VIII Foundations
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Standard VIII - Subset 1 - Digital Graphics/Animation Foundations

The original version of Technology Application Standard VIII is published on the Texas State Board for Educator Certification Web site. Based on class criteria for ETEC 589, materials are reproduced below.

Teachers of Students in Grades 8–12
The beginning teacher of Digital Graphics/Animation knows and understands:
#Standard VIII Subset DefinitionMy Knowledge / Proficiency
8.1kthe appropriate use of hardware components, software programs, and their connections;The minimum standard equipment required for the creation of digital graphics & animation includes, but is not limited to, a multimedia based workstation, scanner, color printer, digital camera, and appropriate graphic and animation software.
8.2kdata input skills appropriate to a given task;I have sufficient knowledge in a variety of graphic editing software, such a Adobe Photoshop, Macromedia Firework, & Paint Shop Pro to both use and instruct students in sequential processes necessary for graphic and animation production.
8.1smake decisions regarding the selection, acquisition, and use of graphics and animation software, taking into consideration its quality, appropriateness, effectiveness, and efficiency;I am very knowledgeable about popular graphic editing and animation software packages such as the applications mentioned above, and aware of the distinct qualities as well as user friendliness each has to offer.
8.2suse the vocabulary related to digital graphics and animation software;I have a working knowledge of graphic file formats as well as processes inherent in the creation of graphics and animation, such as the common names for tool bar elements (paint bucket, crop, rotate, pencil tool, shape tool, etc), and layers as well as frames.
8.3sdistinguish among and correctly use process color (RGB and CYMK), spot
color, and black/white;
RGB (red green blue) color is additive (emits light), so it is best for use on screen. CYMK (cyan yellow magenta black) is subtractive (reflects light), so is best used in print. RGB colors tend to look brighter than CYMK. CYMK colors are creating by mixing layers of the four basic colors CYMK is comprised of. Spot colors are pre-mixed inks that come in a wide variety of colors, including metallics. Pantone is the most well known spot color process.
8.4sidentify color mixing theories and apply these theories to create new colors in the digital format;Traditional color mixing theory involves primary, secondary, and complementary colors used in a variety of schemes, such as achromatic, monochromatic, and analogous. Click here to view several of my color theory samples.
8.5scompare, contrast, and integrate basic sound-editing principles, including the addition of effects and the manipulation of wave forms;I understand how to open and edit an audio track in sound editing applications such as Sound Forge. I know how and where to clip the audio file, as well as how to mark areas of the clip and apply special effects such as mute, reverb, echo, stadium sound, etc. I also know that there are compression rate and file size variables between, for instance, laying a soundtrack in a non-linear video post-production and animation projects.
8.6sdistinguish among and use the components of animation software programs, including the animation control panel and cast, score, and stage;The most commonly used program that references specific components such as cast, score, and stage is Macromedia Director. The cast is comprised of images (bitmaps), sound files, text, video, etc. The score and stage are part of the work area --the stage being a visual representation of an event that occurs at a given point in time, and the score a visual log of what events occur over a period of time.

A control panel, in a more general sense (not designating a specific software application), allows the user to specify the way a tool is applied. For instance, a control panel setting might offer transparency settings when color is applied to an image.

8.7sselect and connect task-appropriate peripherals;There are a variety of task-appropriate peripherals necessary or useful for digital graphic and animation production, including, but not limited to scanners, printers, digital cameras, videos, and memory storage devices. These peripherals may be attached via parallel ports, USB ports, Firewire connections, etc.
8.8sdistinguish between and use the animation techniques of path and cell
animation;
Cell animation, also known as frame animation, charts event changes over time on a frame by frame basis. Path animation is based on a starting and end point where the animation is created by following a path from start to finish. For example, applying the principle of cell animation with Adobe Premiere, you might have a series of identical yet slightly different still images placed adjacent to one another, producing (in a finished project) the illusion of movement. In Macromedia Flash or even Fireworks, you might place a large triangle at the bottom of a file workspace, convert the triangle to a symbol and place a smaller version of it at the top of the image workspace, then apply a "tween" and distribute it to frames, thereby producing a new, animated sequence that moves from one point to another.
8.9sdemonstrate proficiency in the use and graphical integration of a variety of
input devices;
I am proficient in using and have, in a variety of classes, demonstrated skill in the use of input devices such as a mouse, keyboard, digital camera, scanner, CD-Rom, etc.
8.10scompare and contrast digital input devices;I have used and become familiar with digital input devices such as:
bulletGraphic Tablets to produce freehand illustrations
bulletDigital Cameras to upload digital images to the hard drive of a workstation
bulletScanners to scan both images and text based documents
bulletDigital video devices, such as a direct Firewire connection from a camcorder to the workstation, or an analogue connection from a VCR to an intermediary device connected to a video capture card
8.11smodel respect for intellectual property when manipulating, morphing, and
editing graphics, video, text, and sound;
I model respect for intellectual property by abstaining from distorting or using copyrighted materials in an unauthorized fashion, or appropriating text without giving due and proper credit to the original author
8.12sresearch digital graphics as an art form and the impact of digital graphics on
society;
Since my undergraduate and first graduate level degree is in Fine Art, I am very familiar with digital media as an art form. I stay apprised of contemporary art issues as well as sociological issues via paper based and electronic journals.

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