Points |
Powers |
END |
72 |
Multipower (90-pt reserve); IIF: -¼ |
|
u-7 |
18d6 Energy Blast; Range: 450; Versus: ED; Multipower: Fixed Slot; IIF: -¼ |
9 |
u-7 |
12d6 Energy Blast; Range: 450; Versus: ED; Multipower: Fixed Slot; Armor Piercing: 1, +½; IIF: -¼ |
9 |
u-7 |
6d6 RKA; Range: 450; Multipower: Fixed Slot; IIF: -¼ |
9 |
u-6 |
6d6 Flash (Normal Sight, Sight, Hearing); Range: 400; Multipower: Fixed Slot; IIF: -¼ |
8 |
16 |
Elemental Control (20-pt reserve); IIF: -¼ |
|
a-16 |
Force Field (20 PD/20 ED); IIF: -¼ |
4 |
b-16 |
20" Flight (NC: 40"); Non-Combat Multiplier: ×2, +0; IIF: -¼ |
4 |
7 |
Armor (5 PD/5 ED); OAF: -1 |
|
62 |
Over & Above |
|
(2) |
+2 ED |
|
(2) |
+2 PD |
|
(20) |
+2 SPD |
|
(8) |
+4 REC |
|
(10) |
+20 END |
|
(20) |
+20 STUN |
|
154 |
Total Powers |
|
100+ |
Disadvantages |
15 |
Secret Identity: Robert Slaughter |
25 |
Hunted by Baal (11-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 |
20 |
Hunted by the Death Squad (11-); Capabilities: More Powerful, 15; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 |
20 |
Hunted by Injustice (11-); Capabilities: More Powerful, 15; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 |
20 |
Protects Normals (Common, Total) |
5 |
Environmentally protective (Uncommon, Moderate) |
10 |
Distinctive Features: STATIC ELECTRICITY; Concealability: Concealable, 10; Reaction: Noticed and Recognizable, +0 |
40 |
Vulnerability: vs Water (2× STUN and BODY); Attack: Common, +10 |
20 |
Normal Characteristic Maxima |
175 |
Total Disadvantages |