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Moves for different Dbz Games

Hyper Dimension

Abbreviations:
F-forward, Ba-back, U-up, D-down, DF-Down forward, DB-Down back,
UB-Up back, UF-Up forward, L-Left (keypad), R-Right (keypad)

Basic attacks:
Y Button-Punch
B Button-Kick
A Button-Energy Bolt
X Button-Transfer from Lower/Upper fighting levels
F-Walk/Float forward
B-Back up/Float back/Standing Block
D-Duck
DB-Lower block
R Button-Dash Right
L Button-Dash Left
Y Button + B Button-Charge Power meter

Throwing:
Throwing is slightly different than in DBZ2; in order to throw your
opponent, you must lean into them for about half a second before
hitting Y to throw them. This makes it somewhat more difficult to
throw; you must catch your opponent off-guard to do so.

Nullifying/Reversing a throw:
If you are thrown, you can land safely without damage or even
counterattack with the R and L buttons. To land, you must hit the R
or L button twice, depending on which direction you are being
thrown. You must press the button corresponding to the direction
you are being thrown. That is, if you are being thrown to the right,
you would hit the R button twice, and vice versa if you were being
thrown to the left. To counterattack when thrown, you also have to
hit the R or L button twice, only you press the button opposite the
direction in which you are being thrown.
NOTE: Timing is critical when you want to stop a throw; you must key
in the L or R buttons the moment you are grabbed.


Grappling:
One of the most major changes in the combat system between DBZ3
and the earlier DBZ games is the addition of a grappling mode. When
both character dash at each other at the same time and meet while
still dashing, they grab each others' hands in a grappling stance. If
neither character does anything, the two characters will jump apart
after a few seconds. However, if you execute your special grappling
move while in this stance you will execute an attack. The grappling
move is the same for every character: DF-UB + Y. If you are in the
air when you execute your grappling moves it will merely be a
throw.

Energy attacks:
All energy attacks are executed with the A button, (except the
energy attacks used within the "Super Meteo Attacks")
and all energy attacks require power.
To charge your power meter, hold the Y and B buttons. Your character will
flare with energy and your power meter will increase. Powercharging is MUCH
faster than in Dragonball Z 2. Beware; you are vulnerable to enemy
attacks while charging. If you use an energy attack that you do not
have enough power to use, you will still throw it, but afterwards will
be stunned for a short time until your power meter can charge to a
non-negative level. While the standard energy bolt takes a
practically unnoticable amount of power on your meter, if you try
and throw it too many times in a row you will be stunned, regardless
of how much power you have.


Super-Blasts:
Each character has two Super-blasts. When executed from a far
distance from the other character, the split in the screen will
disappear and the attacking character will fire a huge blast. The
screen will then split to the target character, who then has four
means of stopping the attack by keying in special movements. The
time allotted to input the movement depends on the distance the
attacker is away from the defender. You can guage the distance by looking
at the thickness of the line that splits the screen. If it is a thin line,
then you will perform the distant Superblast, if it is thick, then you will
perform the close one.
If the attack is thrown from a relatively close distance, it can be blocked
like any other normal attack. Note in this game fireballs don't 'track' like
in Dragonball Z 2. In addition, it doesn't freeze the game so you can be
knocked out of it.
The four methods of stopping a blast are:

Guard: B + A button.
The defender shields him/herself with their arms, reducing the
damage done by the blast by 50%.

Hajiku (repel): B, DB, D + A button
The defender uses their arms to stop the blast and then deflect it
away, reducing the damage done by the attack to 25% of the full
damage of the blast. If you make a mistake while entering the move
often your character will stop the blast but it will then blow up in
your face, doing 100% of the damage of the blast. If you make such a
mistake you can prevent it from exploding, however. Once you stop
the attack, hit buttons as fast as you can and often the blast will be
deflected anyway.

Kakikesu (disperse): F, B, F + A button
The defender emits an invisible ki-shield which totally disperses the
attack. The defender takes no damage from the blast but his/her
Power meter is reduced.

Uchikaesu (Counterattack): D, DB, B, F + A button
The defender fires a blast of his/her own, stopping the attacker's
blast halfway. Then, they have what I call a "blast duel." Whoever's
blast is stronger overpowers the other and continues towards his
target. If you lose a "blast duel," you can use a Guard to reduce the
damage but you cannot Hajiku or Kakikesu the blast.
HOW TO WIN A "BLAST DUEL"
The outcome of a "blast duel" is determined upon who can hit the A
button the fastest. Whoever hits the A button 50 times first wins. If
neither side hit the A button 50 times in an 8 second time period,
whoever hit the button more times in 8 seconds wins.

Super Meteo Attacks:
These moves are special secret moves that do massive damage, yet take no
energy on the Power meter to execute. For the most part, they look pretty
impressive as well. Furthermore, they can only be executed on the
lower level of the playing field. They are usually fairly difficult to
execute, however, and require a little extra practice before you can
perform them like any other special move. It is recommended to do the motions
on the joypad slowly, but not TOO slow.

Goku's Neo-Meteo Smash was the only Super Meteo move in DBZ1.
In DBZ2, every character but Cell Junior had a Super Meteo Move.
The Super Meteo Moves have changed somewhat between DBZ2 and DBZ3.
First, there is no way to reduce the damage done by the attack.
Secondly, there is no attack that involves the character on the receiving end
getting knocked through rocks or smashed into a hole in the ground.
The Meteo attacks in this game are pretty cool however, as unlike DBZ 2 which
used simple punch-kick combinations to knock opponents through rocks etc.
The attacks in this game make use of fireballs as well. IMHO Vegita's
Galactic Gunfire meteo is the best. Kaioshin and #18 don't have a meteo as
far as I know, if you find one, drop me a line :)

The Battle Option Screen:
To access the options screen, press Start, and then Select during a
battle. You will then see a screen with five lines. Here is what each
one does:

Line one: Command
There are three options for this; Normal, Auto, and S-Auto (Semi-
Auto) If you set this to Auto then your character will fire
the most powerful energy move that he/she can with the amount of
power currently in the power meter. Semi-Auto is similar,
except that if you deliberately make a move, you can override the
automatic blast.

Line two: Input direction
This controls the way you input your special moves.
Normally this is set to "Opponent Direction" but you can
change it to "Facing Right" or "Facing Left." If you
change the setting to Facing Right or Left, you will input your special
moves as if you were always facing that direction. This option is put
in for people who have trouble doing special moves from one side or
the other.

Line 3: Command Help
If you ever forget your character's special moves, you can check
using this function. Move down to this option, select the character
you want by pressing right and left, and then press the A button.
You will now see a list of your character's special attacks, barring
his/her Super Combo Moves. Scroll down the list and you can see
how to execute the moves. By the way, you might notice that the
colors of the numbers differ. White numbers are physical attacks,
blue numbers are Ki attacks, and Red numbers are Superblasts.

Line 5: Sound Mode
Use this option to toggle between Monaural and Stereo sound.

Line 6: Radar
Use this option to turn the Battle Radar on or off.

------------------------------------------------------------------------
The Characters and their Moves
------------------------------------------------------------------------
This is a list of each character and their moves with a short
description, preceded by a translation of the description of each
character given in the instruction manual. Future Trunks' description
was taken from the DBZ2 manual. Any move with a * preceeding it is a
Super Blast, any move with ** is the stronger Superblast. A move with a
# preceeding it is their Super Meteo Attack.

Son Goku
---------
No matter how big a pinch he's in, this kind-hearted super fighter
never gives up. Using his power with no known limits, he defeats
evil.

SlashDown Kick: In the middle of a jump, F-D + B button
Goku will shoot diagonally downwards with his foot out for a fairly
damaging attack.

Jump Knee Lift: DB-UF + B button
Goku will jump upwards, knee forward. If his knee connects he will
follow up with a kick.

Gekiretsurenkyaku: B-DB-D-DF-F + B button
Goku will spin around kicking towards his opponent, for a maximum
of six hits.

Abisegeri (dash kick): F-B-F + B Button
Goku will flip over and kick his opponent. If you are close to your
opponent you can use this move to switch sides.

Giant Swing (Grappling Maneuver): FD-UB + Y Button
Goku will grab his opponent and swing him around for awhile before
throwing him.

Renzoku Energy Dan: D-DF-F + A Button
Goku will fire three quick fireballs. Unlike DBZ 2, if the first one hits,
the other 2 are almost guaranteed to hit due to the speed of the shots.

*Kamehame Ha: B-DB-D-DF-F + A button
Goku's trademark technique; after gathering energy in his hands he
throws it in a huge blast!

*Cho Kamehame Ha: D-DB-B-F + A button
The same as the normal Kamehame Ha except Goku powers up a bit
first.

#Neo Meteo Smash: B-DB-D-DF-F-UF-U + B Button
Goku beats up on his opponent for awhile before using a Shunkan-
idou (teleport) to behind his victim, and firing a Kamehame Ha at
him/her. Note that this is the same motion of the original Meteo
Smash of DBZ1.


Son Goten
----------
Goku's second son. Even though he is young he can transform into a
Super Saiyajin. A small fighter with an unknown hidden potential.

Spinning Cannon: DB-UF + B Button
Goten will spin forward through the air to hinder jumping enemies,
and can be used to switch sides.

Spike Launcher: Hold B-F + Y button.
Goten will shoot forward, traveling under some higher attacks and
barrelling into his opponent.

Transliner: F-B-F + B
Goten will dash knee-forward at his opponent. If his knee connects
he will follow up with a high kick.

Rolling Bomber: B-DB-D-DF-F + Y button
Goten will spin his arm around for awhile before dashing forward
with an uppercut.

Strike Elbow (Grappling Maneuver): DF-UB + Y button
Goten will throw his opponent over his shoulder and follow up with
an elbow dash.

Renzoku Energy Dan: D-DF-F + A button
The same as Goku's attack of the same name; three quick energy
bolts in succession.

*Energy Ha: D-DB-D-DF-F + A button
Goten powers energy above his head before shooting a blast palm-
forward.

**Kamekame Ha: D-DB-B-F + A button
Goten never could pronounce Kamehame Ha right. This is basically
the same as Goku's Kamehame Ha.

#Response Rush: B-DB-D-DF-F-UF-U + B Button
Goten will hit his opponent a couple of times before kicking his
opponent in the air and knocking him/her with a flying headbutt.


Future Trunks
--------------
Vegita's son, whose battle sense is excellent. Loathing Dr Gero's
Artificial Humans, after undergoing severe training, his Super
Saiyajin ability has finally awakened.

Slash Down Kick: In the middle of a jump, F-D + B Button
Trunks will shoot downwards foot-first for a surprising air attack.

Lightning Dash: D-DF-F + Y button
A series of two punches, a kick, and an uppercut, a good four-hit
combo, good for dizzying as well.

Bakukenha: Hold B-F + Y Button
Trunks thrusts both palms forward, making himself invincible for a
second and knocking his opponent back.

Wave Blaster (Grappling Maneuver): DF-UB + Y Button
Trunks knocks his opponent into the air then hits him with an
energy bolt in midair.

Kakusan Energy Dan: D-DF-F + A Button
Trunks shoots three energy bolts at once, which cut through any
other energy attacks, except megablasts, which cancel each other out.

Energy Zan: B-DB-D + A Button
Trunks shoots an energy bolt which runs along the ground or shoots
to the lower level when shot from the upper level.

*Burning Attack: B-DB-D-DF-F + A Button
Trunks' trademark technique; after making quick hand motions, he
fires a blast of energy at his opponent.

**Finish Buster: D-DB-B-F + A Button
Trunks gathers a huge energy ball behind his head, then throws it at
his enemy.

#Tornado Crusher: F-B-D-U + Y Button
Trunks assaults his opponent with a lightning-fast, continuous
barrage of energy bolts, and then following up with a Slash Down
Kick.


Chibi-Trunks
-------------
Vegita's son. Trunks is both Goten's best friend and his rival. He has
an excellent battle sense although it is not as good as his father's.
Like Goten, he can also transform into a Super Saiyajin.

Splash-sault: D-DF-F + B button
Trunks will do a backflip, kicking his enemy and avoiding certain
attacks.

Grand Fall: DB-UF + B button
Trunks will shoot upwards and do a high kick in the air. If it
connects, he will follow up with a lower-down knee blow.

Retreat Sobatto: F-B-F + B button
Trunks will jump forwards and spin-kick in the air for a maximum of
three hits. Don't ask me what "Sobatto" means, I think it's some kind
of spin but I'm not sure. If you know contact me :)

Sonic Knuckle: B-DB-D-DF-F + Y button
Trunks dashes forwards and does six quick punches. You can only
connect six times if your opponent is dizzy though.

Body Kick (Grappling Maneuver): DF-BU + Y button
Trunks will kick his opponent with several high kicks.

Kakusan Energy Dan: D-DF-F + A button
Trunks shoots three energy bolts that will cut through any other
energy move except a megablast, which will cancel each other out.

*Kikoha: B-DB-D-DF-F + A Button
After gathering energy behind his back with both hands, Trunks
brings them forward and emits a large blast.

**Kiaiho: D-DB-B-F + A button
A mini-version of Future Trunks' Finish Buster, Trunks gathers an
energy ball behind his head and throws it.

#Spirit Rush: F-B-DB-D-U + B
Trunks flips over and kicks his opponent in the head several times
before hitting them with a Kiaiho.


Evil Vegita
-------------
Goku's destined rival. Obsessed with surpassing Goku, this loner
warrior trains over and over every day. In this game, Vegita has been
possessed by Madoshi Babidi.

Needle Block: DB-UF + B button
Vegita shoots up into the air knee-first to block air attacks.

Super Dash: F-B-F + Y button
A punch, a knee blow, and two kicks make a good combo attack

Driving Elbow: D-DF-F + Y button
Vegita charges forward and elbows his opponent from the other side.
A good move to confuse your enemy.

Buster Launcher (Grappling Maneuver): DF-UB + Y button
Not a particularly impressive grappling maneuver, but effective;
Vegita throws his opponent down on the ground.

Renzoku Energy Dan: D-DF-F + A Button
While almost every Z Fighter can do this move, the undisputed master of
the Renzoku Energy Dan is Vegita. The speed at which he throws the fireballs
is unsurpassed even by Goku. One of his most prominent techniques in the game
though toned-down. Vegita throws three energy bolts in quick succession.

Bakuhatsu Ha (Explosion Wave): D-U + A Button
Vegita causes a large explosion to emit from the ground, hitting his
opponent out from under him.

*Big Bang Attack: B-DB-D-DF-F + A Button
Holding one arm forward, Vegita shoots a large ball of energy from
his palm.

**Final Flash: D-DB-B-F + A Button
Powering-up with his arms outstretched at first, Vegita brings his
hands together and fires a huge blast of energy at his enemy. With his
new power gained from being possessed, the Final Flash is now stronger than
Goku's Cho Kamehame Ha at it's maximum level.

#Galactic Gunfire: F-DF-D-DB-B-F + Y Button
Vegita knocks his opponent into the air, then keeps them airborne by
pelting them with energy bolts, then follows up with an uppercut
and a Big Bang Attack.


Son Gohan
----------
Goku's oldest son. He both defeated Cell and saved the world. His
hidden power surpasses even Goku's.

Bakuretsu (Exploding) Punch: F-B-F + Y Button
Gohan charges forward punching, for a maximum total of six hits.

Jet Upper: D-DF-F + Y Button
Gohan charges for a short period of time, and rises into the air with
an uppercut to stop jumping enemies.

Bukukyaku (Flying Kicks): In the middle of a jump, F-D + B Button
Gohan shoots downward in midair to hit his opponent with a flurry
of kicks.

Grand Attack (Grappling Maneuver): DF-UB + Y Button
Gohan knocks his enemy in the air, then knocks him back down on
the ground with a spike-punch, and follows up with a low kick.

Renzoku Energy Dan: D-DF-F + A Button
Gohan shoots three quick Energy bolts in succession

*Masen-ko: B-DB-D-DF-F + A Button
Gohan's trademark technique; he holds his hands one palm
behind the other above his head, then fires a large blast from them.

**Kamehame Ha: D-DB-B-F + A button
Identical to Goku's normal Kamehame Ha, but much stronger.

#Gekiretsu Rush: F-DF-D-DB-B-F + B button
Gohan kicks and then punches his opponent twice; another kick
knocks them away, and Gohan finishes up with a Kamehame Ha.


Kaioshin
--------
The ultimate god of all of the Kaios, Kaioshin came to Earth to stop
Babidi, who was planning to revive Majin-Buu.

Shirenkyaku (Four Multiple Kicks): B-DB-D-DF-F + B Button
Kaioshin will make four quick successive kicks while moving
forward.

Ugokifuji (Movement Stopper): Hold B-F + B Button
Kaioshin shoots an invisible bolt of energt from his hands which
stuns his opponent for a shirt time.

Crazy Rush: Hold B-F + Y Button
Kaioshin unleashes a fury of punches, drawing in any unwary
opponent.

Kienjin: F-B-F + Y button
Kaioshin swings his arms around in a circle-punch, causing large
amounts of damage to an enemy attacking from any direction.

Sukashinage (Grappling Maneuver): FD-UB + Y
Kaioshin grabs his opponent and throws them down to the ground.

Wave Shock: B-DB-D + A Button
Exactly the same as Future Trunks' Energy Zan, this energy attack
runs along the ground or can be shot from above onto a lower level.

*Energy Thrust: B-DB-D-DF-F + A Button
Kaioshin powers up energy around his finger, then points and fires
an energy blast at his opponent.

**Gekiretsushinoho: D-DB-B-F + A Button
After powering up a bit, Kaioshin releases a huge energy blast from
his palms at his enemy.

Kaioshin has no Super Combo Move that I know of. If you find one,
please contact me!


Majin-Buu
---------
Revived by the evil Madoshi Babidi, the strongest (and most
disastrous) Majin. With an infinite, overflowing power, he is a
threat to every fighter.

Power-sault: D-DF-F + Y Button
Buu sweeps his arms upwards in the air, knocking jumping enemies
out of the air.

Planet Attack: Hold B-F + Y
Buu pulls himself into a ball and does a quick headbutt-charge at his
opponent.

Big Crash: B-DB-D-DF-F + B
After leaping into the air, Majin-Buu bounces up and down on the
ground, crushing anyone beneath him.

Heavy Press (Grappling Move): DB-UF + Y Button
Buu jumps towards his enemy and slaps them with both hands
several times.

Kakusan Energy Dan: D-DF-F + A Button
Buu shoots three bolts at his opponent, cutting through other energy
attacks and canceling out close megablasts.

Shogekiha: B-F + A Button
Majin-Buu psychically shoots a fast, invisible bolt of energy towards
his enemy which does a reasonable amount of damage.

*Energy Bullet: B-DB-D-DF-F + A button
After blowing off some steam, (Buu does this a lot) and with a cry of
"Kirai da!" (I hate you!) Buu fires a bolt of energy at his enemy.

**Mightiness Boomer: D-DB-B-F + A button
Buu holds his hands forward, powering up a blast, yells "Kiechae!"
(Literally "disappear" but more like "Go to hell" or "Get out of my
face") and throws it.

#Buu Buster: B-F-DF-D-U + Y Button
Buu tosses his enemy around for a while above his head, then knocks
him or her away and throws an Energy Bullet at them.


Dabura
-------
The very pround, strongest king of the Demon World. He works for
Madoshi Babidi.

Lift Upper: D-DF-F + Y Button
Dabura charges forward a little before punching up in the air.

Beat Fire (Grappling Maneuver): DF-UB + Y Button
Dabura grabs his enemy with one hand and fires five fireballs right
into their stomach with the other.

Renzoku Energy Dan: D-DF-F + A Button
Like all the other attacks of the same name, Dabura throws three
energy bolts in quick succession.

Saliva Shoot: B-F + A Button
In the show or manga, this attack would turn his enemy to stone, but
that would be cheesy in a game. Dabura's spit travels fast to stun
his enemy for a short period of time.

Sword Cannon: In the middle of a jump B-DB-D + A button
In the air, Dabura uses his sword to shoot an energy bolt diagonally
downwards at his enemy.

Fire Wall: D-U + A Button
Much like Vegita's Bakuhatsu Ha, this attack forms a blast out of the
ground in front of Dabura hitting his enemy out from under.

*Death Ball: B-DB-D-DF-F + A Button
Dabura holds his hand behind him powering up for a bit, the throws
a large energy ball from his palm at his opponent.

**Shoot Flame: D-DB-B-F + A Button
After powering up a bit, Dabura spits a long trail of flame at his
enemy.

#Rushing Sword: B-F-DF-D-U + Y Button
Dabura holds his enemy over his head, slashes them for awhile there
with his sword, before knocking them away and following up with a
Shoot Flame.


Artificial Human #18
--------------------
The Artificial Human who married Kulilin after the Cell Game. An
unimaginable amout of speed and power lies within her.

Palm Smash: F-B-F + Y Button
If the first slap hits, #18 will continue to slap her opponent silly,
then knock them away with a single swipe.

Spike Liner: DB-UF + B button
Charging energy into her leg, #18 shoots into the air with a high kick,
knocking airborne enemies out of the air.

Triangle Kick: F-B-F + B Button
#18 dashes backwards a little bit, then jumps in the air and shoots
downward with a double-footed kick.

Hip Attack: D-DF-F + B Button
#18 jumps in the air and attempts to knock her opponent over by
sitting on them.

Bloody Knee (Grappling Maneuver): DF-UP + Y Button
#18 grabs her opponent and hits them with her knee several times.

Kienzan: D-DF-F + A Button
The closest thing to a tracking attack in the game, the Kienzan will
follow its opponent, although it *can* miss in this game.

*Energy Ball: B-DB-D-DF-F + A Button
Powering up her hand by her shoulder, #18 throws a very large
energy ball at her opponent.

**Energy Wave: D-DB-B-F + A Button

Hyper Dimension


Super Saiyan Goku
==================

Side Slash (3D Attack): Hold L or R + B
Double Kick: Forward, B
Double Punch: Down, Forward, Y
Jumping Knee Slash: Forward, Down, Forward, B
Quadruple Kick: Back, Down, Forward, B
Abiseh Geri (Spinning Kick): Down, Back, B
Slash Down Kick: (While in Air) Forward, Down, B
Teleport Towards: Back, Down, Back, Y
Teleport Away: Back, Down, Back, B
Kantsu Energy Dan (Large Ki Blast): Forward, Back, Forward, A
Kamehame-Ha: Back, Down, Forward, A
Chou Kamehame-Ha: Down, Back, Forward, A
Desperation Attack (Saiyan Meteor): Back, Down, Forward, Up + Y

=============
Majin Vegeta
=============

Driving Elbow (3D Attack): Hold L or R + Y
Sliding Kick (Combo #1): Down, Forward, B
Sliding Kick, Rushing Knee: (Combo #2): Down, Forward, B (X2)
Sliding Kick, Rushing Knee, Cross punch, Jump Kick (Combo #3): Down, Forward, B (X4)
Jumping Knee Slash: Forward, Down, Forward, B
Jumping Bomb: Back-Down, Forward-Up, Y
Bakuhatsu-Ha (Ground Flare): Down, Up, Y
Renzoku Energy Dan: Down, Forward, A
Energy Field (While in Air, Does not Protect Vegeta): Down, Back, Y
Vertical Ki Blasts (While in Air): Down, Back, A
Energy Dash: Back, Down, Forward, Y
Big Bang Attack: Back, Down, Forward, A
Final Flash: Down, Back, Forward, A
Desperation Attack (Galactic Gunfire): Up, Down + Y
Note: Galactic Gunfire can easily be done by Holding Up, Then Down + Y, Before he touches the
Ground.

==========
Son Gohan
==========

Triangle Illusion (3D Attack): Hold L or R + B
Rushing Uppercut: Forward + Y
Knee Slasher: Hold Back (3 Secs), Forward + B
Zankuu Kyaku (Kicking Uppercut): Hold Down (3 Secs), Up + B
Bakuretsu Punch (Rushing Punch): Hold Back, Forward + Y
Bukuuh Kyaku (While in Air): Forward, Down, B
Renzoku Energy Dan: Down, Forward, A
Masenko: Back, Down, Forward, A
Kamehame-Ha: Down, Back, Forward, A
Desperation Attack: (Rushing Suki Combo): Forward, Down, Back, Forward, B

=======================
Super Saiyan 3 Gotenks
=======================

Ultra Headbutt (3D Attack): Hold L or R + Y
Sliding Headbutt: Down/Towards + Y
Omaenanka Combo: Use Sliding Headbutt, and After Contacting Damage Press Forward, Down, Back, Y
Rolling Thunder Uppercut: Back, Down, Forward, Y
Wild Boar Takedown: Down, Forward, Y
Aerial Kantsu Energy Dan (While in Air): Forward, Back, Forward, A
Renzoku Energy Dan: Down, Forward, A
Ultra Renzoku Energy Dan: Down, Forward, Down, Forward, A
KikoHa: Back, Down, Forward, A
Heat Seeking-Spirit: Down, Back, Forward, A
Desperation Attack (Gekitotsu Volleyball): Forward, Back, Down, Forward,Y

=====================
Super Saiyan Vegeto
=====================

Shooting Kick (3D Attack): Hold L or R + B
Geri Combo (When Close to Enemy): Forward, Down, Back, B
Elbow Dash: Down, Forward, Y
Double Slashdown Kick (While in air): Forward, Down, B
Kakusan Energy Dan: Down, Back, A
Quadruple Aerial Kick: Back/Down, Forward/Up, B
Big Bang Attack: Back, Down, Forward, A
Final Kamehame-ha: Down, Back, Forward, A
Desperation Attack (Galactic Juggle): Down, Back, Down, Forward, Y

=============
Perfect Cell
=============

Giga Shoulder (3D Attack): Hold L or R + Y
Diagonal Ki Flame: Back, Down, Forward, Y
Energy Burst: Forward, Down, Back, B
Psychic Lift: Forward, Down, Back, Y
Cell Junior Attack: Forward, Back, Forward, B
Negative Arrow (While in Air): Forward, Down, Y
Kantsu Energy Dan (Large Ki Blast): Forward, Back, Forward, A
Rushing Suki Combo: Down, Forward, Y
Kamehame-Ha: Back, Down, Forward, A
Chou Kamehame-Ha: Down, Back, Forward, A
Desperation Attack #1 (Tri-Ground Eruption): Forward, Down, Back, Down, Forward, Y
Desperation Attack#2 (Bakuretsu Rush): Forward, Back, Forward, Back, Forward, Y
==========
Majin Buu
==========

Matamol Buu Attack (3D Attack): Hold L or R + Y
Extension Punch: Forward + Y
Buu Floater (While in Air): Forward, Down, Back, Y
Horizontal Tri-Blast (While in Air): Forward, Down, Y
Slashdown Tri-Blast (While in Air): Forward, Down, B
Whip Attack: Down, Forward, Y
Disk Tackle: Back, Down, Forward, Y
Close Range Earth Stab: Down, Back, Y
Medium Range Earth Stab: Down, Back, B
Far Range Earth Stab: Down, Back, A
Kantsu Energy Dan (Large Ki Blast): Forward, Back, Forward, A
Buu Burn: Back, Down, Forward, A
Energy Sphere: Down, Back, Forward, A
Desperation Attack (Explosive Putty Uppercut): Back, Forward, Down, Up + Y

===========
Mister Buu
===========

Flying Bomber (3D Attack): Hold L or R + B
Planet Attack: Hold Back (3 Secs), Forward + Y
Rolling Headbutt, Tackle: Hold Back (3 Secs), Forward + Y. Just Before Contacting Damage Press
Back, Down, Forward, Y
PowerSault: Hold Down (3 Secs), Up + Y
Tornado Hip: Hold Back (3 Secs), Forward + B.
Butt Drop (While in Air): Down + B
Oyatsu Kosen (Shocking Candy Munch): Hold Down (3 Secs), Up + B
Kakusan Energy Dan (Tri-Blast): Down, Back, A
Buu Energy Field: Back, Down, Forward, A
Mightiness Bomber: Down, Back, Forward, A
Desperation Attack (Buu Breath): Down, Forward, Y + B
=======
Freeza
=======

Double Leg Kick (3D Attack): Hold L or R + B
KienZan (DestructoDisc): Forward, Down, Forward, A
Evil Energy (While in Air): Down, Back, B
Freeza Slash: Down, Back, Y
Explosive Grab (When Close to Enemy): Forward, Down, Back, Y
Jasenkoh (Double Diving Kick, While in Air): Forward, Down, B
Kishin-Ha (Flare Punch): Forward, Down, Forward, Y
Ground Wave: Back, Down, A
DeathBall: Back, Down, Forward, A
Jubaku-Ha (Super Ki Blast): Down, Back, Forward, A
Desperation Attack (Flaming Headbutt): Down, Back, Y+B

=============
Perfect Cell
=============

Giga Shoulder (3D Attack): Hold L or R + Y
Diagonal Ki Flame: Back, Down, Forward, Y
Energy Burst: Forward, Down, Back, B
Psychic Lift: Forward, Down, Back, Y
Cell Junior Attack: Forward, Back, Forward, B
Negative Arrow (While in Air): Forward, Down, Y
Kantsu Energy Dan (Large Ki Blast): Forward, Back, Forward, A
Rushing Suki Combo: Down, Forward, Y
Kamehame-Ha: Back, Down, Forward, A
Chou Kamehame-Ha: Down, Back, Forward, A
Desperation Attack #1 (Tri-Ground Eruption): Forward, Down, Back, Down, Forward, Y
Desperation Attack#2 (Bakuretsu Rush): Forward, Back, Forward, Back, Forward, Y

========
Piccolo
========

Sonic Kick (3D Attack): Hold L or R + B
High Mystic Attack: Forward, Down, Forward, Y
Low Mystic Attack: Forward, Down, Forward, B
Physical Counter: Back, Down, Forward, Y Note: To use this Counter, make the Enemy use a
Physical Attack such as Kicking or Punching. When you use Physical Counter, Piccolo will put
his arms out and if the Enemy Punches or kicks his arms while they are out, Piccolo will...
Bukuuh Kyaku (While in Air): Forward, Down, B
Shocking Stunner: Back, Down, A
Yuudoh Energy Dan (Seeking Ki Blast): Forward, Down, Forward, A
Gekiretsudokan: Back, Down, Forward, A
Special Beam Cannon: Down, Back, Forward, A
Desperation Attack (Aerial Assualt): Forward, Back, Down, Up + Y

=====================
Advanced/Extra Moves
=====================

3D Attacks
If you are on the Left Side, use R, If you are on the Right side use L. Then press the assigned
button either B or Y

Energy Charge: Press and Hold B + Y. They should be Charging.
Note: THIS RECHARGES YOUR HEALTH!!!

Throw/Close Range Grapple: Stand next your Opponent and press Forward + X

Dash: To Dash, Hold L or R and press Left or Right.

Counter Attack: To Counter an Attack, wait for your Opponent to Attack you, Block it. If it was
a Physical Attack, there should be a Blue Spark. Quickly use a SPECIAL MOVE immediately once
you see the Blue Spark. If Done Correctly, the Screen should fade Black. If it was a Ki Blast,
there should be a little Explosion. You must use a SPECIAL MOVE at the Same Time when the
Explosion appears

Hop: Press Forward, then Hold Forward. Your character should hop forward. You can also hop
backwards by pressing Back, Hold Back. This is mainly used for hopping over Ki Blasts.

======================
Alternate Backgrounds
======================

Forward, Back, Forward, X:
Sends your Opponent on the Left or Right Alternate Background

Down, Forward, X:
Sends your opponent into the Upper Alternate Level

Down, Back, X (While in Sky Background):
Sends your opponent smashing to the Ground from the Sky (Not on Namek)