Is
There Anything Unique About Fandom?
Science
fiction fandom likes to think of itself as being unique and in some manner different from the mundane mainstream
of contemporary culture. But, it really
isn't.
The
ordinary member of society engages in work, fullfilling the basic physical
needs (eating, hygine, and sleep), procurement of resources (food, drink, and
cleaning and hygine products), social interaction (friends, family, co-workers,
aquantainces), and the leisure activities that serve to fullfill their
individual mental and/or emotional and/or spiritual and/or additional physical
needs. Leisure activities may be
solitary or occur within groups. Whe a
group activity, they may be informal (getting together with a group of friends
to see a movie or to play a game of cards) or more formalised (attending a
dinner party, playing the weekly curling match, participation in some form of club
or organisation). Of the more
formalised leisure activities that individuals participate in, some of these
may occur within the context of a subcultural group -- be that religious,
eyhnic, political or leisure-based.
Most
individuals balance their leisure activities, i.e. they have several different
leisure activities that bring them into contact with different groups of
individuals. Some persons, however,
focus their leisure activities. One
activity is given primacy over the others so that they interact with an
overlapping set of groups or just a single group of individuals. This is most common in regards to leisure
activites that occur within a subcultural context.
Science
fiction fandom is a leisure-based subculture.
Little theatre groups, internet newsgroups, amateur sport clubs,
historical re-creation groups also have leisure-based subcultures. On the surface, it would appear that these
leisure-based subcultures have little in common, but, if you look deeper, there
is a pervasive sameness to all of these groups.
All have
their own subcultural acronyms, sayings, and history -- both mythic and
actual. All have their internal
politics, feuds, and power struggles.
All have a sense of tribalism, whether it is mild or strong. All have
some individuals who make the subculture their way of life -- be that
little theatre, rugby football, the Society for Creative Anachromism, or
science fiction fandom -- to the exclusion of all other activities. All have individuals who engage in status
climbing games in persuit of ephemeral power.
Ephemeral because in the grand scheme of things outside of the
subculture, the fact that you have fought your way to the top to become the
Queen of props, or the Grand Poohbah of the newsgroup, or the Baron of
Itsyourdelusion, or the Bonspiel Master of the Lower Lonsdale Curling Club, or
the Grand Wizard of the consuite, really means very little. Maybe you can put a spin on it and work it
into a resume, but that is all that it is worth in society as a whole.
So science fiction
fandom is really no different from these other leisure based subcultures --
except for the ideology of superiority.
Now all of these subcultures have some form of ideology of superiority,
but it tends to be relative to the subculture's competitors. To rugby football fans, their team is
superior (or should be) and their sport is superior to its strongest competitor
-- soccer. Little theatre people view
themselves as being superior to those who don't support the arts who are viewed
as being competition, threat, or both.
Roman re-creation groups tend to view themselves as superior to the SCA
-- a competitor. Internet newsgroups
members view their newsgroup of choice to be superior to similar competing
newsgroups. Science fiction fandom
views itself as being superior not to competitors, such as comic book fandom or
Star Trek fandom (in fact, these competitors tend to be viewed as potential
allies and/or poor delluded souls who are on the right path but have yet to see
the light), but to everybody else.
(This could be an indication of paranoia within science fiction fandom
-- that everybody else is seen as being a competitor or a threat.)
And what is
the basis of the superiority of science fiction fandom?
It is
indeed true that science fiction fans are regular readers. This does place them within a select group
within the general population -- that of those individuals who regularly read
as a form of entertainment. However,
this is not a group that encompasses only science fiction fandom. There are other genres with their own
readership. In addition, the vast
majority of science fiction readers are not science fiction fans. At best, this superior trait is a shared
trait that is not exclusive to science fiction fandom.
Science
fiction fans claim to be scientific literates.
The question that must be asked first is, relative to whom? Relative to Christian fundamentalists who
believe that the universe is a mere ten thousand years old and that humans and
dinosaurs where comtemporaries; yes, science fiction fandom does have a greater
level of scientific literacy -- and so does most of the genreal populace. I have heard the worst kind of junk science
and psuedo-science spouted from the mouths of science fiction fans over the
years and seen much of the same drivel on fan websites. Overall, the scientific literacy of fandom
cannot be said to be that much greater than that of the average individual in
society.
Now there
is a subgroup within fandom, the fans of "hard science" science
fiction who do display a high degree of literacy in regards to the physical
sciences. Alas, these persons usually
tend to be abysmally ignorant of the social sciences, as well as the
humanities. They find it to be
perfectly realistic that four hundred, two thousand, ten thousand years hence
that the social and economic structure of future society will be just the same
as it was in the late twentieth century. Endnote This is not scientific literacy, as far as
I'm concerned. To be scientific
literate, you should have a basic grounding in both the physical and the social
sciences, not just one or the other.
Science
fiction fans have a "sense of wonder"... There are so many different definitions of this term within
science fiction and science fiction fandom that it is difficult to discuss this
supposed superior trait. Regardless, it
doesn't matter any more. The term has
passed into popular culture, because all of us now experience either a
"sense of wonder" or a dread of "the engines of the night"
in this world of fast paced technological change. The wonder of brave new worlds, fantastic new technologies,
strange sights never before seen, and godlike powers are no longer the private
reserve of science fiction readers or of science fiction fandom. It is part of mundane, mainstream
culture. When such topics are reported,
albeit briefly and poorly, on the tabloid news programmes they cease to be
subcultural; they have moved into the cultural. Same goes for the antithesis to the "sense of wonder",
"the engines of the night" -- the dark nightmares of the possible
abuse and threat that could arise out of these new technlogies and
capabilities. Again, this is not a
trait exclusive to science fiction fandom.
So, just
what is unique about science fiction fandom?
Only the flase perception that science fiction fans are superior to
everybody else. Guess what, they're not.
Yes, the
writers do employ the device that things will mostly be the same as they are
now and they do it because they are writing fiction. They are trying to tell a story about people in a fantastical
setting and they have to use the reference point of contemporary culture. One, because, in most cases, it is the only
culture that they truely know. Two, because it is, again in most cases, the
only culture that the intended readership really knows. Consider the simple boy-meets-girl tale that
is Day Million and imagine how incomprehensible a longer, more complex
story would be if it were written in this style. However, there is a big
difference between a writer using a literary device to communicate to the
reader and a fan believing that a literary device is how the future is going to
be.
Copyright 1981
2001 VileFen Press
Copyright © 1981 - 2011 VileFen Press a division of Klatha Entertainment an Uldune Media company.
This site restored and modified March 2011
Swill @ 30 -- thirtieth anniversary site
