Midnight Sun Mecha
Reaper
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Midnight Suns Terrorist Mekton "Reaper"
Some of you, and you sickos know who you are, asked me to bring
you more of these guys... So I did. Remember that the Suns want
to bring about the Apocalypse, and with it, the whole three ring
circus of doom and despair.
The Harbinger is Plague.
The Reaper is Famine.
That leaves War and Death.
All I have to say is "Wheee!"
Midnight Sun: Reaper Chassis Weight: 75 tons loaded
CP Cost: 969.7 CP
Credit Cost: 9.697 Million Credits
Height: 20 Meters
Walking Speed: 1500m/Min. (MA 5)
Flight Speed: 238 kph (MA 10) or up to 1800 KPH
When the Harbinger first surfaced, it was the profound belief
of the EEG that the Midnight Sun could not have been able to produce
more than one such instrument of devastation. There could not
be enough technology or technological knowledge in the blighted
remains of yesterday to support the construction of any more such
designs.
It is now the profound belief of the EEG that they were horribly,
horribly, wrong. The Reaper not only complements the Harbinger,
it seems to be capable of spreading even more devastation and
carnage than its larger, more heavily armored brother. The Reaper
is possessed of the same basic profile as the Harbinger, and (incredibly)
touts an even more menacing visage.
Despite its slightly smaller servo size, the Reaper can survive
devastating amounts of damage, as well as deal it. Like the Harbinger,
the Reaper is equipped with the already proven Incendiary Scatter
guns, nearly four times the amount of Hellstorm missiles, and
a surprising amount of defensive armaments. Complementing the
SAC inspired Anti-Missile system are twenty smoke producing missiles.
Despite their low payload time, the missiles are effective at
both defense and instilling terror, which seems to be their primary
purpose. Indeed, they are often launched randomly between (or
even during) Hellstorm launches, which serves to confuse and frighten
the innocents in the Reapers path.
The Hellstorm missiles, the scatter guns, the smoke warheads and
Indigo Nova Boosters all pale, however, in comparison to the Reapers'
devastating close combat weapon: The Electro Scythe. This weapon
could only have been based on the containment fences so popular
on Telluria. Used to deter and contain the more aggressive Tellurasaurs,
the fences run a hyper electric current through the same basic
alloy used to forge Heat Sabers for the ODF. Somehow, the Midnight
Sun has managed to replicate this alloy and now uses it in the
Reapers' Electro Scythe, a Class 10 rated polearm that not only
slices most armor like butter, but delivers a nerve shattering
shock and most frightening of all, can be thrown a full 300 meters!
While it uses twin Indigo Nova Boosters, the Reaper actually does
fly. While slow, the Reaper is more maneuverable than the Harbinger,
and has often used this to its advantage.
Mekton Statistics: Midnight Suns Terrorist Mekton "Reaper"
Tons: 75 Tons
Cost in CP: 969.7 CP
Configuration: MV: MR: Land MA: Flight MA:
Humanoid -3 5 10
Multipliers:
Supercharged Powerplant x0.3
Superheavy Hydraulics x0.2
Universal Protection x0.3
+2 Verniers x0.2 (Mated to Thruster System)
Conditional Movement -x0.1 Can only boost in a straight line
Servos and Armor Location:
Class Space Kills Armor DC
Head SH 10/0 10 10 1
Torso SH 20/0 20 10 1
R. Arm SH 11/0 11 10 1
L. Arm SH 11/0 11 10 1
R. Leg SH 11/0 11 10 1
L. Leg SH 11/0 11 10 1
R. Wing SH 10/0 10 10 1
L. Wing SH 10/0 10 10 1
Systems:
Combat Cockpit in Torso
Maneuver Pod in Head
Movement Systems:
Type: MA: Loc: Kills:
Thruster 2 RW NA
Thruster 2 RL NA Thruster 2 LL NA
Thruster 2 LW NA
+2 MA From Wings
Indigo Nova Booster RL 5
Indigo Nova Booster LL 5
Each Booster is +50MA/+50MB
Subassemblies:
Name: Loc.: Kills:
Code Lock H NA Spotlights T NA (x2 Spotlights)
Nightlights T NA (x2 Nightlights)
Quick Change Mounts All NA
Storage (500kg) Head NA
Weapon Mounts:
2 x20 Space Torso 1e 1 x11 Space
R. Arm 1 1 x11 Space
L. Arm 1 1 x11 Space
R. Wing 1 1 x11 Space
L. Wing 1
Damage Control T NA
Sensors:
Sensor: Loc.: Ran.: Comm.: Kills:
Main (LH) Head 20 km 1800 km 2
Backup Torso 1 km 300 km 2
ASP Torso
Tar. Analyzer Head
Res. Inten. Head (+x32RI)
Radar/Radio Head
Weapon:
Weapons Key: WA: Accuracy R: Range D: Damage K: Kills Sh: Shots
C: Cost Sp: Space N: Notes
Right Talon WA: +0 R: Melee D: 1+5KAP K: 1K Sh: NA C: 2.4 Sp:
1 N: (1)
Left Talon WA: +0 R: Melee D: 1+5KAP K: 1K Sh: NA C: 2.4 Sp: 1
N: (1)
Right Foot WA: +0 R: Melee D: 2+6K K: 0K Sh: NA C: 0 Sp: 0
Left Foot WA: +0 R: Melee D: 2+6K K: 0K Sh: NA C: 0 Sp: 0
Electro Scythe L: Two Handed WA: +0 R: Melee D: 10+5K K: 10K Sh:
NA C: 18 Sp: (18) N: (2)
Scattergun L: Right Arm WA: -1 R: 3/9 D: 6KSI K: 6 Sh: See Below
C: 5.6 Sp: (5) N: (3)
Scattergun L: Right Arm WA: -1 R: 3/9 D: 6KSI K: 6 Sh: See Below
C: 5.6 Sp: (5) N: (3)
Ammunition for Scattergun L: Clips Scattershot, Incendiary, 40
Bursts K: 1/1 Sh: 20/20 C: 43.2 Sp: 1/1 N: (4)
Anti-Missile System L: Torso WA: +2 R: NA D: 1K K: 2 Sh: 20 C:
5.6 Sp: 5 N: (5)
Hellstorm Missiles L: Torso Mount WA: +0 R: 6/36 D: 3K K: 2 Sh:
12 C: 19.8 Sp: (20) N: (6)
Hellstorm Missiles L: Torso Mount WA: +0 R: 6/36 D: 3K K: 2 Sh:
12 C: 19.8 Sp: (20) N: (6)
Hellstorm Missiles L: Right Arm Mount WA: +0 R: 6/36 D: 3K K:
1 Sh: 6 C: 9.9 Sp: (10) N: (6)
Hellstorm Missiles L: Left Arm Mount WA: +0 R: 6/36 D: 3K K: 1
Sh: 6 C: 9.9 Sp: (10) N: (6)
Smoke Missiles L: Right Wing Mount WA: +0 R: 8/64 D: "5K" K: 3
Sh: 10 C: 10 Sp: (10) N: (7)
Smoke Missiles L: Left Wing Mount WA: +0 R: 8/64 D: "5K" K: 3
Sh: 10 C: 10 Sp: (10) N: (7)
Notes:
1 = These are Talons, and as such are bought as Quick and Handy,
they are also Armor Piercing.
2 = Thankfully, the Electro-Scythe is not Armor Piercing. However,
it is SHOCK ADDED! It can also be THROWN. This, as they say, is
extremely nasty. The only upside of this weapon is that once thrown,
it must be recovered. It is not a "Returning" weapon. I thought
about making it entangling, but quickly thought wiser.
3 = Each Scattergun is BV 2, and fires Scattershot, Incendiary
ammo. Owowowowowow!
4 =The Ammunition for the Scattergun is Incendiary and Scattershot.
There are 40 bursts available, at a total of 20 per clip.
5 = The AMS is a Dedicated Phalanx Systems, with a BV of 8.
6 = The Hellstorm Missiles are BR 3 and Fuse, just like the Harbinger.
Each of the Midnight Suns Terror Mecha uses these, so get used
to them
7 = The Smoke Missiles have a "Kill" value of 5, and are BR 2.
Creator Cacklings:
You'll note that the Reaper has Conditional Movement on the Indigo
Nova rockets. That's because, like the Harbinger's set, these
things are basically large solid fuel SHUTTLE BOOSTERS. The things
can be fired up at will, but they will move the suit in one direction,
and in one direction only. Unlike the Harbinger, the Reaper has
actual flight capacity, so it's not as dead if the boosters get
knocked out.
One more thing about this suit. I tested it against three other
Mektons (two SAC Galliards and a Viggen). Only one thing to say:
Electro Scythe: DIE DIE DIE DIE DIE DIE DIE!!!!!!!!!!!!!!
By: James Milligan <jmilliga@LunaCity.com>
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