room, the Girl Pointing
appears.
Examine the candles the ghost
indicated. Assuming the candles are
numbered
1 to 6 from left to right, you must light
them in this order: 4, 2, 5, 4.
After you light the candles, you get the
Demon Tag Scroll and, as a free
bonus, the Blind attacks from behind.
Head out the door to the Cherry Atrium and
through the next door on the
right to reach the Doll Room.
Doll Room
A Crawling Girl attacks! Beware her paralyzing scream. Take a photo of the
SE corner and then examine the east wall to
open a secret door to the Kimono
Room.
Kimono Room
Ghost Alert!
As you step forward into the room, a Kid Hiding runs past
the Kimonos.
Be prepared to snap him through the cracks, as he runs fast.
You find a Spirit Stone in the NE
corner. Leave through the sliding door.
Library
There is Type 74 film in the NE closet and a
Spirit stone atop the cabinet
in the SW corner. Exit by the SE door.Lamp Hallway
Turn left and run to the end of the hall to
find Type 37 film. Follow the
hallway the other direction and go through
the southern door.
Fireplace
A Child Ghost attacks, dropping a mirror
piece when it's banished. Pause to
take a picture of the grandfather clock
before ascending the nearby stairs.
Photograph the door on the balcony. It shows the rope hallway.
Go back downstairs and through the NW door
to the rope hallway. Study the
rafters and take a picture when your
filament shows blue.
You get a picture of Vengeance, and a seal
burns up. Return to the balcony
above the Fireplace and go through the door
that was blocked.
Tatami Room
Ghost Alert!
The Man in Study appears as you open the door.
In the SE corner is a stone mirror. Inside the brazier against the east
wall is sacred water. Enter the small room off the NW alcove. Find a
spirit stone and take a picture of the safe
to get a clue: a key.
Leave the study and cross the alcove to the
SW door.
Walkway
The closet next to the entrance contains
Type 37 film. As you near the
intersection with the mirror, the Blind
Demon attacks.
Photograph the door at the end of the hall
where the Blind Demon appeared to
get your next clue, a small crack in a
wall. Descend the stairs to the left
of the mirror. Turn left at the bottom and run down the east
leg of the
Walkway to find the crack in the photo. Take a picture of the Girl Hiding
to destroy the seal. There's also a stone mirror in the crack.
Continue around the Walkway to the north
door. Unlock the door on the north
wall, but don't go through it.
Side Quest:
Storeroom
Before leaving the Walkway, you may stop by
the Storeroom. The code on the
door is 7925. In the SE corner is a spirit stone. Against the east wall
next to the armor is Type 14 film. Another spirit stone rests against the N
wall.
When you're done looting, step into the Walkway.
Walkway
Return to the upper portion of the Walkway,
turn at the intersection and go
through the door that was sealed.
Koto Room
A Bronze key flashes in the NE corer. After you take it, exit the room,
turn right at the mirror and return to the
small study with the safe. Use
the key on the safe.
Ghost Alert!
As soon as the cinema ends, the Man Before Study wanders past
the doorway.
Go after him.
Ghost Alert!
The Observatory Man briefly appears ahead of you. Follow him
to the Observatory.
Observatory
After the cinema, a random spirit usually
attacks. Leave the Observatory
and go out the door by the brazier.
Anteroom
Avail yourself of the SAVE POINT. Search the corner to the right of the
small door for a Spirit stone. Unlock the small door in the north corner.
Stairway
Go down the stairs. Turn right and go out the door at the south
end of the
hall.
Cherry Atrium
Examine the sparkling object under the tree
where you saw the hanging woman.
After the cinema, the Woman Hanging
attacks. When you drive her away, you
get a clue of a row of dolls shown in a
photo.
Return to the atrium porch, turn right, and
go out the first door on the
south wall.
Doll Room
Take a photo of the dolls on the west
wall. Turn around and examine the
dolls on the east side. Grab the right rear doll and put it with the
others
on the west wall. You receive the Angry Mask.
Leave the way you came and take the nearby
door that leads to the Burial
room.
Swing around the partition and go out the south door of this room.
Circle the Walkway to the southernmost door.
Grand Hall
While you are in this area, the Floating
Woman will attack unless you snap
the Evil Woman first.
This hall is divided into segments. In the second segment, north side,
you'll find Herbal medicine, while to the
south you can snap a picture of
the Evil Woman. The third segment, south side, contains Type
14 film.
Leave by the door at the far end of the
hall.
In the rope hall, turn at the mirror and go
out the southern door to the
mansion entrance.
Entrance
Herbal Medicine twinkles in the SW corner
near the front door. Use the
angry mask on the panel to the east.
Hidden Pass
Immediately turn around and take the angry
mask from the door. At the first
corner, pick up the Type 37 film. At the second intersection, look up and
to the west to snap a Talking Ghost.
Turn left (south) at the intersection. Take a picture of the door along the
passage to get a clue. Proceed to the door at the end of the hall
and
examine it.
When asked if you want to go through or take the mask, choose
to take the Joyful mask. Return to the intersection and turn left.
Ghost Alert!
As you journey east along the Secret Pass, the Hall Wanderer
appears before you.
At the end of the hall is sacred water. Go through the door with the Sad
Mask.
Immediately turn around and take the mask.
Mask Room
To the right of the door is type 74
film. Go up the small flight of stairs
and hang the three masks at the empty sides
of the square pillar. Examine
the Happy Mask on the fourth (northernmost)
side. As soon as the cinema
finishes, the Blind Demon attacks.
Once you've driven her away, take down the
happy mask and put it on the
northern door. Go though to the
Turn left, toward the camera. Follow the walkway around the garden.
At a corner you will find Herbal
Medicine. Continue around the garden,
unlocking the west door but not going
through it.
Take a picture of the double doors. It shows the monolith in the center of
the garden.
Examine the monolith to get the gold carving. Look behind the
monolith to find a spirit stone. Save your progress at the SAVE POINT.
Examine the north door. The solution to the puzzle is: 4, 2, 5, 3, 4,
2.
Buddha Room
In the SE corner is Type 14 film. Grab the Reflection Mask off the table
straight ahead, causing an attack by the
Folklorist's ghost.
Leave the way you came. Circle the
door to the Mask Room. Turn around and take the Happy Mask off the
door.
Go up the stairs to the pillar and put the
happy mask on the far side of the
pillar.
All the sides of the pillar should now have masks.
Use the Reflection Mask on the south
door. Once you go through, be sure to
turn around and take the mask with you. Go to the door on the north leg of
the passage that used to be locked and go on
through.
Blinding Room
My, isn't this is a pleasant room! Grab the spirit stone from the SE
corner.
Then take the blinding mask from the altar on the north wall.
Now it's time to retrace your steps to the
Demon Mouth.
Ghost Alert!
As you step out the door, the Man In Hall appears to your
left.
Hang the Reflection Mask on the nearby north
door. Step through to the lamp
hallway and take the door just around the
corner that leads to the Library.
Proceed though the sliding door to the
Kimono Room, and from there to the
Doll Room.
Step out onto the atrium porch and go to the nearby Burial Room.
Proceed through the north door to the Rubble
Room, where you can save your
progress, and then continue north along the
corridor to the Demon Mouth.
Here you must again face the Folklorist's
Ghost, who, when you banish him,
helpfully tells you the obvious. Descend the two ladders to the bottom
level.
Examine the glowing spot to the right of the
big doors. After the cinema,
your friend the Blind Demon attacks for a
final time.
Return to the spot next to the big doors and
use the Blinding Mask. Go
through the big doors. As you meddle with the folklorist's corpse,
the
fearsome ghost attacks. Don't waste film on her. Just let her catch you to
end the chapter.
3RD NIGHT: THE
CALAMITY
You awaken in the Demon mouth outside the
big doors, which you should
immediately enter.
Banned Path
Where you found Munakata's body, your
filament will glow blue. You'll find
a spirit stone and you can snap a picture of
Munakata. Continue down the
stairs and you'll be attacked by three
People Killed. Beware, because one
will often appear behind you.
Further along the shaky path you'll find
Herbal Medicine lying in plain view
and a little further along you'll find a
spirit stone. At the end of the
path you'll be treated to a cinema.
Head all the way back to the Demon Mouth,
climb the ladders, and follow the
Corridor to the Rubble Room. In the Corridor, you can find a Stone
Mirror in the same place as before, in a
hole in the floor to the right.
When you're almost to safety you'll be
attacked by a Floating Face. Best to
bust out the higher grade film for this one.
Rubble Room
Snap a picture of the exit door. It shows a pile of rubble-but which one?
Turn around and go halfway back to the door
you entered by. Turn right and
look toward the save point. In this direction, you can snap a picture of
the Crushed Woman.
Save your game and go out the unsealed door.
Burial Room
In the SE corner is some Herbal Medicine.
Ghost Alert!
As you approach the atrium door, the Man In Atrium appears.
Follow him out the door.
Cherry Atrium
Head across to the Moon Shrine. The pillar to the left of the stairs
conceals a Spirit Stone. Snap a picture of the shrine doors to see a
picture of an altar. Leave the Moon Shrine and cross the atrium to
the
porch.
Turn left and head for the east door.
Ghost Alert!
As you approach the door, snap a shot of Turning Mask
Stairway
Go past the mirror and enter the first door
on the right.
Buddha Room
Grab the ceremonial rope at the north
altar. Then use the rope on the NW
Buddha, the NE Buddha, the SW Buddha and
lastly the SE Buddha. The altar
door opens.
Go fetch the teal carving. A
cinema ensues, and you just know
you're in trouble.
After the cinema, the Master attacks. The special ability "See" works
well
against him.
Once he's driven, go out the door you came in.
Head south along the stairway and go out the
door to the Cherry Atrium. Go
north to the Moon Shrine and use the teal
carving on the puzzle door. The
solution is: 1 3 4 5 2 1 3
Moon Shrine
Open the front of the cabinet. Photograph all four sides of the cabinet.
Leave the room.
Approach the standing stones in the SE
corner of the atrium and a Headless
Priest attacks. Finish him to get the first of four symbols.
As you head for the north door, snap a
picture of Yae in the tree. Then go
out the north door.
Abyss
At the water wheel, snap a picture of
Hirasaka.
Advance onto the dock. As you approach the pile of rocks at the end,
another Headless priest attacks. Destroy him for the second symbol.
Head back across the Cherry Atrium, turning
left at the porch, and go out
the door to the Stairway. Take the first door on the right to reach the
Buddha room.
Weren't you just here? Leave by
the far door.
Save your progress in the SAVE POINT and
then approach the stone monument to
activate the fourth Headless Priest. Dispatch him for the third symbol.
Leave via the double doors to the Buddha
room. When you reach the Stairway
area, turn right and continue north to the
Fish Tank Room.
Fish Tank Room
You will have to fight two ghosts here. Don't go in.
Stand at the door and
wait for the first to come to you. Once it's dispelled you can enter to
dispatch its companion. There is type 37 film by the entrance.
Exit by the far door. The solution is 1347.
Backyard
Save your progress in the backyard and then
head north. As you pass the
well, another headless priest attacks. Dispatch him for the fourth symbol.
Side Quest: Narukami Shrine
This quick trip north to the Narukami Shrine
isn't required, but it may be
worth your while and it is necessary to find
all the ghosts. There are two
ghosts to battle but the prize is the best
film in the game, something you
should save for the final boss.
There is a stone mirror to the right of the
shrine door. To the left is
type 90 film, the best in the game. While in this area, you will be
attacked by People Killed or some other kind
of ghost.
Inside the shrine, stand in front of the
altar, turn around and aim up into
the rafters for a shot of Takamine.
As you leave the shrine, expect another
attack by ghosts on your way back to
the Backyard.
Backyard
Return through the fish tank room to the
Stairway. Go all the way south to
the Cherry Atrium. Cross to the Moon Shrine and press the
buttons on the
four sides of the cabinet. The first button unlocks the front of the
cabinet, the second button unlocks the right
side, the third button unlocks
the back side, and the fourth button unlocks
the left side.
Circle around and take a picture of the
floor in front of the cabinet for
your next clue... a trail of blood. Follow it into the Cherry Atrium. As
you reach the porch, expect to be attacked.
Follow the blood to the right though the
burial room and out the south door.
Walkway
First, check the crack in the wall on the
east side of the walkway to find a
stone mirror if you don't already have
one. Then go though the south door
to the Grand Hall.
Sub Quest:
Storeroom
There isn't much in the walkway storeroom
this time around, and the
possibility of having to fight the Wandering
Monk makes it a losing
proposition.
For those willing to brave it, the code for the door is: 1312.
Spirit Stone behind central pile of
boxes. Expect to be attacked by the
Wandering Monk. When he's driven, climb the ladder and cross
the walkway to
find herbal medicine. A floating head will probably attack
you. When
you're done, return to the Walkway and go
out the southern door.
Grand Hall
Approach the puddle of blood. The master attacks, dropping the Master's
Seal when he is banished. Floating above the west wall you can snap the
Family Master.
Check the second southern segment for some
type 14 film. In front of the
far door you will find sacred water and type
74 film.
Return to the Cherry Atrium. Cross to the Moon Shrine and use the Master's
Seal on the cabinet. Climb down the ladder and grab the holy
mirror. Watch
the cinema to end the level.
Side Quests
Before returning to the Cherry Atrium, you
may want to explore the rest of
the mansion to pick up more items. However, it is not without peril.
Rope Hallway: Midway down the rope hall
you'll find a spirit stone. Expect
an attack.
Entrance: Find Herbal Medicine against the
north wall and type 37 film on
the sunken area by the front door.
Blinding Room: Snap the immobile Blind Demon
in the center of the room.
Find Type 74 film at the altar.
Mask Room: Expect an attack by a Bound
Man. Your reward: Sacred Water
behind the mask pillar and type 37 film in
the NW corner. Beware. The
wandering monk frequents these halls.
Fireplace (lower): In the fireplace is a spirit stone.
Fireplace (upper): Expect an attack. There is type 37 film in the cabinet
in the SW corner.
Tatami Room:
Grab the Spirit Stone in the brazier and another under the
table.
Expect an attack. Out on the
observatory you will find some herbal
medicine.
Anteroom: Save point. Go through the small north door, down the
stairs and
out into the atrium. From here, you can head to the Moon Shrine and
the end
of the level.
Doll Room: Spirit stone in a small box on
the west shelf.
Kimono Room: Spirit stone in NE corner.
Library: Open up the NE closet and snap a
picture of Ogata, but watch out
for an attack by the Wandering Monk.
FINAL NIGHT:
KIRIE
Koto Room
Examine the photographs near the phonograph
to find some sheet music. Play
the music on the koto. Climb the stairs to the attic.
Attic
For now, don't look through the hole in the
walkway floor. Continue halfway
past it, listening for static. When you hear it, look back the way you came
and up for a shot of Long Hair Woman.
Now you may look through the hole for a
nasty surprise. Follow the path,
grabbing the herbal medicine along the way,
and peep though the second hole
for a less horrifying treat.
Continue along the attic path until you
reach the rafters over the Buddha
Room.
Turn right at the first intersection to reach a SAVE POINT. Continue
inching along the rafters, collecting some
type 90 film along the way. When
you hear static, look down off the left side
of the rafter and snap a photo
of Truth Binder. Should you need a stone mirror, turn right at
the next
intersection and then right again to find
one.
Go through the tiny door to the north.
Dungeon
After the cinema, enter the cell by the
hidden panel right in front of you
to collect the holy mirror and Kirie's
Hairpin.
Ghost Alert!
Just as you leave the cell, turn right to snap a shot of the
Girl in White.
As you approach the exit, the Kirie's
fearsome ghost appears behind you.
Run out the now open doorway and keep
running. Descend the large
staircase, turn left and go onto the Cherry
Atrium porch. When the color
returns you will know you are safe.
Side Quest:
Abyss
At this point, if you want, you can go north
to the Abyss. By standing on
the NW edge of the central stone portion of
the dock and facing west, you
can snap Kirie's Love out over the
water. Continue to the northernmost tip
of the dock where the rock pile is located,
look off to the NE, and you can
snap the Burdened Man.
Cherry Atrium
Enter the Moon Shrine and go down the
ladder.
Moon Well
You'll find a spirit stone in the SE corner,
sacred water in the NW corner,
and a SAVE POINT, but don't use it just
yet. Use the hairpin at the mummy
across from the ladder. Pass through the
door that unlocks to the Hell
Bridge.
Hell Bridge
Along the north wall is some Herbal
Medicine. Now return to the Moon
Well
and save your progress. This is the last time you will be able to
save.
Return to the Hell Bridge and follow the
path. After the cinema, two or
three ghosts will attack. As you cross the bridge, grab the type 37
film
and a little further along listen for
static. Look off the left edge of the
bridge across from where you found the film
for a photo of Man on Bottom.
Leave by the far door.
Roper Altar
After the Cinema, a Shrine Maiden
attacks. She likes to teleport under
your
feet, so when you see her vanish, look down
and back away for a close up
shot.
Drive her away and search the room for a stone mirror. Approach the
central altar and look up for a shot of Six
Vengeance. Proceed out the door
opposite the one you entered.
Baptism Path
Find Herbal Medicine to the right of the
entrance and a spirit stone to the
left.
As you advance, a shrine maiden attacks from behind. She tends not
to teleport so she's a fairly easy
kill. At the end of the hall you are
rewarded with sacred water.
Hell Gate
This is the final area. Examine the far side of the pedestal in front
of
the huge doors. After the cinema, Kirie attacks.
Tips for fighting Kirie:
* You
can only damage her when your targeting circle is orange.
*
Break out at least type 74 film (you may want to save your type 90 film
for nightmare mode).
*
Don't bother using special abilities on her, they don't work.
* Get
the pillar between you and her.
* She
regenerates as she teleports, so its best if you can keep her in your
sights and nail her repeatedly.
* She
causes earthquakes to mess up your aim.
*
Don't get hit. One touch will
kill you if you don't have a mirror stone.
*
Don't panic. Kirie moves slowly
and isn't as hard as these tips may make
her seem.
Finale
Once Kirie is "defeated", turn
around and race to the shiny spot next to the
stone pedestal. Run around the pillar and place the mirror in
its hole.
Sit back and enjoy the cinema.
PLAYING A
COMPLETED GAME
Be sure to save the completed game. By loading a completed game, you will
gain access to a hidden costume and you can
play through the game again with
all your leftover equipment and your
hard-earned enhancements to your
camera, making your second time through the
game much less frustrating.
You also unlock a new Battle Mode. By beating all 20 battles, you unlock
Nightmare difficulty. More bonus features await those who complete
the game
on Nightmare difficulty.
IMPORTANT
RESEARCH SCRAPS
Some of the doors in
are in three documents scattered about the
Mansion. While the codes are in
the Walkthrough, the documents themselves
are included here.
Strangling
Ritual
On the 13th day of the 12th month, a maiden,
cut off from the outside world
for 3669 long days, shall be torn apart to
provide power to the rope.
Blind Demon
Ritual
On the 26th day of the 11th month, in
preparation for the Strangling Ritual
10 years later, choose a maiden with holy
power. She should be past the age
of 7 years 9 months, and 25 days.
The Calamity
In the year of 1837, on the 13th day of the
12th month The Strangling Ritual
failed and caused the Calamity. Malice escaped, and 1347 souls were lost.