up

Nimh

 
Value Characteristic Points
50 STR 40
23 DEX 39
10 CON 0
15 BODY 10
10 INT 0
11 EGO 2
15 PRE 5
10 COM 0
38/40 PD 28
38/40 ED 36
5/7 SPD 17
12/16 REC 0
21/41 END 0
55/75 STUN 10
  Total 187

Points Powers END
20 Elemental Control (20-pt reserve)  
a-20 Damage Resistance (40 PD/40 ED)  
b-20 20" Flight (NC: 40"); Non-Combat Multiplier: ×2, +0 4
c-17 3d6 HKA claws (Total 6d6); Range: 0; OIF: -½ 4
31 Quenci Qual race  
(5) Breathe in Unusual Environment  
(6) Enhanced Perception (all) (+3 to PER); Limited Power: Only in water: -½  
(20) Swimming (+20", 22", NC: 44"); Non-Combat Multiplier: ×2, +0 4
15 Hand-To-Hand Attack: Staff (10d6, Total 20d6); Range: 0; OAF: -1 3
62 Over & Above  
(2) +2 ED  
(2) +2 PD  
(20) +2 SPD  
(8) +4 REC  
(10) +20 END  
(20) +20 STUN  
123 Total Powers  

Points Skills, Talents, Perks Roll
10 +2 level w/H to H  
8 Quenci Qual culture  
(-2) Package bonus  
(3) Survival 11-
(2) Area Knowledge: The Ocean 11-
(1) Weapon Familiarities  
0 Pole Arms  
1 w/Nets  
(0) Quenci Qual (Native Accent); Literacy: Standard, 0  
(2) Professional Skill: Ocean husbandry 11-
(2) Professional Skill: Fisherman 11-
3 Acrobatics 14-
21 Total Skills, Talents, Perks  

100+ Disadvantages
15 Distinctive Features: Fish man; Concealability: Not Concealable, 15; Reaction: Noticed and Recognizable, +0
25 Hunted by Injustice (14-); Capabilities: More Powerful, 15; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
20 Hunted by Death Squad (11-); Capabilities: More Powerful, 15; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
15 Hunted by Black Rose (11-); Capabilities: As Powerful, 10; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
10 Public Identity
10 Phys. Lim.: Must reach water once per day or will slowly die (Infrequently, Greatly)
10 Overachiever (Uncommon, Strong)
20 Psych. Lim.: Code vs Killing (Common, Total)
20 Psych. Lim.: Protects Normals (Common, Total)
10 Reputation (11-)
20 Vulnerability to Fire (2× STUN); Attack: Common, +10
175 Total Disadvantages

COSTS: Char.   Powers   Total Total   Disadv.   Base   Exp.
  187 + 144 = 331 331 = 175 + 100 + 56

OCV DCV ECV Mental Def. PD/rPD ED/rED Phases
8 8 4 0 40/40 40/40 2, 4, 6, 7, 9, 11, 12