Points |
Powers |
END |
20 |
Elemental Control (20-pt reserve) |
|
a-20 |
Damage Resistance (40 PD/40 ED) |
|
b-20 |
20" Flight (NC: 40"); Non-Combat Multiplier: ×2, +0 |
4 |
c-17 |
3d6 HKA claws (Total 6d6); Range: 0; OIF: -½ |
4 |
31 |
Quenci Qual race |
|
(5) |
Breathe in Unusual Environment |
|
(6) |
Enhanced Perception (all) (+3 to PER); Limited Power: Only in water: -½ |
|
(20) |
Swimming (+20", 22", NC: 44"); Non-Combat Multiplier: ×2, +0 |
4 |
15 |
Hand-To-Hand Attack: Staff (10d6, Total 20d6); Range: 0; OAF: -1 |
3 |
62 |
Over & Above |
|
(2) |
+2 ED |
|
(2) |
+2 PD |
|
(20) |
+2 SPD |
|
(8) |
+4 REC |
|
(10) |
+20 END |
|
(20) |
+20 STUN |
|
123 |
Total Powers |
|
100+ |
Disadvantages |
15 |
Distinctive Features: Fish man; Concealability: Not Concealable, 15; Reaction: Noticed and Recognizable, +0 |
25 |
Hunted by Injustice (14-); Capabilities: More Powerful, 15; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 |
20 |
Hunted by Death Squad (11-); Capabilities: More Powerful, 15; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 |
15 |
Hunted by Black Rose (11-); Capabilities: As Powerful, 10; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 |
10 |
Public Identity |
10 |
Phys. Lim.: Must reach water once per day or will slowly die (Infrequently, Greatly) |
10 |
Overachiever (Uncommon, Strong) |
20 |
Psych. Lim.: Code vs Killing (Common, Total) |
20 |
Psych. Lim.: Protects Normals (Common, Total) |
10 |
Reputation (11-) |
20 |
Vulnerability to Fire (2× STUN); Attack: Common, +10 |
175 |
Total Disadvantages |