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Black Tiger

 
Value Characteristic Points
20 STR 10
23 DEX 39
10 CON 0
10 BODY 0
18 INT 8
11 EGO 2
18 PRE 8
10 COM 0
13/15 PD 9
13/15 ED 11
4.3/6 SPD 10
6/10 REC 0
20/40 END 0
45/65 STUN 20
  Total 117

Points Powers END
18 Running (+9", 15", NC: 30"); Non-Combat Multiplier: ×2, +0 4
9 Superleap (+9", 13", NC: 26"); Non-Combat Multiplier: ×2, +0 2
7 Armor (5 PD/5 ED); OAF: -1  
15 Damage Resistance (15 PD/15 ED)  
62 Over & Above  
(2) +2 ED  
(2) +2 PD  
(17) +2 SPD  
(8) +4 REC  
(10) +20 END  
(20) +20 STUN  
49 Total Powers  

Points Skills, Talents, Perks Roll
21 Kung Fu  
(4) Punch (OCV 0, DCV +2, 10d6)  
(4) Block (OCV +2, DCV +2)  
(5) Offensive Strike (OCV -2, DCV +1, 12d6)  
(4) Disarm (OCV -1, DCV +1)  
(4) Dodge (OCV --, DCV +5)  
11 Jiu-Jitsu  
(3) Slam (OCV +0, DCV +1, 8d6+v/5)  
(5) Choke Hold (OCV -2, DCV 0, Grab, 4d6 NND)  
(3) Sacrifice Throw (OCV +2, DCV +1, 8d6)  
17 Ninjitsu  
(5) Back Kick (OCV +1, DCV +3, 8d6)  
(4) Nerve Pinch (OCV -1, DCV +1, 4d6 NND)  
(4) Escape (OCV 0, DCV 0, STR 55)  
(4) Chop (OCV -2, DCV 0, 2½d6 HKA)  
16 +4 DC for Martial Attacks  
20 Find Weakness w/Martial Arts; Attack Type: Group, +10 11-
3 Acrobatics 14-
3 Deduction 13-
3 Lockpicking 14-
3 Paramedic 13-
3 Security Systems 13-
3 Shadowing 11-
3 Stealth 14-
10 +1 level w/Overall Level  
116 Total Skills, Talents, Perks  

100+ Disadvantages
15 Secret Identity: David Loo
20 Honorable (Common, Total)
15 Protects Normals (Common, Strong)
15 Protective of Cub (Uncommon, Total)
15 Distinctive Features: Japanese; Concealability: Concealable, 10; Reaction: Always noticed & major reaction, +5
5 Reputation: Honorable (8-)
20 Hunted by Axis Force (8-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
15 Hunted by the Thunder Family (8-); Capabilities: More Powerful, 15; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
15 Hunted by the Midnight Club (8-); Capabilities: More Powerful, 15; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
10 Watched by US Government (11-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Only Watching: ×½; Punishment: Mild, -5
20 Vulnerability from Electrical Attacks (1½× STUN and BODY); Attack: Common, +10
10 Vulnerability from Sonics (1½× STUN and BODY); Attack: Uncommon, +5
175 Total Disadvantages

COSTS: Char.   Powers   Total Total   Disadv.   Base   Exp.
  117 + 165 = 282 282 = 175 + 100 + 7

OCV DCV ECV Mental Def. PD/rPD ED/rED Phases
8 8 4 0 20/20 20/20 2, 4, 6, 8, 10, 12