Points |
Skills, Talents, Perks |
Roll |
21 |
Kung Fu |
|
(4) |
Punch (OCV 0, DCV +2, 10d6) |
|
(4) |
Block (OCV +2, DCV +2) |
|
(5) |
Offensive Strike (OCV -2, DCV +1, 12d6) |
|
(4) |
Disarm (OCV -1, DCV +1) |
|
(4) |
Dodge (OCV --, DCV +5) |
|
11 |
Jiu-Jitsu |
|
(3) |
Slam (OCV +0, DCV +1, 8d6+v/5) |
|
(5) |
Choke Hold (OCV -2, DCV 0, Grab, 4d6 NND) |
|
(3) |
Sacrifice Throw (OCV +2, DCV +1, 8d6) |
|
17 |
Ninjitsu |
|
(5) |
Back Kick (OCV +1, DCV +3, 8d6) |
|
(4) |
Nerve Pinch (OCV -1, DCV +1, 4d6 NND) |
|
(4) |
Escape (OCV 0, DCV 0, STR 55) |
|
(4) |
Chop (OCV -2, DCV 0, 2½d6 HKA) |
|
16 |
+4 DC for Martial Attacks |
|
20 |
Find Weakness w/Martial Arts; Attack Type: Group, +10 |
11- |
3 |
Acrobatics |
14- |
3 |
Deduction |
13- |
3 |
Lockpicking |
14- |
3 |
Paramedic |
13- |
3 |
Security Systems |
13- |
3 |
Shadowing |
11- |
3 |
Stealth |
14- |
10 |
+1 level w/Overall Level |
|
116 |
Total Skills, Talents, Perks |
|
100+ |
Disadvantages |
15 |
Secret Identity: David Loo |
20 |
Honorable (Common, Total) |
15 |
Protects Normals (Common, Strong) |
15 |
Protective of Cub (Uncommon, Total) |
15 |
Distinctive Features: Japanese; Concealability: Concealable, 10; Reaction: Always noticed & major reaction, +5 |
5 |
Reputation: Honorable (8-) |
20 |
Hunted by Axis Force (8-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 |
15 |
Hunted by the Thunder Family (8-); Capabilities: More Powerful, 15; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 |
15 |
Hunted by the Midnight Club (8-); Capabilities: More Powerful, 15; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 |
10 |
Watched by US Government (11-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Only Watching: ×½; Punishment: Mild, -5 |
20 |
Vulnerability from Electrical Attacks (1½× STUN and BODY); Attack: Common, +10 |
10 |
Vulnerability from Sonics (1½× STUN and BODY); Attack: Uncommon, +5 |
175 |
Total Disadvantages |