Points | Powers | END |
15 | Damage Resistance (15 PD/15 ED) | |
62 | Over & Above | |
(2) | +2 ED | |
(2) | +2 PD | |
(20) | +2 SPD | |
(8) | +4 REC | |
(10) | +20 END | |
(20) | +20 STUN | |
16 | 16" Gliding (NC: 32"); Non-Combat Multiplier: ×2, +0 | |
25 | 1½d6 HKA (Total 3d6+1); Range: 0; Versus: PD | 2 |
8 | Merman culture | |
(-2) | Package bonus | |
(3) | Survival | 11- |
(2) | Area Knowledge: The Ocean | 11- |
(1) | Weapon Familiarities | |
0 | Pole Arms | |
1 | w/Nets | |
(0) | Merman (Native Accent); Literacy: Standard, 0 | |
(2) | Professional Skill: Ocean husbandry | 11- |
(2) | Professional Skill: Fisherman | 11- |
18 | Diplomat | |
(-3) | Package bonus | |
(3) | Bureaucratics | 11- |
(3) | Conversation | 11- |
(3) | Persuasion | 11- |
(2) | Contact; Usefulness: Normal, +0 | 11- |
(1) | Favor | |
(2) | Knowledge Skill: International Politics | 11- |
(4) | English (Completely Fluent w/accent); Literacy: Literate (if not standard), 1 | |
(3) | High Society | 11- |
5 | +5 CON; Limited Power: : -1 | |
87 | Total Powers | |
Points | Skills, Talents, Perks | Roll |
35 | Merman race | |
4 | Shapeshift: Mermaid; Shapes: Single Form; Limited Power: only in water: -1½ | |
(5) | Breathe in Unusual Environment | |
(6) | Enhanced Perception (all) (+3 to PER); Limited Power: Only in water: -½ | |
(20) | Swimming (+20", 22", NC: 44"); Non-Combat Multiplier: ×2, +0 | 4 |
10 | +2 level w/H to H | |
10 | Find Weakness W/Punch; Attack Type: One, +0 | 11- |
55 | Total Skills, Talents, Perks | |
100+ | Disadvantages |
15 | Accidental Change: if gets wet (14-) |
15 | Accidental Change: if dries out (14-) |
15 | Distinctive Features: Mermaid; Concealability: Not Concealable, 15; Reaction: Noticed and Recognizable, +0 |
10 | Watched: by government (11-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Limited, -5; Actions: Only Watching, ×½; Punishment: Harsh, 0 |
20 | Hunted: by Death Squad (11-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 |
20 | Hunted: Axis Force (11-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 |
10 | Phys. Lim.: Must reach water once per day or will slowly die (Infrequently, Greatly) |
10 | Public Identity |
10 | Reputation (11-) |
10 | Vulnerability: vs Fire (1½× STUN); Attack: Common, +10 |
10 | Vulnerability: vs Fire (1½× BODY); Attack: Common, +10 |
5 | 1d6 Unluck |
150 | Total Disadvantages |