Starblade Fighters
SBB

Starblade Battalion Industries Arrow F
Alincourt Fury
Fury Battlerider
Fury Interceptor
Dragonfly

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Starblade Battalion Industries Arrow F

Cost: 530.2 cp
Weight: 40
Total M-Pool Bonus(+%): +133%

Mecha Movement Statistics
Configuration MV Land MA Flight MA
Fighter -0 - 46

Servos and Armor
Loc Class Kills SP DC
Torso HS 10 4 4
Sensor turret MS 4 4 4
Rt. Tail HS 5 4 4
Lt. Tail HS 5 4 4
R. Wing MS 4 4 4
L. Wing MS 4 4 4

Sensors:
Sensor Type Range Comm Kills Loc Cost Space
Main MH 26km 2300km 3 Turret 16 1
Back up back up 1km 300km 2 Torso 2.5 1
ASP - - - - Turret 10.5 1
Target Analyzer - - - - Turret 5 1

Weapons:
Name WA Rng Dmg Sht Kills CP Space Loc Notes
Laser Pod +1 - 4 inf. 4 5.5 1 Turret Anti Missile
Counter Missile 0 - 1 10 0.7 1 1 RW Ded. Ctr. Mis
Counter Missile 0 - 1 10 0.7 1 1 LW Ded. Ctr.Mis
Ex 1 Plasma Cannon +1 10 6 inf. 6 22 10 RTMT BV 3, X-Linked
Ex 1 Plasma Cannon +1 10 6 inf. 6 22 10 LTMT BV 3, X-Linked
Wing Pylons - - - - - 2X2 1X2 Wings weapon mount

Movement Systems:
System MA Location Kills Space Cost
Thruster 10 Right Leg - 5 21
Thruster 10 Left Leg - 5 21

Cost Multiplier Systems:
Supercharged Powerplant x0.3
Virtual Controls x0.05
Space Protection x0.05
EM Protection x0.1
Re-Entry Protection x0.1
+3 Verniers Mated to Thrusters x0.3
ACE +100% M-Pool x0.2
Transat x0.15
Total Multiplier: 1.25

Subassemblies:
System Loc Space Cost Notes
Cockpit T 1 0 Armoured, Maneuver Pod
ECM Suite Turret 1 8.25 Anti Missile Level 4
Anti Theft System - - 0.4 Thumb Scanner, System Lock out
Spotlights Turret - 0.4 Two sets head and torso
Torso Weapon Mounts x2 T 1/1 2/2
X-Link (Plasma Guns) TMTs - 2
Maneuver Pod T 1 4.5 1 kill
Fuel (Free) - - - 1000km
Fuel Wing 2 2 +1000km
Statistical Enhancement T 2 2 +3 Cool

Final costs
Base Weight: 39.7
Fuel Weight: 7.9
New Weight: 47.6
Base Cost: 222.2
Cost (after Multipliers): 500
Efficency (-15.2 tons): 30.4
Cost (w/Efficency, links): 530.4
Final Weight: 40 tons

Game notes:

Basically, the "little changes" are the substitution of twin tails of the same internal size for the old legs, and a sensor turret for the old head, the matting of the arms and torso on a single, slightly larger servo, and the rearranging of the armament: the shoulder-mounted counter-missiles went to the base of the wings, and the hand-held plasma guns (by the way, the weight and cost savings allowed the Arrow 00 twin guns to return) were placed on X-linked torso mounts. The space and cost savings also allowed for a slightly more powerful trhuster/verniers array who slightly improved the overall fighter performance and speed.

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"Doctor Emila Roberts. She's a major," Tess paused. "Well, she's not my favourite person."
"Any reason?"
"Well, first of all, she finished her suit design before I did, which wasn't so bad, but then they put her in charge of the fighter project."
"Okay, a little professional jealousy?"
"No, that's not it. You see, she finished her fighter in record time by simply stealing the fighter form of my suit."
"This is your magic, transforming suit, right?"
Tess pounded him on the chest. "Wait till you see it."
"I guess I will," he said, rubbing at his chest. "So she stole your design."
"Basically. Oh, she made a number of little changes to it, improving its performance as a fighter, but it still is my design." Well, basically mine, Tess amended in her head.
"So, is she going to get in trouble for stealing your work?"
"She's too clever for that. She claims that this fighter will confuse the enemy because they will think it is my 'magic, transforming suit'." She hit Carter again.
"Hey, what was that for?"
"Just because. She also said that we could use the lines and parts we already have for the fighter, thus saving money and time. It's all for the greater good."
"If I say it makes sense, will you hit me again?"
"Probably."
"Shocking! This Doctor is a terrible person. Have you killed her yet?"
"You're pushing it."
"Sorry."

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Fury Starfighter

Alincourt-made fighter, the Starblade Battalion uses the few ones on existence.

The fighter is quite big and heavy ,was a first try.

STARFIGHTER FURY

COST KILLS SPACE
TORSO MH 22 22 22
WING MH 12 12 12
WING MH 12 12 12

46
46

ARMOR 11
3 MH 33 33
BETA TYPE
0,5 16,5

TRIPPLE LINKED YOU CAN FIRE BOTH BEAM BOTH GAUSS OR ALL GUNS

WEAPONS
RANGE WA DAM BV

PLASMA GUN 1 44 5 2 27 1+ 5 3
PLASMA GUN 1 44 5 2
LINKED * 6 SHOT
GAUSS GUN 1 25 8 2 18 0+ 8 1 AP 25
GAUSS GUN 1 25 8 2 18 0+ 8 1 AP 25

ENERGY
PALANX 13 1 1 1 3+ 1 7
PALANX 13 1 1 1 3+ 1 7


CREW 2 1
COCKPIT 0 1
SENSOR MH 32 4 1 50KM
BACKUP 2 2 2
ASP 10 2
RRAN 5 1
SPOTT R 10 4 5
TA 5 1
ECM LEVEL
SENSOR J 6 12 2
MIS JAM 6
RAD JAM 6
ECCM 6
SE JAM 4
OPTIONS
ANTITHEFT 0,4
SPOTLIGHTS 0,2
STORAGE 1 1
MIRCOMAN 1 1
QUICK CHANGE 4
MAN POD 4 2
MAN POD 4 2
SUMME 373,5 123,6
SPECIAL SYS 61,8
MA TOTAL MA
FLIGHT SYS 22 67,98
56 28 11,98 48
S E MAN VEN 18
COST MULT
487,48

POWER PLANT
COOL STAND 0
COCKPIT AMORED
ENVIROMENT DESERT 0,05
UNDERW 0,05
HIGH PRES 0,05
SPACE PRO 0,05
EM PRO 0,1
RE ENTRY 0,1
SE
MAN VENIERS 8 0,8 4 36-
ACE 100%+ 0,2

VIRTUAL 2 PIL 0,06
VTOL 0,05

2,51

1223,5748 61,8 45,98

VIRTUAL MAN VERN ACE FIGHTER F TOTAL
MAN VAL -6 0 8 -2 0
MECHA REF
MAN POOL 33% 100% 133%

Josef Heilinger
JO71@netway.at

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Fury Battlerider

Later I designed for a very expensiv Star Fighter or a cheap long range battlerider

Drop out of a Frigther way out and go in and do major damage. It'ts not Steahlt but is with the ECM not quite required

FREE 77

USED 72

COST KILL SPACE
MH TORSO 22 22 22
MH WING 11 11 11
MH WING 11 11 11
MH WING 11 11 11
MH WING 11 11 11
TURRET 11 11 11

ARMOR
6 MH 66 66
11

SUMME 143 143 77


WEAPONS
258 15 12 19 3+ 6 15
AMMO RANGE ACC BV DAM
LASER 80 11 6 INF 18 2+ 3 11
LASER 80 11 6 INF 18 2+ 3 11
LINKED 2
-162 -22 -12
WEAPON MOUNT 4 4


MISS 22 3 1 5 24 3+ 0 10
MISS 22 3 1 5 24 3+ 0 10
MISS 22 3 1 5 24 3+ 0 10
MISS 22 3 1 5 24 3+ 0 10


AMS 17 1 1 50 2 2+ 8 1

COUNTER MISS 3 1 1 10 2 3+ 0 2
COUNTER MISS 3 1 1 10 2 3+ 0 2

COCKPIT 1

SENSOR MH 32 4 1

BACKUP 2 2 2

ASP 10 2
RRAN 5 1
RES IN 7 1
TAR AN 5 1

ACL 0,4
SPOTLIGHTS 0,2
STORAGE 1 1
ESCAPE POD 2 1

ECM L6 12 2
SENS 6
MISS 6
RADAR 6
ECCM 6
SE 5

SUMME 2 622 179 36
TONS 90

FUEL 1000KM 9

98
MA SPEED TOTAL
28 TRUSTERS 138 60
54 S E 54 36
SE MAN V 10
SUMME3 813 98 72 -10
KILLS


FIGHTER FORM -2
COMMAND ARMOR
SP
TORSO MH 22 22 -1 11
WING MH 9 12 -0,5 6
WING MH 9 12 -0,5 6
WING MH 9 12 -0,5 6
WING MH 9 12 -0,5 6
BAL VEN L3 8 -8 3

SUMME 4 879 98 72 -2

POWRPLANT
STANDART FUS COOL 0
AMORED COCKPIT SCREEN 0
ENVIROMENT
ARTIC 0,05
DES 0,05
SPACE 0,05
EM 0,10
RE ENTRY 0,10
MAN VEN L10 1,00 50
ACE 0,20
TRANSAT 0,15
VTOL 0,05
SUBLIGHT 0,75

3,50
SUMME 5 3078,005


SPACE AMMO DAM RANG ACC COST SP KILL
MISS PODS 10 11 12 0+ 14 5 7 WM
MISS PODS 10 11 12 0+ 14 5 7 WM
MISS PODS 10 11 12 0+ 14 5 7 WM
MISS PODS 10 11 12 0+ 14 5 7 WM
crosslinked 8

48
30.780.050,00

MISSPOD 480.000,00

4 HEVY TORP 11 1 200 40 0+ 33
1.320.000,00

10 LIGHT TORPEDO 4 1 100 30 0+ 18
1.800.000,00

Josef Heilinger
JO71@netway.at

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Fury Interceptor

and for the economist I have a cheap one too

INTERCEPTOR


COST SPACE KILLS
TORSO LH 14 14 14 28 FREI
WING LH 7 7 7 28 VER
WING LH 7 7 7

ARMOR
3 AH 27 27
9
0,5 BETA 13,5


WEAPON DAM ACC BV RANGE SHOT
BEAM 33 2 8 5 3+ 1 18
BEAM 33 2 8 5 3+ 1 18
GAUSS 18 2 8 5 0+ 1 9 50 AP
GAUSS 18 2 8 5 0+ 1 9 50 AP
MISSLE 22 2 3 10 3+ 26 5
LINKED 6
MISSLE 22 2 3 10 3+ 26 5

POINT 13 1 1 1 3+ INF 2

COCKPIT 1

MW SENS 9 1 2 15KM
BACKUP 2 2 2
ASP 10 2
6 QCM 6
ATP 0,4
SPOT 0,2
ESC POD 2 1

SUMME 263,1 19 99 49,5

1000KM FUEL 4,95

SUMME2 54,5

THRUSTERS FINAL MA
22 MA 44,92 48
THR S E 19,5 6
MAN VEN S E 11 3

338,5 27,921 54,45

COMMAND B MOD SP
BETA TORSO 12,5 -0,4 5
BAL VEN 5


FUS COOL 0
VIRTUAL 0,05
SPACE 0,05
5 MAN VEN 0,5 25

1,6

541,634 54,45

Josef Heilinger
JO71@netway.at

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Dragonfly

Proposed Star Blade Battalion Starfighter

Length 24 m, Wingspan 15 m, Weight 39,8 Tn, 3 G thrust, Cost 493,000 Million Credits.

Game Stats:
Configuration: Starfighter, -0 MV, MP +200%, Flight MA 26, 493 CP

Cost Multipliers (x0,37 total)
Hot Supercharged Combustion Powerplant
+100% ACE
+2 verniers (mated w/ thrusters)
Virtual Controls
Space Hidraulics
Space Protection
MA 26 thrusters on all wings and hull, mated with verniers

L. Hvy sensors w/ ASP and Tgt. Analizer, and backup in Hull

Servos and Armor:
M.Hvy Torso (Hull), 16 Kills, with SP 9 DC 4 armor.
4 x MW Wings, 6 Kills each, with SP 7 DC 4 armor.
Striker Turret, 3 Kills, with SP 5, DC 4 armor.

Weapons:
1 Plasma Gun (5K, WA +1, range 11, 5 Kills, shots inf., BV 4) on Hull
Gauss Point-Machinegun (1K, WA +0, range 3, 40 shots, BV 8, var. antimissile, Scatershot ammo) on turret
4 x wing Weapont Mounts & QCM, each holds a Seeking Missile (8K, WA +1, range 8, 1 shot x4, 1 Kill x 4, smart-2, skill-15)
2 x Torso Weapon Mount, holds a Plasma Torpedo Launcher (10K, WA -2, range 7, 2 shots, 10 Kills, clip-fed, Megabeam, takes both mounts)

Subassemblies:
Armored Cockpit & M-Pod x 2
ECCM 5 on Torso
Weapon Mount & QCM x 6
QCM & E-Sys for Powerplant
Codelock, +2 Cool, Stereo, Spotlight
1000 Km fuel
50 % weight reduction.

NOTES: There is also a stealth version who cost 553.3 CP

Game notes:

- As the Arrow is there for the Assault Dropper role, there is no need for Transat and Reentry;
- The Space Only Hidraulics are the perfect excuse to weight reduction, was set beforehand to half-chop (like the Mecha Manual's SD designs)
- Sped set to match the Vogel. It also fits the same more-anti-ship-that-dogfifhter role.
- It's a combustion powerplant just 'cause it's NOT a mecha, but a short-ranged (carrier- or cruiser- based) fighter who gets refueled dayly. It just DON't need two month's endurance!
- A quick-firing gun, better that two slow-firing linked ones, but pretty standard.
- The turret-based, 360º deffensive Machinegauss is also a truly vicious armor striper; go get Iron Maiden's "Tailgunner"!!!!
- The Plasma Torpedoes are the next step beyond plasma guns; It replaces the arch-know x10 scale missiles with miniature starbolts. I'd better place a Megabeam one (who does 100K to x100 scale targets!) that a x10 scale one (just beauty considerations, and x2.5 cost savings, besides) :) . The "clip" represents, the fighter can NOT arm this monster, just fire it (note it carries NO spares!), and it's re-armed at the base.
- Of course, one could replace it with 10 Kills, 32 Spc, of assorted anti-mek or anti-air weapons (the torp's cost 36.8 CP, to make the calculations).
- One ECCM to overcome those pesky ECMs and a copilot to man it (kindda F-14).

Description:
A Tech-Looking Dragonfly. Just that.

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