ODF Ships
ODF

ODF Auxiliary Cruiser, "Kirin" class Missile Carrier
ODF Auxiliary Cruiser, "Kirin" class Chain Cruisers
Hour Glass-class Batleship

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ODF Auxiliary Cruiser, "Kirin" class Missile Carriers

The 'Kirin' is an old cruiser class, a big ship. Being built before the ODF's secret creation, it lacks the sub-like construction of modern ships. Also lacks the Wotan's quad Starbolt array on secundary hulls, having all its main weapons spinal-mounted. The know ships in class includes the "Kirin", the "Manacle" and the "Cage", all three of which were lost, destroyed (Kirin, Cage) or so badly damaged that had to be scrapped (Manacle) on the last battle of Ranoxis.

Most Kirin cruisers, including the "Kirin" itself, were rebuilt as a missile carriers. Second line support, usually carries long range missiles. The missile bays are located in the center of the ship. They use to have second-rate crews and see little, if any, combat.

"Kirin" Missile Carrier
Game Stats:
Weight 200,000 Tn, Crew 300, Cost 174,757.7 CP, MV -3, MA 13

Cost Multipliers: Total multiplier x2.65
Crew (13+1d10) x0.4
Cloacking Shunt drive x1.65
Fast Sublight drive x0.75
Space Hidraulics & Space Protection x-0.5

Servos & Armor:
Center Hull - MW (1200 Kills), w/ MW armor (SP 60, DC 100)
Bridge - MW (600 Kills), w/ MW armor (SP 60, DC 100)
Nosecone - MW (600 Kills) w/ MW armor (SP 60, DC 100)

Weapons:
Strike Missiles (Nosecone, A arc): WA +2, range 1711.25 Km, 700 K, 2 shots, 90 Kills, LR
Strike missiles (Center Hull, A arc):WA +2, range 1711.25 Km, 700 K, 4 shots, 180 Kills, LR
10 x Class 1 Gauss Turret (Bridge, A arc): WA +0, range 80, 20 K, 30 shots (20 Kills) each, 20 Kills each, x10 scale, BV 4, var. Anti-Mek

Systems:
MA 13 thrusters (Center Hull)
MW sensors (Bridge): range 2,000 Km, comm 150,000 Km, 200 Kills
Bridge (Bridge) - 1 spc
Crew Deck (Bridge): 360 people - 1 spc
Main Cargo deck (Nosecone): 1800 Tn - 1 spc
Secondary Cargo deck (Main Hull): 1080 Tn - 0.6 spc
Flight deck (Nosecone): 2 x shuttle (x10 Scale), 26 x mecha - 1.3 spc
3 Spotlights (on Main Hull)
Scape Pods for 300 people (on Bridge and Main Hull)
400,000 Km reaction mass

Game Notes:
- Big ship; 1 Hull Size greater than the Wotan
- Old ship; 1 SP level less than the Wotan
- No backup armament (was removed in order to place more big missiles), old sensors, Space Only and second-line crew.
- Moderate mecha complement (and most of them are industrial units to help recharge the missile launchers) and large cargo space to hold more missiles, at 22.5 Tn per missile (albeit recharges takes about 12 full hours per missile)

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ODF Auxiliary Cruiser, "Kirin" class Chain Cruisers

The Chain Cruisers, including the "Manacle" and the "Cage", are basically old Kirin Cruisers that have been refitted to make them obscenely tough. None of the Chain Gang cruisers carry mektons, and crew space is even tighter than on board normal ODF vessles (but it is still a damn sight better than Gaol), but the ships carry a lot of weapons and can even do ramming maneuvers if needed. Pure assualt ships, and when they get into that kind of battle, crew fatalities will be just sick, but that is what everyone wanted anyway. Crew quality is of course awful, but for the "Manacle", Captain Magadine Visin's ship, who acording to Colonel DeViers do shows some promise (read: Visin is darn good to be able of doing anything with her crew!)

"Manacle" and "Cage" Chain Cruisers:
Game Stats:
Weight 200,000 Tn, Crew 300, Cost 232.176.3 CP, MV -7, MA 13
(Manacle: Cost 248.198.8 CP)

Cost Multipliers: Total multiplier x1,9
Cloacking Shunt drive x1.65
Fast Sublight drive x0.75
Space Hidraulics & Space Protection x-0.5
D-Grade Crew (8+1d10) x0.0
(Manacle: Crew (12+1d10) x0.2)

Servos & Armor:
Center Hull - MW (1200 Kills) w/ MW armor (SP 80, DC 100)
Bridge - MW (600 Kills) w/ MW armor (SP 80, DC 100)
Nosecone - MW (600 Kills) w/ MW armor (SP 80, DC 100)

Weapons:

2 x Class 6 Starbolts (Center Hull , FF arc): WA +1, range 350, 300 K, shots inf., 300 Kills each
2 x Class 4 Naval Gauss (Center Hull, FF arc): WA +2, range 1200, 400 K, 20 shots of Kinetic ammo (200 Kills) each, 400 Kills each
10 x Class 1 Gauss Turret (Bridge, A arc): WA +0, range 80, 20 K, 30 shots (20 Kills) each, 20 Kills each, x10 scale, BV 4, var. Anti-Mek
Class 7 Torpedos (Bridge, A arc): WA +0, range 140, 170 K, 10 shots, 110 Kills, x10 scale, Smart 2 skill 9
Class 7 Torpedos (Nosecone, A arc): WA +0, range 140, 170 K, 20 shots, 220 Kills, x10 scale, Smart 2 skill 9
Class 5 Torpedos (Nosecone, A arc): WA +1, range 110, 150 K, 20 shots, 200 Kills, x10 scale, Smart 2 skill 9
Ram (Nosecone): WA +0, Melee range (!!!), 400K+100K AP, 400 Kills, "Entangling"

Systems:
MA 13 thrusters (Center Hull)
MW sensors (Bridge): range 2,000 Km, comm 150,000 Km, 200 Kills
Bridge (Bridge) - 1 spc
Crew Deck (Bridge): 360 people - 0.5 spc
Main Cargo deck (Nosecone): 360 Tn - 0.2 spc
Flight deck (Nosecone): 1 x shuttle (x10 Scale)- 0.3 spc
Spotlights (on Main Hull) - 0.3 CP
"E-Sys" on each airlock to space the entire crew in case of mutiny
400,000 Km reaction mass

Game Notes:
- "Obscenely tough" - 1 SP level greater than the Wotan
- "Opening up on suits with both starbolts," - two spinal Class 6 (I DID the math)*
- Note the crew has HALF the needed space - like carrying two people on a passenger space. Also note the meager supplies onboard and the lack of scape pods AT ALL!
- Lots of missiles in place of half the crew and the mecha space
- A funny ram, really a reinforced bow (blame Shawn for it!). Entangling -rather "Skewering" :)
Note that marines can board the skewered, I mean ramed, ship.
- Two light Naval Gauss to round the weaponry

*: As seen on Episode 27, with a combined speed of 29 (Galliard 16, Kirin 13), and with a SAC mecha missile range of 80, if they get into starbolt's range on 80 seconds and into the mecha's range into 120 seconds, the unscaled range of the starbolts is r=sqrt((120-80/100)29+((80*80)/100)/100))=3.5, that of a Class 6 Starbolt. Of course I was thinking of placing them on the first place, but checking it never hurts :)

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HOUR GLASS - Class ODF Battleship

The new, and until recently experimental, ODF "Big Battle Wagon". The first one built (and long time the only one on existence), the "Hour Glass", serves as the nucleus, instead of a carrier, for the "Chain Gang" assault force. Another famed Hourglass-class battleship was the "DC", Placide Strazza's commanding, which was the Batallion's second largest starship.

Game stats:
Weight 750.000 Tn, Crew 700, Cost 1,040,612.5 CP, MV -8, MA 10

Cost Multipliers: Total multiplier x3.15
Crew (13+1d10) x0.4
Cloacking Shunt drive x1.65
Fast Sublight drive x0.75
Transat & VTOL x0.15
Space, Re-entry & Underwater protection x0.2

Servos and Armor:
Bridge (L. Heavy Head) 700 Kills 7 spc 7 CP 110 SP DC 100 11 CP
Main Hull (M. Heavy Torso) 1600 Kills 16 spc 16 CP 110 SP DC 100 11 CP
Nosecone (L. Heavy Head) 700 Kills 7 spc 7 CP 110 SP DC 100 11 CP
Port Wing (L. Heavy Wing) 700 Kills 7 spc 7 CP 110 SP DC 100 11 CP
Starboard Wing (L. Heavy Wing) 700 Kills 7 spc 7 CP 110 SP DC 100 11 CP
Port Hull (M. Heavy Tail) 800 Kills 8 spc 8 CP 110 SP DC 100 11 CP
Starboard Hull (M. Heavy Tail) 800 Kills 8 spc 8 CP 110 SP DC 100 11 CP
Port Gunpod (M. Heavy Pod) 0 Kills 16 spc 16 CP 110 SP DC 100 11 CP
Starboard Gunpod (M. Heavy Pod) 0 Kills 16 spc 16 CP 110 SP DC 100 11 CP

Weapons (Total of weapon spc eff., 9.3 CP):
2 x Class 6 Naval Gauss (one on each Pod, FF arc):
WA -2, range 1200, 800 K, 20 shots of Kinetic ammo (400 Kills) each, 800 Kills each;
7.2 spc, 9.6 CP each
4 x Class 8 Starbolts (two on Nosecone, two on Main Hull, FF arc):
WA +1, range 450, 500 K, shots inf, 500 Kills each;
5.6 spc each, 5.6 CP each
4 x Class 4 Naval Gauss (two on each Wing , two F arc and two R arc):
WA +2, range 1200, 400 K, 20 shots of Kinetic ammo (200 Kills) each, 400 Kills each;
4.3 spc each, 5.8 CP each
4 x Class 6 Starbolts (two on each Sec. Hull , two F arc and two R arc):
WA +1, range 350, 300 K, shots inf., 300 Kills each;
3.4 spc each, 3.4 CP each
Class 7 Torpedos (Nosecone, A arc):
WA +0, range 140, 170 K, 10 shots, 110 Kills, x10 scale, Smart 2 skill 9;
3.3 spc, 3.3 CP
Class 7 Torpedos (Main Hull, A arc):
WA +0, range 140, 170 K, 10 shots, 110 Kills, x10 scale, Smart 2 skill 9;
3.3 spc, 3.3 CP
Class 5 Torpedos (P. Gunpod, A arc):
WA +1, range 110, 150 K, 20 shots, 200 Kills, x10 scale, Smart 2 skill 9;
6.6 spc, 6.6 CP
Class 5 Torpedos (S. Gunpod, A arc):
WA +1, range 110, 150 K, 20 shots, 200 Kills, x10 scale, Smart 2 skill 9;
6.6 spc, 6.6 CP
10 x Class 1 Gauss Turret (Bridge, A arc):
WA +0, range 80, 20 K, 30 shots (20 Kills) each, 20 Kills each, x10 scale, BV 4, var. Anti-Mek;
9 spc, 9 CP

Movement Systems: 101.7 CP
MA 2 thrusters (Main Hull)
MA 4 thrusters (S. Sec. Hull)
MA 4 thrusters (P. Sec. Hull)
Variable Hidrojets

Sensors:
A. Heavy sensors (Main Hull): range 3000, comm. 300,000 - 300 Kills 1 spc 22 CP
Backup (Bridge): range 100, comm. 3000 - 200 Kills 2 spc 2 CP
Both fitted with Marine Suite - 0 spc 2.5 CP

Cargo and Crew:
Bridge (Bridge) - 1 spc 1 CP
Secondary Bridge (Main Hull) - 1 spc 1 CP
Crew Deck (Main Hull): 640 people - 1 spc 1 CP
Engineeering Deck (Main Hull) - 1 spc 1 CP
Flight Deck (Main Hull): 2 shuttles (x10 scale), 12 mecha - 0.5 spc 0.5 CP
Cargo (Main Hull) 3200 Tn - 1 spc 1 CP

Subassemblies:
Battlerider Mounts ( 16 Br's, 8 per Sec. Hull) - 48 CP
Spotlights (on Main Hull) - 0.3 CP
Scape Pods for 800 people (on Bridge and Main Hull) - 0 Spc 12 CP
400,000 Km reaction mass

Game Notes:
- If she looks like on the sourcebook, she's got two BIG pod-mounted guns at the end of the wings (the Class 6 Naval Gauss), several spinal almost-so-big guns (the Class 8 Starbolts), and at least four other forward-firing "lesser" guns (Class 6 Starbolts and Class 4 N. Gauss), she's at least as big as an Edelweiss carrier, with similar stern secondary hulls, she's a bit bigger, and has really BIG armor.
- Build more or less after the servos, subassemblies and secondary armament of an ODF carrier.
- Jim Milligan, the guy who built the ODF ships, tells me that it should have the 'bolts on the sides and the gauss on the spine, not vice-versa, and that he had something smaller (about 1/3 of the sheer size of an Edelweiss) on mind. Also, he didn't thougth of battlerider mounts.

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