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Mermaid

 
ValueCharacteristicPoints
50STR40
23DEX39
10/15CON0
15BODY10
10INT0
10EGO0
10PRE0
20COM5
23/25PD13
23/25ED20
5/7SPD17
11/15REC-4
30/50END0
55/75STUN7
 Total147

PointsPowersEND
15Damage Resistance (15 PD/15 ED) 
62Over & Above 
(2)+2 ED 
(2)+2 PD 
(20)+2 SPD 
(8)+4 REC 
(10)+20 END 
(20)+20 STUN 
1616" Gliding (NC: 32"); Non-Combat Multiplier: ×2, +0 
251½d6 HKA (Total 3d6+1); Range: 0; Versus: PD2
8Merman culture 
(-2)Package bonus 
(3)Survival11-
(2)Area Knowledge: The Ocean11-
(1)Weapon Familiarities 
0Pole Arms 
1w/Nets 
(0)Merman (Native Accent); Literacy: Standard, 0 
(2)Professional Skill: Ocean husbandry11-
(2)Professional Skill: Fisherman11-
18Diplomat 
(-3)Package bonus 
(3)Bureaucratics11-
(3)Conversation11-
(3)Persuasion11-
(2)Contact; Usefulness: Normal, +011-
(1)Favor 
(2)Knowledge Skill: International Politics11-
(4)English (Completely Fluent w/accent); Literacy: Literate (if not standard), 1 
(3)High Society11-
5+5 CON; Limited Power: : -1 
87Total Powers 

PointsSkills, Talents, PerksRoll
35Merman race 
4Shapeshift: Mermaid; Shapes: Single Form; Limited Power: only in water: -1½ 
(5)Breathe in Unusual Environment 
(6)Enhanced Perception (all) (+3 to PER); Limited Power: Only in water: -½ 
(20)Swimming (+20", 22", NC: 44"); Non-Combat Multiplier: ×2, +04
10+2 level w/H to H 
10Find Weakness W/Punch; Attack Type: One, +011-
55Total Skills, Talents, Perks 

100+Disadvantages
15Accidental Change: if gets wet (14-)
15Accidental Change: if dries out (14-)
15Distinctive Features: Mermaid; Concealability: Not Concealable, 15; Reaction: Noticed and Recognizable, +0
10Watched: by government (11-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Limited, -5; Actions: Only Watching, ×½; Punishment: Harsh, 0
20Hunted: by Death Squad (11-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
20Hunted: Axis Force (11-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
10Phys. Lim.: Must reach water once per day or will slowly die (Infrequently, Greatly)
10Public Identity
10Reputation (11-)
10Vulnerability: vs Fire (1½× STUN); Attack: Common, +10
10Vulnerability: vs Fire (1½× BODY); Attack: Common, +10
51d6 Unluck
150Total Disadvantages

COSTS:Char. Powers TotalTotal Disadv. Base Exp.
 147+142=289289=150+100+39

OCVDCVECVMental Def.PD/rPDED/rEDPhases
883025/1525/152, 4, 6, 7, 9, 11, 12