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Doctor Merlin

ValueCharacteristicPoints
10STR0
20DEX30
10CON0
10BODY0
18INT8
17EGO14
15PRE5
10COM0
8/10PD6
8/10ED6
4/6SPD10
4/8REC0
20/40END0
40/60STUN20
 Total99

PointsPowersEND
100Variable Power Pool (75-pt Pool); Control Cost: 37; Restricted Type of Powers Available: -½ 
7Elemental Control (10-pt reserve); OIF: -½ 
a-7Force Field (10 PD/10 ED); OIF: -½2
b-710" Flight (NC: 20"); Non-Combat Multiplier: ×2, +0; OIF: -½2
7Damage Resistance (10 PD/10 ED); OIF: -½ 
62Over & Above 
(2)+2 ED 
(2)+2 PD 
(20)+2 SPD 
(8)+4 REC 
(10)+20 END 
(20)+20 STUN 
128Total Powers 

PointsSkills, Talents, PerksRoll
5Magic Skill14-
3Disguise11-
3Lockpicking13-
3Mimicry11-
3Sleight of Hand13-
3Ventriloquism11-
16+2 level w/All Combat 
36Total Skills, Talents, Perks 

100+Disadvantages
15Secret Identity
20Honorable (Common, Total)
20Protects Normals (Common, Total)
10Showoff (Common, Moderate)
25Hunted by Death Squad (14-); Capabilities: More Powerful, 15; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
25Hunted by Axis Force (14-); Capabilities: More Powerful, 15; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
20Hunted by Nazis (14-); Capabilities: Less Powerful, 5; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
8Watched by US Government (8-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Only Watching: ×½; Punishment: Harsh, 0
20Vulnerability to Electrical Attacks (2× STUN and BODY); Attack: Uncommon, +5
163Total Disadvantages

COSTS:Char. Powers TotalTotal Disadv. Base
 99+164=263263=163+100

OCVDCVECVMental Def.PD/rPDED/rEDPhases
776020/2020/202, 4, 6, 8, 10, 12