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Hyper Dimension
Abbreviations: F-forward, Ba-back, U-up, D-down, DF-Down forward, DB-Down back, UB-Up back, UF-Up forward, L-Left (keypad), R-Right (keypad)
Basic attacks: Y Button-Punch B Button-Kick A Button-Energy Bolt X Button-Transfer from Lower/Upper fighting levels F-Walk/Float forward B-Back up/Float back/Standing Block D-Duck DB-Lower block R Button-Dash Right L Button-Dash Left Y Button + B Button-Charge Power meter
Throwing: Throwing is slightly different than in DBZ2; in order to throw your opponent, you must lean into them for about half a second before hitting Y to throw them. This makes it somewhat more difficult to throw; you must catch your opponent off-guard to do so.
Nullifying/Reversing a throw: If you are thrown, you can land safely without damage or even counterattack with the R and L buttons. To land, you must hit the R or L button twice, depending on which direction you are being thrown. You must press the button corresponding to the direction you are being thrown. That is, if you are being thrown to the right, you would hit the R button twice, and vice versa if you were being thrown to the left. To counterattack when thrown, you also have to hit the R or L button twice, only you press the button opposite the direction in which you are being thrown. NOTE: Timing is critical when you want to stop a throw; you must key in the L or R buttons the moment you are grabbed.
Grappling: One of the most major changes in the combat system between DBZ3 and the earlier DBZ games is the addition of a grappling mode. When both character dash at each other at the same time and meet while still dashing, they grab each others' hands in a grappling stance. If neither character does anything, the two characters will jump apart after a few seconds. However, if you execute your special grappling move while in this stance you will execute an attack. The grappling move is the same for every character: DF-UB + Y. If you are in the air when you execute your grappling moves it will merely be a throw.
Energy attacks: All energy attacks are executed with the A button, (except the energy attacks used within the "Super Meteo Attacks") and all energy attacks require power. To charge your power meter, hold the Y and B buttons. Your character will flare with energy and your power meter will increase. Powercharging is MUCH faster than in Dragonball Z 2. Beware; you are vulnerable to enemy attacks while charging. If you use an energy attack that you do not have enough power to use, you will still throw it, but afterwards will be stunned for a short time until your power meter can charge to a non-negative level. While the standard energy bolt takes a practically unnoticable amount of power on your meter, if you try and throw it too many times in a row you will be stunned, regardless of how much power you have.
Super-Blasts: Each character has two Super-blasts. When executed from a far distance from the other character, the split in the screen will disappear and the attacking character will fire a huge blast. The screen will then split to the target character, who then has four means of stopping the attack by keying in special movements. The time allotted to input the movement depends on the distance the attacker is away from the defender. You can guage the distance by looking at the thickness of the line that splits the screen. If it is a thin line, then you will perform the distant Superblast, if it is thick, then you will perform the close one. If the attack is thrown from a relatively close distance, it can be blocked like any other normal attack. Note in this game fireballs don't 'track' like in Dragonball Z 2. In addition, it doesn't freeze the game so you can be knocked out of it. The four methods of stopping a blast are:
Guard: B + A button. The defender shields him/herself with their arms, reducing the damage done by the blast by 50%.
Hajiku (repel): B, DB, D + A button The defender uses their arms to stop the blast and then deflect it away, reducing the damage done by the attack to 25% of the full damage of the blast. If you make a mistake while entering the move often your character will stop the blast but it will then blow up in your face, doing 100% of the damage of the blast. If you make such a mistake you can prevent it from exploding, however. Once you stop the attack, hit buttons as fast as you can and often the blast will be deflected anyway.
Kakikesu (disperse): F, B, F + A button The defender emits an invisible ki-shield which totally disperses the attack. The defender takes no damage from the blast but his/her Power meter is reduced.
Uchikaesu (Counterattack): D, DB, B, F + A button The defender fires a blast of his/her own, stopping the attacker's blast halfway. Then, they have what I call a "blast duel." Whoever's blast is stronger overpowers the other and continues towards his target. If you lose a "blast duel," you can use a Guard to reduce the damage but you cannot Hajiku or Kakikesu the blast. HOW TO WIN A "BLAST DUEL" The outcome of a "blast duel" is determined upon who can hit the A button the fastest. Whoever hits the A button 50 times first wins. If neither side hit the A button 50 times in an 8 second time period, whoever hit the button more times in 8 seconds wins.
Super Meteo Attacks: These moves are special secret moves that do massive damage, yet take no energy on the Power meter to execute. For the most part, they look pretty impressive as well. Furthermore, they can only be executed on the lower level of the playing field. They are usually fairly difficult to execute, however, and require a little extra practice before you can perform them like any other special move. It is recommended to do the motions on the joypad slowly, but not TOO slow.
Goku's Neo-Meteo Smash was the only Super Meteo move in DBZ1. In DBZ2, every character but Cell Junior had a Super Meteo Move. The Super Meteo Moves have changed somewhat between DBZ2 and DBZ3. First, there is no way to reduce the damage done by the attack. Secondly, there is no attack that involves the character on the receiving end getting knocked through rocks or smashed into a hole in the ground. The Meteo attacks in this game are pretty cool however, as unlike DBZ 2 which used simple punch-kick combinations to knock opponents through rocks etc. The attacks in this game make use of fireballs as well. IMHO Vegita's Galactic Gunfire meteo is the best. Kaioshin and #18 don't have a meteo as far as I know, if you find one, drop me a line :)
The Battle Option Screen: To access the options screen, press Start, and then Select during a battle. You will then see a screen with five lines. Here is what each one does:
Line one: Command There are three options for this; Normal, Auto, and S-Auto (Semi- Auto) If you set this to Auto then your character will fire the most powerful energy move that he/she can with the amount of power currently in the power meter. Semi-Auto is similar, except that if you deliberately make a move, you can override the automatic blast.
Line two: Input direction This controls the way you input your special moves. Normally this is set to "Opponent Direction" but you can change it to "Facing Right" or "Facing Left." If you change the setting to Facing Right or Left, you will input your special moves as if you were always facing that direction. This option is put in for people who have trouble doing special moves from one side or the other.
Line 3: Command Help If you ever forget your character's special moves, you can check using this function. Move down to this option, select the character you want by pressing right and left, and then press the A button. You will now see a list of your character's special attacks, barring his/her Super Combo Moves. Scroll down the list and you can see how to execute the moves. By the way, you might notice that the colors of the numbers differ. White numbers are physical attacks, blue numbers are Ki attacks, and Red numbers are Superblasts.
Line 5: Sound Mode Use this option to toggle between Monaural and Stereo sound.
Line 6: Radar Use this option to turn the Battle Radar on or off.
------------------------------------------------------------------------ The Characters and their Moves ------------------------------------------------------------------------ This is a list of each character and their moves with a short description, preceded by a translation of the description of each character given in the instruction manual. Future Trunks' description was taken from the DBZ2 manual. Any move with a * preceeding it is a Super Blast, any move with ** is the stronger Superblast. A move with a # preceeding it is their Super Meteo Attack.
Son Goku --------- No matter how big a pinch he's in, this kind-hearted super fighter never gives up. Using his power with no known limits, he defeats evil.
SlashDown Kick: In the middle of a jump, F-D + B button Goku will shoot diagonally downwards with his foot out for a fairly damaging attack.
Jump Knee Lift: DB-UF + B button Goku will jump upwards, knee forward. If his knee connects he will follow up with a kick.
Gekiretsurenkyaku: B-DB-D-DF-F + B button Goku will spin around kicking towards his opponent, for a maximum of six hits.
Abisegeri (dash kick): F-B-F + B Button Goku will flip over and kick his opponent. If you are close to your opponent you can use this move to switch sides.
Giant Swing (Grappling Maneuver): FD-UB + Y Button Goku will grab his opponent and swing him around for awhile before throwing him.
Renzoku Energy Dan: D-DF-F + A Button Goku will fire three quick fireballs. Unlike DBZ 2, if the first one hits, the other 2 are almost guaranteed to hit due to the speed of the shots.
*Kamehame Ha: B-DB-D-DF-F + A button Goku's trademark technique; after gathering energy in his hands he throws it in a huge blast!
*Cho Kamehame Ha: D-DB-B-F + A button The same as the normal Kamehame Ha except Goku powers up a bit first.
#Neo Meteo Smash: B-DB-D-DF-F-UF-U + B Button Goku beats up on his opponent for awhile before using a Shunkan- idou (teleport) to behind his victim, and firing a Kamehame Ha at him/her. Note that this is the same motion of the original Meteo Smash of DBZ1.
Son Goten ---------- Goku's second son. Even though he is young he can transform into a Super Saiyajin. A small fighter with an unknown hidden potential.
Spinning Cannon: DB-UF + B Button Goten will spin forward through the air to hinder jumping enemies, and can be used to switch sides.
Spike Launcher: Hold B-F + Y button. Goten will shoot forward, traveling under some higher attacks and barrelling into his opponent.
Transliner: F-B-F + B Goten will dash knee-forward at his opponent. If his knee connects he will follow up with a high kick.
Rolling Bomber: B-DB-D-DF-F + Y button Goten will spin his arm around for awhile before dashing forward with an uppercut.
Strike Elbow (Grappling Maneuver): DF-UB + Y button Goten will throw his opponent over his shoulder and follow up with an elbow dash.
Renzoku Energy Dan: D-DF-F + A button The same as Goku's attack of the same name; three quick energy bolts in succession.
*Energy Ha: D-DB-D-DF-F + A button Goten powers energy above his head before shooting a blast palm- forward.
**Kamekame Ha: D-DB-B-F + A button Goten never could pronounce Kamehame Ha right. This is basically the same as Goku's Kamehame Ha.
#Response Rush: B-DB-D-DF-F-UF-U + B Button Goten will hit his opponent a couple of times before kicking his opponent in the air and knocking him/her with a flying headbutt.
Future Trunks -------------- Vegita's son, whose battle sense is excellent. Loathing Dr Gero's Artificial Humans, after undergoing severe training, his Super Saiyajin ability has finally awakened.
Slash Down Kick: In the middle of a jump, F-D + B Button Trunks will shoot downwards foot-first for a surprising air attack.
Lightning Dash: D-DF-F + Y button A series of two punches, a kick, and an uppercut, a good four-hit combo, good for dizzying as well.
Bakukenha: Hold B-F + Y Button Trunks thrusts both palms forward, making himself invincible for a second and knocking his opponent back.
Wave Blaster (Grappling Maneuver): DF-UB + Y Button Trunks knocks his opponent into the air then hits him with an energy bolt in midair.
Kakusan Energy Dan: D-DF-F + A Button Trunks shoots three energy bolts at once, which cut through any other energy attacks, except megablasts, which cancel each other out.
Energy Zan: B-DB-D + A Button Trunks shoots an energy bolt which runs along the ground or shoots to the lower level when shot from the upper level.
*Burning Attack: B-DB-D-DF-F + A Button Trunks' trademark technique; after making quick hand motions, he fires a blast of energy at his opponent.
**Finish Buster: D-DB-B-F + A Button Trunks gathers a huge energy ball behind his head, then throws it at his enemy.
#Tornado Crusher: F-B-D-U + Y Button Trunks assaults his opponent with a lightning-fast, continuous barrage of energy bolts, and then following up with a Slash Down Kick.
Chibi-Trunks ------------- Vegita's son. Trunks is both Goten's best friend and his rival. He has an excellent battle sense although it is not as good as his father's. Like Goten, he can also transform into a Super Saiyajin.
Splash-sault: D-DF-F + B button Trunks will do a backflip, kicking his enemy and avoiding certain attacks.
Grand Fall: DB-UF + B button Trunks will shoot upwards and do a high kick in the air. If it connects, he will follow up with a lower-down knee blow.
Retreat Sobatto: F-B-F + B button Trunks will jump forwards and spin-kick in the air for a maximum of three hits. Don't ask me what "Sobatto" means, I think it's some kind of spin but I'm not sure. If you know contact me :)
Sonic Knuckle: B-DB-D-DF-F + Y button Trunks dashes forwards and does six quick punches. You can only connect six times if your opponent is dizzy though.
Body Kick (Grappling Maneuver): DF-BU + Y button Trunks will kick his opponent with several high kicks.
Kakusan Energy Dan: D-DF-F + A button Trunks shoots three energy bolts that will cut through any other energy move except a megablast, which will cancel each other out.
*Kikoha: B-DB-D-DF-F + A Button After gathering energy behind his back with both hands, Trunks brings them forward and emits a large blast.
**Kiaiho: D-DB-B-F + A button A mini-version of Future Trunks' Finish Buster, Trunks gathers an energy ball behind his head and throws it.
#Spirit Rush: F-B-DB-D-U + B Trunks flips over and kicks his opponent in the head several times before hitting them with a Kiaiho.
Evil Vegita ------------- Goku's destined rival. Obsessed with surpassing Goku, this loner warrior trains over and over every day. In this game, Vegita has been possessed by Madoshi Babidi.
Needle Block: DB-UF + B button Vegita shoots up into the air knee-first to block air attacks.
Super Dash: F-B-F + Y button A punch, a knee blow, and two kicks make a good combo attack
Driving Elbow: D-DF-F + Y button Vegita charges forward and elbows his opponent from the other side. A good move to confuse your enemy.
Buster Launcher (Grappling Maneuver): DF-UB + Y button Not a particularly impressive grappling maneuver, but effective; Vegita throws his opponent down on the ground.
Renzoku Energy Dan: D-DF-F + A Button While almost every Z Fighter can do this move, the undisputed master of the Renzoku Energy Dan is Vegita. The speed at which he throws the fireballs is unsurpassed even by Goku. One of his most prominent techniques in the game though toned-down. Vegita throws three energy bolts in quick succession.
Bakuhatsu Ha (Explosion Wave): D-U + A Button Vegita causes a large explosion to emit from the ground, hitting his opponent out from under him.
*Big Bang Attack: B-DB-D-DF-F + A Button Holding one arm forward, Vegita shoots a large ball of energy from his palm.
**Final Flash: D-DB-B-F + A Button Powering-up with his arms outstretched at first, Vegita brings his hands together and fires a huge blast of energy at his enemy. With his new power gained from being possessed, the Final Flash is now stronger than Goku's Cho Kamehame Ha at it's maximum level.
#Galactic Gunfire: F-DF-D-DB-B-F + Y Button Vegita knocks his opponent into the air, then keeps them airborne by pelting them with energy bolts, then follows up with an uppercut and a Big Bang Attack.
Son Gohan ---------- Goku's oldest son. He both defeated Cell and saved the world. His hidden power surpasses even Goku's.
Bakuretsu (Exploding) Punch: F-B-F + Y Button Gohan charges forward punching, for a maximum total of six hits.
Jet Upper: D-DF-F + Y Button Gohan charges for a short period of time, and rises into the air with an uppercut to stop jumping enemies.
Bukukyaku (Flying Kicks): In the middle of a jump, F-D + B Button Gohan shoots downward in midair to hit his opponent with a flurry of kicks.
Grand Attack (Grappling Maneuver): DF-UB + Y Button Gohan knocks his enemy in the air, then knocks him back down on the ground with a spike-punch, and follows up with a low kick.
Renzoku Energy Dan: D-DF-F + A Button Gohan shoots three quick Energy bolts in succession
*Masen-ko: B-DB-D-DF-F + A Button Gohan's trademark technique; he holds his hands one palm behind the other above his head, then fires a large blast from them.
**Kamehame Ha: D-DB-B-F + A button Identical to Goku's normal Kamehame Ha, but much stronger.
#Gekiretsu Rush: F-DF-D-DB-B-F + B button Gohan kicks and then punches his opponent twice; another kick knocks them away, and Gohan finishes up with a Kamehame Ha.
Kaioshin -------- The ultimate god of all of the Kaios, Kaioshin came to Earth to stop Babidi, who was planning to revive Majin-Buu.
Shirenkyaku (Four Multiple Kicks): B-DB-D-DF-F + B Button Kaioshin will make four quick successive kicks while moving forward.
Ugokifuji (Movement Stopper): Hold B-F + B Button Kaioshin shoots an invisible bolt of energt from his hands which stuns his opponent for a shirt time.
Crazy Rush: Hold B-F + Y Button Kaioshin unleashes a fury of punches, drawing in any unwary opponent.
Kienjin: F-B-F + Y button Kaioshin swings his arms around in a circle-punch, causing large amounts of damage to an enemy attacking from any direction.
Sukashinage (Grappling Maneuver): FD-UB + Y Kaioshin grabs his opponent and throws them down to the ground.
Wave Shock: B-DB-D + A Button Exactly the same as Future Trunks' Energy Zan, this energy attack runs along the ground or can be shot from above onto a lower level.
*Energy Thrust: B-DB-D-DF-F + A Button Kaioshin powers up energy around his finger, then points and fires an energy blast at his opponent.
**Gekiretsushinoho: D-DB-B-F + A Button After powering up a bit, Kaioshin releases a huge energy blast from his palms at his enemy.
Kaioshin has no Super Combo Move that I know of. If you find one, please contact me!
Majin-Buu --------- Revived by the evil Madoshi Babidi, the strongest (and most disastrous) Majin. With an infinite, overflowing power, he is a threat to every fighter.
Power-sault: D-DF-F + Y Button Buu sweeps his arms upwards in the air, knocking jumping enemies out of the air.
Planet Attack: Hold B-F + Y Buu pulls himself into a ball and does a quick headbutt-charge at his opponent.
Big Crash: B-DB-D-DF-F + B After leaping into the air, Majin-Buu bounces up and down on the ground, crushing anyone beneath him.
Heavy Press (Grappling Move): DB-UF + Y Button Buu jumps towards his enemy and slaps them with both hands several times.
Kakusan Energy Dan: D-DF-F + A Button Buu shoots three bolts at his opponent, cutting through other energy attacks and canceling out close megablasts.
Shogekiha: B-F + A Button Majin-Buu psychically shoots a fast, invisible bolt of energy towards his enemy which does a reasonable amount of damage.
*Energy Bullet: B-DB-D-DF-F + A button After blowing off some steam, (Buu does this a lot) and with a cry of "Kirai da!" (I hate you!) Buu fires a bolt of energy at his enemy.
**Mightiness Boomer: D-DB-B-F + A button Buu holds his hands forward, powering up a blast, yells "Kiechae!" (Literally "disappear" but more like "Go to hell" or "Get out of my face") and throws it.
#Buu Buster: B-F-DF-D-U + Y Button Buu tosses his enemy around for a while above his head, then knocks him or her away and throws an Energy Bullet at them.
Dabura ------- The very pround, strongest king of the Demon World. He works for Madoshi Babidi.
Lift Upper: D-DF-F + Y Button Dabura charges forward a little before punching up in the air.
Beat Fire (Grappling Maneuver): DF-UB + Y Button Dabura grabs his enemy with one hand and fires five fireballs right into their stomach with the other.
Renzoku Energy Dan: D-DF-F + A Button Like all the other attacks of the same name, Dabura throws three energy bolts in quick succession.
Saliva Shoot: B-F + A Button In the show or manga, this attack would turn his enemy to stone, but that would be cheesy in a game. Dabura's spit travels fast to stun his enemy for a short period of time.
Sword Cannon: In the middle of a jump B-DB-D + A button In the air, Dabura uses his sword to shoot an energy bolt diagonally downwards at his enemy.
Fire Wall: D-U + A Button Much like Vegita's Bakuhatsu Ha, this attack forms a blast out of the ground in front of Dabura hitting his enemy out from under.
*Death Ball: B-DB-D-DF-F + A Button Dabura holds his hand behind him powering up for a bit, the throws a large energy ball from his palm at his opponent.
**Shoot Flame: D-DB-B-F + A Button After powering up a bit, Dabura spits a long trail of flame at his enemy.
#Rushing Sword: B-F-DF-D-U + Y Button Dabura holds his enemy over his head, slashes them for awhile there with his sword, before knocking them away and following up with a Shoot Flame.
Artificial Human #18 -------------------- The Artificial Human who married Kulilin after the Cell Game. An unimaginable amout of speed and power lies within her.
Palm Smash: F-B-F + Y Button If the first slap hits, #18 will continue to slap her opponent silly, then knock them away with a single swipe.
Spike Liner: DB-UF + B button Charging energy into her leg, #18 shoots into the air with a high kick, knocking airborne enemies out of the air.
Triangle Kick: F-B-F + B Button #18 dashes backwards a little bit, then jumps in the air and shoots downward with a double-footed kick.
Hip Attack: D-DF-F + B Button #18 jumps in the air and attempts to knock her opponent over by sitting on them.
Bloody Knee (Grappling Maneuver): DF-UP + Y Button #18 grabs her opponent and hits them with her knee several times.
Kienzan: D-DF-F + A Button The closest thing to a tracking attack in the game, the Kienzan will follow its opponent, although it *can* miss in this game.
*Energy Ball: B-DB-D-DF-F + A Button Powering up her hand by her shoulder, #18 throws a very large energy ball at her opponent.
**Energy Wave: D-DB-B-F + A Button
Hyper Dimension
Super Saiyan Goku ==================
Side Slash (3D Attack): Hold L or R + B Double Kick: Forward, B Double Punch: Down, Forward, Y Jumping Knee Slash: Forward, Down, Forward, B Quadruple Kick: Back, Down, Forward, B Abiseh Geri (Spinning Kick): Down, Back, B Slash Down Kick: (While in Air) Forward, Down, B Teleport Towards: Back, Down, Back, Y Teleport Away: Back, Down, Back, B Kantsu Energy Dan (Large Ki Blast): Forward, Back, Forward, A Kamehame-Ha: Back, Down, Forward, A Chou Kamehame-Ha: Down, Back, Forward, A Desperation Attack (Saiyan Meteor): Back, Down, Forward, Up + Y
============= Majin Vegeta =============
Driving Elbow (3D Attack): Hold L or R + Y Sliding Kick (Combo #1): Down, Forward, B Sliding Kick, Rushing Knee: (Combo #2): Down, Forward, B (X2) Sliding Kick, Rushing Knee, Cross punch, Jump Kick (Combo #3): Down, Forward, B (X4) Jumping Knee Slash: Forward, Down, Forward, B Jumping Bomb: Back-Down, Forward-Up, Y Bakuhatsu-Ha (Ground Flare): Down, Up, Y Renzoku Energy Dan: Down, Forward, A Energy Field (While in Air, Does not Protect Vegeta): Down, Back, Y Vertical Ki Blasts (While in Air): Down, Back, A Energy Dash: Back, Down, Forward, Y Big Bang Attack: Back, Down, Forward, A Final Flash: Down, Back, Forward, A Desperation Attack (Galactic Gunfire): Up, Down + Y Note: Galactic Gunfire can easily be done by Holding Up, Then Down + Y, Before he touches the Ground.
========== Son Gohan ==========
Triangle Illusion (3D Attack): Hold L or R + B Rushing Uppercut: Forward + Y Knee Slasher: Hold Back (3 Secs), Forward + B Zankuu Kyaku (Kicking Uppercut): Hold Down (3 Secs), Up + B Bakuretsu Punch (Rushing Punch): Hold Back, Forward + Y Bukuuh Kyaku (While in Air): Forward, Down, B Renzoku Energy Dan: Down, Forward, A Masenko: Back, Down, Forward, A Kamehame-Ha: Down, Back, Forward, A Desperation Attack: (Rushing Suki Combo): Forward, Down, Back, Forward, B
======================= Super Saiyan 3 Gotenks =======================
Ultra Headbutt (3D Attack): Hold L or R + Y Sliding Headbutt: Down/Towards + Y Omaenanka Combo: Use Sliding Headbutt, and After Contacting Damage Press Forward, Down, Back, Y Rolling Thunder Uppercut: Back, Down, Forward, Y Wild Boar Takedown: Down, Forward, Y Aerial Kantsu Energy Dan (While in Air): Forward, Back, Forward, A Renzoku Energy Dan: Down, Forward, A Ultra Renzoku Energy Dan: Down, Forward, Down, Forward, A KikoHa: Back, Down, Forward, A Heat Seeking-Spirit: Down, Back, Forward, A Desperation Attack (Gekitotsu Volleyball): Forward, Back, Down, Forward,Y
===================== Super Saiyan Vegeto =====================
Shooting Kick (3D Attack): Hold L or R + B Geri Combo (When Close to Enemy): Forward, Down, Back, B Elbow Dash: Down, Forward, Y Double Slashdown Kick (While in air): Forward, Down, B Kakusan Energy Dan: Down, Back, A Quadruple Aerial Kick: Back/Down, Forward/Up, B Big Bang Attack: Back, Down, Forward, A Final Kamehame-ha: Down, Back, Forward, A Desperation Attack (Galactic Juggle): Down, Back, Down, Forward, Y
============= Perfect Cell =============
Giga Shoulder (3D Attack): Hold L or R + Y Diagonal Ki Flame: Back, Down, Forward, Y Energy Burst: Forward, Down, Back, B Psychic Lift: Forward, Down, Back, Y Cell Junior Attack: Forward, Back, Forward, B Negative Arrow (While in Air): Forward, Down, Y Kantsu Energy Dan (Large Ki Blast): Forward, Back, Forward, A Rushing Suki Combo: Down, Forward, Y Kamehame-Ha: Back, Down, Forward, A Chou Kamehame-Ha: Down, Back, Forward, A Desperation Attack #1 (Tri-Ground Eruption): Forward, Down, Back, Down, Forward, Y Desperation Attack#2 (Bakuretsu Rush): Forward, Back, Forward, Back, Forward, Y ========== Majin Buu ==========
Matamol Buu Attack (3D Attack): Hold L or R + Y Extension Punch: Forward + Y Buu Floater (While in Air): Forward, Down, Back, Y Horizontal Tri-Blast (While in Air): Forward, Down, Y Slashdown Tri-Blast (While in Air): Forward, Down, B Whip Attack: Down, Forward, Y Disk Tackle: Back, Down, Forward, Y Close Range Earth Stab: Down, Back, Y Medium Range Earth Stab: Down, Back, B Far Range Earth Stab: Down, Back, A Kantsu Energy Dan (Large Ki Blast): Forward, Back, Forward, A Buu Burn: Back, Down, Forward, A Energy Sphere: Down, Back, Forward, A Desperation Attack (Explosive Putty Uppercut): Back, Forward, Down, Up + Y
=========== Mister Buu ===========
Flying Bomber (3D Attack): Hold L or R + B Planet Attack: Hold Back (3 Secs), Forward + Y Rolling Headbutt, Tackle: Hold Back (3 Secs), Forward + Y. Just Before Contacting Damage Press Back, Down, Forward, Y PowerSault: Hold Down (3 Secs), Up + Y Tornado Hip: Hold Back (3 Secs), Forward + B. Butt Drop (While in Air): Down + B Oyatsu Kosen (Shocking Candy Munch): Hold Down (3 Secs), Up + B Kakusan Energy Dan (Tri-Blast): Down, Back, A Buu Energy Field: Back, Down, Forward, A Mightiness Bomber: Down, Back, Forward, A Desperation Attack (Buu Breath): Down, Forward, Y + B ======= Freeza =======
Double Leg Kick (3D Attack): Hold L or R + B KienZan (DestructoDisc): Forward, Down, Forward, A Evil Energy (While in Air): Down, Back, B Freeza Slash: Down, Back, Y Explosive Grab (When Close to Enemy): Forward, Down, Back, Y Jasenkoh (Double Diving Kick, While in Air): Forward, Down, B Kishin-Ha (Flare Punch): Forward, Down, Forward, Y Ground Wave: Back, Down, A DeathBall: Back, Down, Forward, A Jubaku-Ha (Super Ki Blast): Down, Back, Forward, A Desperation Attack (Flaming Headbutt): Down, Back, Y+B
============= Perfect Cell =============
Giga Shoulder (3D Attack): Hold L or R + Y Diagonal Ki Flame: Back, Down, Forward, Y Energy Burst: Forward, Down, Back, B Psychic Lift: Forward, Down, Back, Y Cell Junior Attack: Forward, Back, Forward, B Negative Arrow (While in Air): Forward, Down, Y Kantsu Energy Dan (Large Ki Blast): Forward, Back, Forward, A Rushing Suki Combo: Down, Forward, Y Kamehame-Ha: Back, Down, Forward, A Chou Kamehame-Ha: Down, Back, Forward, A Desperation Attack #1 (Tri-Ground Eruption): Forward, Down, Back, Down, Forward, Y Desperation Attack#2 (Bakuretsu Rush): Forward, Back, Forward, Back, Forward, Y
======== Piccolo ========
Sonic Kick (3D Attack): Hold L or R + B High Mystic Attack: Forward, Down, Forward, Y Low Mystic Attack: Forward, Down, Forward, B Physical Counter: Back, Down, Forward, Y Note: To use this Counter, make the Enemy use a Physical Attack such as Kicking or Punching. When you use Physical Counter, Piccolo will put his arms out and if the Enemy Punches or kicks his arms while they are out, Piccolo will... Bukuuh Kyaku (While in Air): Forward, Down, B Shocking Stunner: Back, Down, A Yuudoh Energy Dan (Seeking Ki Blast): Forward, Down, Forward, A Gekiretsudokan: Back, Down, Forward, A Special Beam Cannon: Down, Back, Forward, A Desperation Attack (Aerial Assualt): Forward, Back, Down, Up + Y
===================== Advanced/Extra Moves =====================
3D Attacks If you are on the Left Side, use R, If you are on the Right side use L. Then press the assigned button either B or Y
Energy Charge: Press and Hold B + Y. They should be Charging. Note: THIS RECHARGES YOUR HEALTH!!!
Throw/Close Range Grapple: Stand next your Opponent and press Forward + X
Dash: To Dash, Hold L or R and press Left or Right.
Counter Attack: To Counter an Attack, wait for your Opponent to Attack you, Block it. If it was a Physical Attack, there should be a Blue Spark. Quickly use a SPECIAL MOVE immediately once you see the Blue Spark. If Done Correctly, the Screen should fade Black. If it was a Ki Blast, there should be a little Explosion. You must use a SPECIAL MOVE at the Same Time when the Explosion appears
Hop: Press Forward, then Hold Forward. Your character should hop forward. You can also hop backwards by pressing Back, Hold Back. This is mainly used for hopping over Ki Blasts.
====================== Alternate Backgrounds ======================
Forward, Back, Forward, X: Sends your Opponent on the Left or Right Alternate Background
Down, Forward, X: Sends your opponent into the Upper Alternate Level
Down, Back, X (While in Sky Background): Sends your opponent smashing to the Ground from the Sky (Not on Namek)
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