Points |
Skills, Talents, Perks |
Roll |
3 |
Streetwise |
13- |
7 |
Concealment |
14- |
3 |
Climbing |
14- |
3 |
Stealth |
14- |
3 |
Breakfall |
14- |
3 |
Acrobatics |
14- |
9 |
Shadowing |
14- |
73 |
Karate; Armor Piercing: 1, +½ |
|
(24) |
+6 DC for Martial Attacks |
|
(4) |
Punch (OCV 0, DCV +2, 11d6) |
|
(5) |
Kick (OCV -2, DCV +1, 13d6) |
|
(4) |
Block (OCV +2, DCV +2) |
|
(4) |
Chop (OCV -2, DCV 0, 2½d6 HKA) |
|
(4) |
Disarm (OCV -1, DCV +1) |
|
(4) |
Escape (OCV --, DCV +5) |
|
15 |
+3 level w/HTH Combat |
|
119 |
Total Skills, Talents, Perks |
|
100+ |
Disadvantages |
20 |
Berserk when confined or entangled (11-, 8-, Berserk); Circumstances: Uncommon, +5 |
20 |
Hunted by Serpentine (11-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 |
20 |
Hunted by the Anacronists (11-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 |
10 |
DF: Feline Pheremones; Concealability: Concealable, 10; Reaction: Noticed and Recognizable, +0 |
10 |
Enraged when smells blood (11-, 11-); Circumstances: Common, +10 |
15 |
Fear of Fire (Uncommon, Total) |
20 |
Code vs Killing (Common, Total) |
15 |
Secret Identity: Stevie Danvers |
10 |
Rivalry w/Speed; Situation: Professional, 5; Position: Equal, +0; Rival: PC, +5 |
15 |
Vuln. vs Fire (1½× Effect); Attack: Very Common, +15 |
20 |
Vuln. vs Sonics (2× STUN); Attack: Common, +10 |
175 |
Total Disadvantages |