BULLET BOY
Value | Characteristic | Points |
10/25 | STR | 0 |
15/29 | DEX | 15 |
10 | CON | 0 |
15 | BODY | 10 |
18 | INT | 8 |
11 | EGO | 2 |
10 | PRE | 0 |
16 | COM | 3 |
5/7 | PD | 0 |
3/5 | ED | 1 |
6/8 | SPD | 21 |
10/14 | REC | 6 |
30/50 | END | 5 |
45/65 | STUN | 12 |
Total | 83 |
Points | Powers | END |
30 | Elemental Control: Flightsuit (45-pt reserve); OIF: -½ | |
a-30 | 45" Flight (NC: 90"); Non-Combat Multiplier: ×2, +0; OIF: -½ | 9 |
b-30 | Armor (28 PD/32 ED); OIF: -½ | |
0 | Over & Above (62) | |
(2) | +2 PD | |
(2) | +2 ED | |
(20) | +2 SPD | |
(8) | +4 REC | |
(10) | +20 END | |
(20) | +20 STUN | |
10 | +15 STR Flight suit; OIF: -½ | 1 |
28 | +14 DEX Flight Suit; OIF: -½ | |
128 | Total Powers |
Points | Skills, Talents, Perks | Roll |
5 | Passing Strike (OCV +1, DCV 0, 5d6+v/5) | |
3 | Acrobatics | 15- |
3 | +1 level w/Flight | |
3 | Combat Piloting | 15- |
5 | Electronics | 12- |
5 | Mechanics | 12- |
3 | Knowledge Skill: Flightsuit repairs | 13- |
5 | Navigation | 12- |
3 | Security Systems | 13- |
3 | Shadowing | 11- |
3 | Stealth | 15- |
3 | Tracking | 13- |
3 | Bump Of Direction | |
3 | Fast Draw | 15- |
50 | Total Skills, Talents, Perks |
100+ | Disadvantages |
10 | Distinctive Features: Teenager; Concealability: Concealable, 10; Reaction: Noticed and Recognizable, +0 |
10 | Watched: by U.S. Intelligence (11-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Only Watching, ×½; Punishment: Harsh, 0 |
20 | Hunted: by Death Squad (11-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 |
20 | Hunted: by The Thunder Family (11-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 |
15 | Hunted: by The Midnight Club (8-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 |
10 | Psych. Lim.: Concern for Dr. Solomon (Uncommon, Strong) |
20 | Psych. Lim.: Hero Code (Common, Total) |
20 | Psych. Lim.: Superpatriot (Common, Total) |
15 | Secret Identity: Gardner F. Green |
10 | Reputation: Teen Hero (11-) |
150 | Total Disadvantages |
COSTS: | Char. | Powers | Total | Total | Disadv. | Base | Exp. | |||||
83 | + | 178 | = | 261 | 261 | = | 150 | + | 100 | + | 11 |
OCV | DCV | ECV | Mental Def. | PD/rPD | ED/rED | Phases |
10 | 10 | 4 | 0 | 35/28 | 37/32 | 2, 3, 5, 6, 8, 9, 11, 12 |