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Plainsman

 
Value Characteristic Points
100 STR 90
23 DEX 39
10 CON 0
25 BODY 30
10 INT 0
10 EGO 0
23 PRE 13
14 COM 2
23/25 PD 3
33/35 ED 31
5/7 SPD 17
22/26 REC 0
40/60 END 10
80/100 STUN 0
  Total 235

Points Powers END
62 Over & Above  
(2) +2 ED  
(2) +2 PD  
(20) +2 SPD  
(8) +4 REC  
(10) +20 END  
(20) +20 STUN  
6 Modified Characteristic: PD; Hardened: ×1, ¼  
9 Modified Characteristic: ED; Hardened: ×1, ¼  
15 Elemental Control (15-pt reserve); Special Effect: Gadget  
a-15 Damage Resistance (25 PD/35 ED); Special Effect: Gadget  
b-15 Regeneration (3 BODY/Turn); Regenerate: Standard, +0; Special Effect: Gadget  
c-15 Damage Reduction (Physical, 50% Resistant); Special Effect: Gadget  
d-10 Power Defense (30 pts); Requires Skill Roll: -½; Special Effect: Gadget  
e-15 Superleap (+30", 50", NC: 100"); Non-Combat Multiplier: ×2, +0; Special Effect: Gadget 6
100 Total Powers  

Points Skills, Talents, Perks Roll
15 +3 level w/Group of Attacks  
15 Total Skills, Talents, Perks  

100+ Disadvantages
20 Psych. Lim.: Protects Normals (Common, Total)
20 Code Against Killing (Common, Total)
15 Psych. Lim.: deeply relious (Common, Strong)
30 Hunted: Anachronist Society (14-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
10 Public Identity Bill MacCoy
25 Hunted: Genocide (11-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
5 Other: Mutant
125 Total Disadvantages

COSTS: Char.   Powers   Total Total   Disadv.   Base   Exp.
  235 + 115 = 350 350 = 125 + 100 + 125

OCV DCV ECV Mental Def. PD/rPD ED/rED Phases
8 8 3 0 25/25 35/35 2, 4, 6, 7, 9, 11, 12